Every feature in the Vision Engine has been carefully engineered to empower game developers like you with more technical and creative freedom.
Now in use on over 150 projects, the Vision Engine gives you the freedom to create the type of game you want (MMOs, FPS, RPG, casual, serious, etc) on the platform of your choice. It has been carefully optimized to efficiently utilize all available hardware resources on all major platforms, including PC, Xbox360®, PLAYSTATION®3 and Nintendo Wii®, and now even browsers.
The Vision Engine boosts productivity and creativity by removing the technical limitations so often imposed on your design, art and programming departments. Superior run-time rendering, state-of-the-art exporters for the latest versions of Max and Maya, a WYSIWYG scene editor with a myriad of useful tools and fully integrated middleware technologies, a lighting editor, as well as model, scene and resource viewers help you quickly integrate, explore and visualize new ideas and push the limits of game design.
In addition to mature and proven game engine technology, you receive a reliable technology partner that provides immediate, skilled support, helpful samples and documentation, continuous software updates and access to our secure Vision Developer’s Site.
Many people have called Bot Colony (www.botcolony.com) a really ambitious game - it's currently the only 'serious' conversation game on the planet. It is the first videogame to use AI-based CONVERSATION as the main gameplay mechanic - which makes it highly unique.
In Bot Colony players command robots to manipulate objects - to erase traces of an intrusion or save the world. layers can refer to thousands of objects in the environment and get robots to manipulate them. Players can also investigate a mystery using their own words, and get rewarded with videos of robot observations of events - which translate into achievements.The game supports multi-step dialogues, similar to how people speak with one another - significantly more than just a few commands and canned phrases.
The last Bot Colony trailer is at Youtube.com and the game website at www.botcolony.com relates the game backstory.
The game leverages the Natural Language Understanding (NLU) tech developed by North Side (the studio behind the game) over several years. Bot Colony was initially released on June 16, 2014 - but unfortunately North Side ran out of money shortly after the game was released. However, the game was kept alive with community help and on February 21 North Side published a major update. That was followed by another update on April 28.
On June 19, Bot Colony will get another (very) major upgrade featuring
- Highly precise voice recognition from Microsoft Cognitive Services that will totally change the game experience when played through speech. Speech recognition quality was the main criticism of Bot Colony in recent reviews, such as Rockpapershotgun.com
- In response to numerous community requests, Bot Colony will have Achievements ( Steamcommunity.com ).
- The game will better understand references to environment objects
- More content in the Arrival level
We're looking forward to community feedback on the June 19 upgrade, and we hope the improvements we've made will get Bot Colony closer to the game we meant it to be.
Bot Colony is now available on steam and can now be found through the link below.
Bot Colony is now on Steam Greenlight. Feel free to check us out and give us a yes vote if you'd like to see Bot Colony on steam.
Bot Colony has started Alpha testing and is currently looking for additional alpha testers.
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what projects are run by this???
Well, In the trailer I see some footage from ArcaniA: Gothic 4 and maybe Homefront. Now if this engine can provide graphics like ArcaniA (which has insane textures and animations, though some motions are awkward) then this is deffinetley a good engine
Trinigy.net
though... not all 150 are shown... >.>
but it does look interesting, looks expensive lol
I'm wondering the same thing...