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SmokingWOLF (SilverSecond) is the Developer and Creator of the WOLF RPG Editor, which is a free WYSIWYG(What You See Is What You Get) RPG Maker software.
They have had Silversecond.net up and running since 12/24/1998, and they have been providing gamers and game creators with their WOLF RPG Editor as well as other assets for people in Japan.

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WOLF RPG Editor

WOLF RPG Editor

GPL licence

WOLF RPG Editor is a game construction tool that can create complex role playing games. It is often regarded as being aimed at advanced users, so keep...

Comments
aChallenger
aChallenger

I am a huge fan of this engine, it's amazing. I was a bit curious about some things though.
1. What language was used to create it?
2. What are the chances of the engines source code being released?
If question 2 is not happening, I understand. Either way feel free to answer or not. I just came to say thank you.

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Widderune Creator
Widderune

Hello and sorry for the late message, I tend to forget about looking at this page.
The original language for the Editor was Japanese. If you meant coding language (e.g. C#, Lua, etc.), I do not know what coding was used.
You can contact the developer on Twitter: Twitter.com
But keep in mind they will reply in Japanese (you will need Google Translate, unless you understand Japanese) and they live in Japan, so there might be a time difference depending on location.
They should be able to answer your questions on coding language and if there is or will be a source code release.
They should answer you within a 24 hour period.
I hope this helps you.

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archie11
archie11

good work, but very stupid question every time i see japanese and throw it to google translate i get nothing but machine code it may look japanese
but its not i cant get wolf trans to work like 20 times and zilch but definitly not wysiwyg on the editor

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Widderune Creator
Widderune

The Debug messages tell you where you need to go and what you need to change, I don't see how that would look like "machine code".
And it is a WYSIWYG because you get to visually see what you are doing, and you can compile and test your game without leaving the program.

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Latest tweets from @wo_lf

ぐおお介護で4時起きはさすがにこたえる! 全力運動することになるから体がバトルモードに入っちゃって何時間も寝直せないんですよね。 一瞬で体を落ち着かせるテクニックも学んでいく必要がありそうです。積極的に探したことないんですがそれができると普段も便利そう。

2hours ago

RT @WO_LF: 【『片道勇者2』 強制スクロール&デッキ構築型ローグライク】 ただいま「施設」や「NPC」を作成中です。 今回は施設『闘技場』をご紹介! 強い敵と戦って勝てば大金や貴重なアイテムが手に入るぞ! なお敵を全滅させなくても3ターンか… T.co

5hours ago

【『片道勇者2』 強制スクロール&デッキ構築型ローグライク】 ただいま「施設」や「NPC」を作成中です。 今回は施設『闘技場』をご紹介! 強い敵と戦って勝てば大金や貴重なアイテムが手に入るぞ! なお敵を全滅させなくても3ターンか… T.co

11hours ago

私は繋がりをあまり増やせないマンなんですが、「ごくまれに仕事がもらえる程度のコネクション」を得たことで初めて気付いたことがあるんですよ。 【浮いている「お仕事」のほとんどは気軽に声をかけあえる間でしか移動しない】 から、そうい… T.co

Jun 6 2023

【 #ウディコン 】 ウディタ製フリーゲームのコンテスト『ウディコン』開催まで残り【40日】です! ウディコン→https://www.silversecond.com/WolfRPGEditor/Contest/ そろそろこちらも準備しないといけません。皆さまの作品、楽しみにお待ち… T.co

Jun 5 2023

RT @WO_LF: SmokingWOLFです! いちアマチュアゲーム開発者視点で『ゼルダの伝説 ティアーズオブザキングダム』を遊んで「ここいいな!」と思った点のお勉強メモを書いてみました。 ネタバレ注意! →◆記事へ… T.co

Jun 4 2023

【新マウス導入!】 手や腕を慢性的に痛めているので作業環境改善のために縦型のエルゴノミクスマウスというのを購入してみました。 まだ慣れなくて変な感じですがマウス持ってても手がずっと休んでる感じで疲れにくくていいですね! なお左側… T.co

Jun 4 2023