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Innkeep - My Approach to Dialogue

Innkeep - My Approach to Dialogue

Innkeep

How will the dialogue system work in Innkeep? In this article I dive down into my solution for bringing together two conflicting orientations: one the...

Meta-Progression

Meta-Progression

Gerty

Meta-progression has become a common feature in the rogue-lite genre. Most popularly it comes in the form of new unlockable gameplay content. While this...

Driftland - how orcs lost the battle

Driftland - how orcs lost the battle

Driftland: The Magic Revival

Creating a game with fantasy setting will sooner or later lead to an extremely important question. What characters will we be playing as? What fantasy...

How we designed achievements in roguelike WOODPUNK

How we designed achievements in roguelike WOODPUNK

Woodpunk

In this week post we discuss how we designed roguelike WOODPUNK in order to effect player strategy and promote replayability

This Week In Indie Games: November 11 2018

This Week In Indie Games: November 11 2018

Feature

The biggest indie gaming stories for the week of November 11 2018.

Preacher highlight!

Preacher highlight!

Gerty

Preacher is the rosters' resident damage dealer and crowd control expert, with medium to close range attacks. Read more!

How we designed roguelike WOODPUNK's enemies to affect player strategy

How we designed roguelike WOODPUNK's enemies to affect player strategy

Woodpunk

In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...

Wreckin' Ball Adventure Dev Log 1: What's in a Name?

Wreckin' Ball Adventure Dev Log 1: What's in a Name?

Wreckin Ball Adventure

This is my first devlog. In this article, I want to introduce you story behind idea and name for Wreckin’ Ball Adventure (Project name: Kirro).

FireVolt Alpha Demo

FireVolt Alpha Demo

FireVolt Alpha Demo

This is the initial build for FireVolt, which is to become a customizable solo/multiplayer arena/battlefield shooter.

This Week In Indie Games: November 4 2018

This Week In Indie Games: November 4 2018

Feature 1 comment

The biggest indie gaming stories for the week of November 4 2018.

Project Particle Lance

Project Particle Lance

BattleSense

The R&D Team at Fast Forward just finished their report for their next weapon "Particle Lance".

Devlog #6 - Map Editor and Maps

Devlog #6 - Map Editor and Maps

Alder's Blood

A quick overview of our maps and map editor in the game Alder's Blood.

Discussing how we made roguelike WOODPUNK a frenetic experience

Discussing how we made roguelike WOODPUNK a frenetic experience

Woodpunk

In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

This Week In Indie Games: October 28 2018

This Week In Indie Games: October 28 2018

Feature 1 comment

The biggest indie gaming stories for the week of October 28 2018.

Hazelnut Bastille Kickstarter Launched!

Hazelnut Bastille Kickstarter Launched!

Hazelnut Bastille

Hazelnut Bastille, a topdown, Zelda-like ARPG in a 16bit style, has launched its Kickstarter, seeking to raise 65,000 USD! Hazelnut Bastille will be released...

Improving Pathfinding

Improving Pathfinding

The Fertile Crescent

Pathfinding is one of those concepts we as players don't tend to put a lot of thought into. Unless it's broken!

More content in roguelike WOODPUNK through different game modes!

More content in roguelike WOODPUNK through different game modes!

Woodpunk

This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...

Characters Presentation

Characters Presentation

AIFOS

Here we show you some of the lovely main characters, and tell you what's their role in the game.

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Rise of Titans

Introduction to Control strategy in Rise of Titans, using the Egyptian started deck, focused on this type of strategy.

Building procedural level generation

Building procedural level generation

Gerty

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

This Week In Indie Games: October 21 2018

This Week In Indie Games: October 21 2018

Feature

The biggest indie gaming stories for the week of October 21 2018.

S&D: Generating a believable world map

S&D: Generating a believable world map

Swords & Dragons

We talked about how do we generate a fantasy world map for Swords & Dungeons.

Diving into WOODPUNK's Tech Tree

Diving into WOODPUNK's Tech Tree

Woodpunk

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

The Art of Voiceovers

The Art of Voiceovers

Synther 1 comment

A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.

Norse starter deck - how to build an agro deck

Norse starter deck - how to build an agro deck

Rise of Titans

Introduction to the norse starter deck, an agro focused strategy. We explain the different cards and all the synergies they can create.

Veil of Crows final progress update

Veil of Crows final progress update

Veil of Crows 2 comments

We talk about what has changed since our last progress update as we are mere days away from leaving early access.

This Week In Indie Games: October 14 2018

This Week In Indie Games: October 14 2018

Feature

The biggest indie gaming stories for the week of October 14 2018.

Special Weapon System Ability

Special Weapon System Ability

Fatal Wings

Testing My Special Weapon System (Blue Shield, Lighting Storm, Death Loop, Nuke Blast).

This Week In Mods: October 14 2018

This Week In Mods: October 14 2018

Turmoil Across the Stars

The biggest mod stories for the week of October 14 2018.

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

Post-Mortem: Showing off a surreal JRPG at a large expo for the first time

She Dreams Elsewhere

It's hard to show off your game at an expo. Even harder when you're a solo dev. Absolutely ridiculous when it's a moody JRPG. Here's my experience.

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