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jMonkeyEngine is a game development suite made especially for game developers who want to create 3D games with modern technology standards. The software is programmed entirely in Java, intended for wide accessibility and quick deployment.

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Check out this short video showcasing how players can customize their weapons and equipment with Gems using the in-game Character Menus.

(please pardon any incomplete menu art, as we are still working on coding and polishing many parts of the menu)


Players will gain talent points for each weapon when the weapon levels up, and these talent points can be spent to unlock unique bonuses and new abilities exclusive to each weapon.

Placing a gem into a Weapon's gem socket will unlock a new tier of talents, allowing the player to access more powerful bonuses.

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We are in the process of finishing all the in-game menus, and are also working on adding content to the Crescent Woodlands Map, as we intend to release this map's Survival Campaign as the first map available at level 1, and the first map that is available for Beta testing on Steam.

cw 1


We have been working on a handful of maps over the years, but because the game has evolved so much in this time, we decided to make the newest map the first one that players will experience. The older maps like The Lost Falls, The Crystalline Caverns, and ThornHaven Woods will require some polishing to meet the new graphical standards we have set with The Crescent Woodlands; but these maps will eventually be unlocked as the player levels up and progresses through the main quest-line, once the game is released.

If you are interested in joining our closed Beta, feel free to send a message and we will send out as many Steam Keys as we can in the coming months!

Thanks for your interest!

GamePlay Trailer #1

GamePlay Trailer #1

The Afflicted Forests

Here's a short game-play trailer showcasing our progress as of 2020.

Pre-alpha-0.2.9 now available

Pre-alpha-0.2.9 now available

Everybody Loves Bricks

Pre-alpha-0.2.9 has been released and is available on Itch. Liquid pipes were introduced and the UI was redesigned.

Dev Update #2

Dev Update #2

The Afflicted Forests

Professions, Energy System, Character Customization Interfaces, New Enemies, and Targeting Updates.

Leveldesign in Skullstone

Leveldesign in Skullstone

Skullstone 4 comments

In this article, we describe some interesting solutions we've used to create levels in Skullstone.

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Comments  (0 - 10 of 25)
Manee44.
Manee44.

I loved this engine ,iam waitting the jmonkey3.0 book to arive in my country, i hope this engine be a subject on universityes .

Reply Good karma Bad karma+1 vote
threedslider
threedslider

It is still in beta, I am anxious this stable version because this jmonkeyengine is very useful to do quickly prototype games

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erlend_sh Creator
erlend_sh

We've actually been stable for a couple months now, but we just made it official today! =D

Reply Good karma+3 votes
Guest
Guest

I wonder if this game engine can do something similar to CryEngine 2 or 3, in example, talking about the generated environments. It would be great to make an scenary in both engines and compare the results. I'm learning to use this engine (jME 3) because I have some ideas I would like to materialize, and I know Java enough to start with it, but I have no experience in Game development; that's why I would like to know if this engine can generate realistic environments as CryEngine (2 or 3), or if there are some limitations (about performance or something else) for that (excluding of course the quality of textures and models).

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erlend_sh Creator
erlend_sh

It really comes down to the quality of your models and your scene composition skill. Nothing performance wise is gonna stop you from making a scene in jME3 that's as good looking a what you see in a CryEngine game, but those scenes usually took several thousand expert man hours to put together.

Reply Good karma+4 votes
Rhymez15
Rhymez15

Definately the best java graphics engine

Reply Good karma Bad karma+3 votes
saltedDog
saltedDog

Which language does this engine use?Java?

Reply Good karma Bad karma+2 votes
SHiRKiT
SHiRKiT

Yes, it uses Java.

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lE0P0lD
lE0P0lD

This engine is the best thing for java game creation.
but still its a bit buggy and the SDK's gui is super slow and buggy.
so I'm using direct LWJGL.

Reply Good karma Bad karma+2 votes
erlend_sh Creator
erlend_sh

Did you try the RC1 release yet? There's been some major improvements in the SDK, including a big performance boost.

Reply Good karma+2 votes
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RT @Simsilica: To whom it may concern, I (finally!) got the old Mythruna server up and running again. Little slice of nostalgia...… T.co

Nov 30 2020

RT @LWJGL: Some updates on the LWJGL3 ARM64/M1 porting Github.com maybe someone can send spasi some hardware of t… T.co

Nov 30 2020

RT @gdevnet: GDC 2020 Virtual Talks and Awards Scheduled this Week - free Livestream Gamedev.net

Mar 15 2020

Get to know our devs and community members with our two new interviews: Jmonkeyengine.orgT.co

Mar 2 2020

Tomorrow the @gsoc projects will be announced, who is hyped already? #GSoC #FLOSS #java #gameengine #gamedev #opensource #summerofcode

Feb 19 2020

We've applied for this year's Google Summer of Code. Keep your fingers crossed, Monkeys! @gsoc #GSoC #FLOSS #JavaT.co

Feb 11 2020

RT @LWJGL: Falling Stars: War of Empires is now on Steam Store.steampowered.com written with @jmonkeyengine

May 3 2016

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