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A lightweight yet extremly powerful game engine wrote in Java and LWJGL 3. It includes: - A full, super-fast renderer so you don't have to write any OpenGL code, with depth and opacity as well as many other features. - A proper GUI system with events, animation frames and text. - A map parser so you to create gigantic maps with NPCS, sprites and sound emitters, allowing for expansive worlds with little to no slowdown. - The foundation for a collision library. An AABB class is magical. - A sound system using openAL - Multi-platform support. There is only a small list of things that need to be done before release, so I expect the engine to be out before Trump nukes us all. Remember, the source is up on github under the same name if that floats your boat, that is if brexit doesn't sink it first.

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