In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability
The biggest indie gaming stories for the week of November 11 2018.
In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...
This is my first devlog. In this article, I want to introduce you story behind idea and name for Wreckin’ Ball Adventure (Project name: Kirro).
In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...
This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...
Introduction to Control strategy in Rise of Titans, using the Egyptian started deck, focused on this type of strategy.
The biggest indie gaming stories for the week of October 21 2018.
The biggest indie gaming stories for the week of October 14 2018.
It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.
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