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Hovership Havoc Dev Log 2: The Enemies

Hovership Havoc Dev Log 2: The Enemies

Hovership Havoc

An overview of the robotic enemies you will encounter in Hovership Havoc.

Weapon Balancing in roguelike WOODPUNK

Weapon Balancing in roguelike WOODPUNK

WOODPUNK

In this week's article we discuss how we approached weapon balancing in roguelike WOODPUNK due to community feedback.

The Road So Far - January 2019

The Road So Far - January 2019

The Vrennman Case

In this slightly late issue of "The Road So Far", Chris talks about what happened when we didn't post anything in November as promised. It's exciting...

Making of Steampunk Mech

Making of Steampunk Mech

Profundum

We are very close to the planned release of our game so I can finally write something about one of our biggest achievements - the opus magnum (at least...

This Week In Indie Games: January 13 2019

This Week In Indie Games: January 13 2019

Feature

The biggest indie gaming stories for the week of January 13 2019.

Hovership Havoc Dev Log 1: The Hoverships

Hovership Havoc Dev Log 1: The Hoverships

Hovership Havoc

There are 4 playable hoverships in Hovership Havoc. Here is a look at their differences and how each caters to a different play style!

Roguelike WOODPUNK next Update: New weapon creation system

Roguelike WOODPUNK next Update: New weapon creation system

WOODPUNK

In this week's IndieDB article we speak about the changes we're preparing for the next big update, and how the community helped us change the weapon creation...

Dev Update #3

Dev Update #3

Heroes Ravage

The evolution of the customization screen and the Red Spore, the deadliest mushroom!

Project Downfall

Project Downfall

Project DownFall

A quick explanation on how the combo system works in Project Downfall.

This Week In Indie Games: January 6 2019

This Week In Indie Games: January 6 2019

Feature

The biggest indie gaming stories for the week of January 6 2019.

Spells - Part 1

Spells - Part 1

Cosmonator

An overview of some of the first basic spells that we added to Cosmonator from the outset. These are mostly staple classic 'RPG' type spells, nothing...

Devlog #1: Nutrition, Meditation and Water Interaction!

Devlog #1: Nutrition, Meditation and Water Interaction!

Zibbs - Alien Survival 2 comments

In this devlog I want to demonstrate first gameplay features, such as nutrition search, meditation and the alien's interaction with water.

Bringing the Mothman to Life

Bringing the Mothman to Life

Ergastulum

How I used particles and shaders to bring the Mothman to life.

Players Choice - Mod of the Year 2018

Players Choice - Mod of the Year 2018

Feature 42 comments

The voting period for the Top 100 mods has closed, and it’s now time to announce the winners of the 2018 Mod of the Year Awards, as chosen by you!

Players Choice Indie of the Year 2018

Players Choice Indie of the Year 2018

Feature 9 comments

20 days of voting are over, and it’s now time to announce the winners of the 2018 Indie of the Year awards – as chosen by you!

More Monster Abilities

More Monster Abilities

HammerHelm

HammerHelm's monsters continue to get more dangerous (and hopefully more fun) with each update!

Players Choice Best Upcoming Indie 2018

Players Choice Best Upcoming Indie 2018

Feature 12 comments

Following on from 20 days of votes, it’s time to present the Best Upcoming Indie Games of 2018, as decided by you!

Wounded has a RELEASE DATE!

Wounded has a RELEASE DATE!

Wounded

After almost 2 years of Wounded coming to Steam Greenlight, we finally can proudly say that we have a release date! Mark your calendars for 28th of February...

Editors Choice - Indie of the Year 2018

Editors Choice - Indie of the Year 2018

Feature 7 comments

Welcome to the Editor's Choice awards for the 2018 Indie of the Year Awards, where we show recognition to the indie games from the past year that we've...

Innkeep - Making Basic Lighting in a 2D Game

Innkeep - Making Basic Lighting in a 2D Game

Innkeep

Hi there fellow Makers of Games and indie game aficionados. I’ve had some positive comments from people about the lighting effects in my game, along...

[UPDATES #1] OUTCOME - multiplayer system parachute

[UPDATES #1] OUTCOME - multiplayer system parachute

OUTCOME - Futuristic fps project

In this short video you can look at the test system of the parachute.

The Inventory

The Inventory

Caiam Piter and the Mushroom Kingdom

Learn about the Inventory and how it will help you throughout your adventure!

Taking 6+ Years to Create a Trans Character

Taking 6+ Years to Create a Trans Character

Feature 7 comments

So, when I began, I obviously I wanted to created a character like me in my game... and that's just what I did. Naming her Ilana.

Dev Diary #6: The History of War to the Core

Dev Diary #6: The History of War to the Core

War to the Core

Building War to the Core had been an epic journey. Join us for a quick history back in time through the different phases of building War to the Core (codenamed...

How to turn your mod into an indie game

How to turn your mod into an indie game

The Forgotten City 1 comment

So you’ve made a successful mod. Congratulations! Perhaps you’ve heard of the incredible success of mod-to-indie transformations like PUBG, Team Fortress...

Indie games can speak their own language

Indie games can speak their own language

Driftland: The Magic Revival

You have probably come actoss languages created for books or games. Does it make sense and if it can pay off at all, in the case of an independent game?

Rooms and Props Generation

Rooms and Props Generation

Caiam Piter and the Mushroom Kingdom

Learn how we handle the prop placement in each room and what are some of the main rooms of the game.

Behind the Design of the 2018 Award Logos

Behind the Design of the 2018 Award Logos

Feature 8 comments

Find out how the 2018 Mod of the Year and Indie of the Year logos were made.

Fun & Serious event + IndieDB Indie of the year!

Fun & Serious event + IndieDB Indie of the year!

WOODPUNK

We discuss what happened during the Fun and Serious event and thank you all for voting us into IndieDB Top 100 Indie's of the year!

Active and Passive Mushroom Skills

Active and Passive Mushroom Skills

Caiam Piter and the Mushroom Kingdom

An overview on passive skills on artifacts, active skills as cards and the all cool Fungi Skills.

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