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Sherman Commander


Sherman Commander brings a whole new perspective on realism in tactical tank warfare simulation. Presenting the tank as a slow, lumbering war machine that requires the effort of the entire crew to operate. Command your own vehicle together with a whole platoon of Sherman tanks over the most famous theatres of WW2. Take the commander’s seat and give specific orders to your crew and remaining tanks, or open the tactical map to coordinate your actions with accompanying units.

Sherman Commander

Engage in heavy fighting in the infantry support role and conduct sneaky, maneuver-oriented duels with more heavily armored and harder-hitting enemy vehicles. Being the underdog in those match-ups will require a thoughtful approach, as each mistake may and will have dire consequences. Sherman Commander will feature various battlefields and combat situations across many theatres, and will pit you against a dynamic AI that will attempt to outmaneuver you and put you on the defensive.

Sherman Commander

Sherman Commander


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Hey tankers!

It's time to show you some of the real deal! So far, you've had the chance to learn a bit about infantry (Creating Realistic Soldier Character Models), see the streets of Aachen (Battle-Ready Urban Jungle), or the open fields of Normandy (Exploring the Open Fields of Normandy) where epic battles will take place. Today, let's talk about the heart and soul of any tank game: the vehicles, or how they move, to be precise! But, let's remember that everything you see is still a work in progress.

As you probably already know, Sherman Commander will feature many vehicles from the World War II era, including, of course, the titular Sherman (M4A3E8). On the battlefield, you'll also encounter units such as the American Sherman M4A3, M10 Wolverine, M8 Greyhound, M3 Halftrack, Willys Jeep, and from the German side - PzKpfw IV Ausf. G, Panzer V Panther, Panzer VI Tiger, Panzer III J, Panzer III M, Panzer II C, StugIII G, Sdkfz 251, Kubelwagen, and Opel Blitz.


Each vehicle naturally has different parameters, affecting its speed, maneuverability, or the ability to overcome obstacles. Certainly, how a vehicle behaves on a given terrain will be also influenced by whether the vehicle has wheels, tracks, or both. 🙂

We'd also like to draw your attention to how vehicles behave when overcoming obstacles, specifically the work of wheels and tracks. They react to every unevenness encountered, adding realism to the visual side of the game and making overcoming them just look cool!


Let's go back to the obstacles for a moment, as we'll encounter them quite often, and they'll often have strategic applications and a clear impact on the course of battle. While most vehicles will be able to handle bomb craters or small hills, then again, hedges, walls, or larger elevations will only be passable by tracked vehicles.

We'll be coming back to both vehicles and obstacles in future posts. Let us know in the comments how you like what we've shown you so far!

All best,
Sherman Team
🔗 Linktr.ee
🗨️ Discord.gg


Dev Diary #9: Exploring the Open Fields of Normandy

Dev Diary #9: Exploring the Open Fields of Normandy

Feature

Let's venture into the challenging landscapes of Normandy. It's not just pretty scenery, it's where strategic warfare takes center stage.

Dev Diary #8: Dynamic Battlefields

Dev Diary #8: Dynamic Battlefields

Feature 2 comments

We're back on the battlefield again, and it's not necessarily the last time we talk about locations and environments.

Dev Diary #7: Mocap session

Dev Diary #7: Mocap session

Feature 4 comments

Our lifelike animations are coming to life, and we can't wait to share them with you!

Dev Diary #6: Introduction to Sherman Commander… Better late than never!

Dev Diary #6: Introduction to Sherman Commander… Better late than never!

Feature

Let's kick things off at square one, shall we? We're about to shed some light on what the game actually is about.

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