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UnityAGK is a Complete Game Project and Tool to help you easily create Tile-based Action Games, such as Hack and Slash or Shooter Games. Create a Gauntlet-style Dungeon Crawler, Fantasy Hack and Slay, Sci-Fi Shooter, or even a Zombie Game without Touching a Line of Code! - Check out the Playable Game Demos!

Offical Website: UnityAGK / Support: E-Mail / Forum / Unity Thread / Follow us @ Youtube / Twitter / Facebook

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In Beast Master, players will be able to enter dungeons from portals opened in random areas. Each dungeon will procedurally generated. Dungeon size, difficulty and the environment is going to be random. Also players strength will effect the calculation of the dungeon generator. We will make the necessary adjustments so that the system is always challenging.

The dungeon system calculates all possibilities such as the starting point, corridors, mini boss and the final boss rooms. Also there will be random treasure rooms which will reward the player with lots of loot and more.

The presentation video shows only the first stage of the system. We will continue work on it and make sure it will look much better and smooth. Thanks for reading. As always, we are looking forward to hear some ideas and feedback.

Last Refuge - the game in development

Last Refuge - the game in development

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In develompent. Postapocalyptic sci-fi game. Online RPG. Guns, armors, farming, generating levels.

Zombeer: Delivery Mission launch on Steam

Zombeer: Delivery Mission launch on Steam

News

The indie game Zombeer: Delivery Mission is now available in Early Access on Steam. Have fun killing hordes of zombies with beer while saving the world...

Light Trail Rush moving into Steam Early Access

Light Trail Rush moving into Steam Early Access

News

The action-packed brawler Light Trail Rush is planned to be released on Steam Early Access by the end of June. It's first major milestone for game studio...

Devlog 5 – Updates in Background, Level Design, User Interface and Mechanics

Devlog 5 – Updates in Background, Level Design, User Interface and Mechanics

News

Hello everybody, we are the Nodachi development team, and today we are going to put you up to speed on some of our work. This week, we focused on updating...

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