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Torque 3D is the best full source, low cost solution out there. It is also our flagship engine built on the core strengths of our Front Line Award-winning Torque Game Engine Advanced. Torque 3D has been re-architected for maximum flexibility and performance across a wide-range of hardware. Torque 3D comes equipped with a full suite of tools to allow your team to excel and produce high-quality games and simulations. With deployment paths to PC, Mac, and Linux, you have the power to distribute games wherever they are played.

World Editor – The World Editor provides your team with an entire suite of WYSIWYG tools to imagine, design, prototype, and produce your game or simulation product.

Live Material Update – Live material updating allows artists to tweak their assets while still in the editor and see their changes in real-time.

COLLADA – Torque 3D supports the COLLADA file format, which is supported by every major art tool, including 3ds Max, Maya, XSI, Blender, and more. This creates a lightning-fast, no-hassle work flow for artists.

Advanced Rendering – Torque 3D provides industry-leading rendering technology with key features that include per-pixel dynamic lighting, normal and parallax occlusion mapping, reflections, Scattersky system for sun, stars, and skies, explosions, and extensible shaders (GLSL/HLSL).

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Physics API– Torque 3D comes with an out-of-the-box PhysX and Bullet integration which includes cloth dynamics, rigid body physics, destructible objects, fluid buoyancy, and destroyable joints.


Complete Source Code Access – When you license Torque 3D, you can rest easy knowing you have complete control over customization of the engine. Integrate 3rd party middleware products including physics, sounds systems, lighting products, atmospheric, and foliage systems into your game.

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We have posted our first blog video about what each of our team members are doing in the creation of Cogflicts at this time.

A recap of the video is below.

  • Our lead designer and developer, Brian Roberts, has been working on Dynamic Artificial Intelligence for a challenging, immersive experience, as well as working with the Torque 3D engine community to bring Physically based rendering to the engine in general.
  • Inkarat, our concept artist has been working on ideas for our second level which will take place in a factory area. Right now, he is working on ideas of graffiti we can spread around the world that will reflect the different factions involved in the game.
  • Jeff Raab, our other programmer and business lead has been working on making the Torque engine more streamlined for development and researching ideas like player outlines for health. Particularly for our game, he is investigating ways to make a players outline visible through walls while showing their current health via the outlines color.
  • Drew Robinson, our art directory has been converting Inkarats concepts into animated 3d models for the in game Tower and Trap system.
  • Mitchell Stevens, our level designer is revising our first level to work better with the games AI and starting layouts for our second level.

Further into 2019, we will be start a Kickstarter when we are happy enough with our first level to have a playable demo. If your interested in future information on this or the game in general, other than here, our Discord is a good place to contact us directly.

Release Trailer

Release Trailer

Crit & Splash

Rebuild the map, improved graphics, make new trailer.

Demo levels & free art assets!

Demo levels & free art assets!

News 1 comment

I worked in a few old Torque3D demos levels lately, to rescued, clean up, hunt missing scripts, arts, files and fix a bunch of bugs.

Uebergame 1.1.1.0 released

Uebergame 1.1.1.0 released

Uebergame

This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by...

Uebergame 1.1.0.0 released

Uebergame 1.1.0.0 released

Uebergame

Version 1.1.0.0 adds a new map set in the pacific and a new game type called MfD (Marked for Death)

Add game Games
Rogue Mission

Rogue Mission

First Person Shooter

You are a special agent on a Rogue Mission. You tracked down the terrorist group and leader responsible for the death of your family, only to be forbidden...

Drains

Drains

Adventure

One day, a man known only as the "King of the Seas" led a huge army and conquered the undersea world. Not stopping there, he closed the six drains of...

Chyrkyan Trial

Chyrkyan Trial

Puzzle

Chyrkyan Trial is a Tic-Tac-Toe Planar 3D mind-training minigame.

The Master's Eye

The Master's Eye

Role Playing

The Master's Eye is a first person, role-playing game in a fantasy and medieval setting and takes place in the lands of Ishkandragh. Your character (male...

Cogflicts

Cogflicts

Real Time Shooter

Cogflicts is a Real Time Strategic shooter with Tower Defense inspiration. Seamlessly integrating first person and tactical decision making into every...

Uebergame

Uebergame

First Person Shooter

√úbergame is a free open source, realism like, multi-purpose, multiplayer, casual, first-person-shooter game.

Le Cronache dell'Uomo-Pecora: La Legione di Sangue

Le Cronache dell'Uomo-Pecora: La Legione di Sangue

Real Time Strategy

The Oltre, created by the power of the Drakhonath to be a sanctuary of peace and hope for all the Peoples, is no more a safe place and its destiny, and...

Crit & Splash

Crit & Splash

First Person Shooter

MOBA shooter with gameplay like DOTA. Only ranged attack( no melee heroes ). You can destroy enemy bullets.

Star Quork: Cyoven'Hant

Star Quork: Cyoven'Hant

Third Person Shooter

A sci-fi action game with a simple but powerful control system that allow to play this game also in classic FPS and/or RPG/RTS mode

THE TRENCH

THE TRENCH

First Person Shooter

THE TRENCH is a first person shooter video game on PC taking place during the First World War. You assume the role of a French foot soldier mobilized...

Comments  (0 - 10 of 16)
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fiammybe
fiammybe

Latest version of this engine is now Torque 3D v3.5 - Garagegames.com

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zunnie
zunnie

Hello, does this engine have pre-built AI? I am looking into making something with bots as seen in CounterStrike for example.
The players would be on one team though and the bots would guard areas and fire at the player when spotted.
Does anyone know a good engine with this that is free?

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Guest
Guest

* Engine is now Open Source under MIT License *

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Detnaite
Detnaite

Yeah!

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dark_grome3326
dark_grome3326

I am wondering what sdk can i write this on?????

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Shpuld
Shpuld

Full source access FTW! Engine definitely worth the monay.

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thunderising
thunderising

I've never played a game on this Engine.

Wonder how it would be.

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najeebshah
najeebshah

where can i get this engine from ?/ i am curently using game core3d whhich produces too high end grafix which is bad for my game as i need normal people to play it too so plz tewll me where to get thsi from

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pepperMcjack
pepperMcjack

from the Garage Games site....at the price of only 1000$

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jakeb89
jakeb89

$99 now, major price drop I guess. No royalties, one price, full sorce.
Garagegames.com

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Nuvendil
Nuvendil

Now Free. Major price drop. No royalties, one download, full source :P

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Recognizing students who find bugs. 3 new physics game projects is all in the Sept. update. Check it out here.http://eepurl.com/bA1PD1

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Sep 18 2013

Torque 3D MIT 3.0 is Live! Get involved. True democratization of game dev requires a democracy. Garagegames.com

May 9 2013

View the VR Aurora Borealis from Canada and Sweden with Torque 3D and Oculus Rift Garagegames.com #VegasTech #GameDev @Oculus3D

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RT @ulohjobs: #threed-animation 3d worker in torque by mmerlange: Hi, We are working on a very quick prototype with Torqu... T.co

Apr 11 2013

RT @redditoculus: Torque 3D Now Supports the Oculus Rift, plus Rift Valley demo for everyone to download and try Reddit.com #oculus #reddit

Apr 11 2013

RT @igdmag: Torque 3D now supports the Oculus Rift headset.. Garagegames.com #indie #indiegames #indiegamedev #gamedev

Apr 11 2013

Torque 3D MIT and Oculus Rift Garagegames.com #GameDev Thanks! @Oculus3D

Apr 11 2013

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