jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.
Current state of the voxel splatter.
The main theme of this month for me was "Learn how to use Terra and then fix it." Here's a comparison of the previous version of Terra and the new one:
And the new version with greedy meshing:
Crushing the bugs!
Startup: 2 min 20 s
FPS: 60 - 80
Memory usage: 1 400 MB
Memory and loading times have gone up, and generation is slow. This means we need to focus on optimizations for now.
I optimized world generation code by removing fortune algorithm in Weltschmerz, which significantly improved performance. Result is a much smoother map.
But it also broke adjusting seas and shorelines. The generation of detail is now so high that 1 pixel == 1 sector. Here is schema to imagine example hierarchy of world size in final release.
We keep important parts of the game as modules for moddability. Terra only does what it's told to do and contains no behavior logic. This means that Weltschmerz needs to provide the world generation logic and it is kept separate from Terra. The world data is passed to Terra as a flat array that Terra understands.
Right now we can generate about 1000 chunks with good FPS on an average 5 year old GPU. This equals to a flat terrain which is approximately 500 x 500 meters in size.
Our next goals are:
We are looking for more coders to join the project. Contact information can be found on our website:
See you later!
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Highest Rated (8 agree) 10/10
Developer of 3079 here -- My game wouldn't have existed if it wasn't for this engine. This engine has done so many great things for me, and knowing it is purely Java based allows it to be completely cross-platform without any extra work. Did I mention it is free? These guys deserve tons of credit. This engine is fast and full of features. It also includes a complete Software Development Kit with terrain editors and all sorts of gizmos. Highly recommend this! In response to other review comments…
Apr 20 2012 by Phr00t