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AI


The X-ray engine uses GSC Gameworld's proprietary ALife artificial intelligence engine. ALife supports more than one thousand characters inhabiting the Zone. These characters are non-scripted, meaning that AI life can be developed even when not in contact with the player.

The NPCs have a full life cycle (task accomplishment, combat, rest, feeding and sleep) and the same applies to the many monsters living in the Zone (hunting, attacking Stalkers and other monsters, resting, eating, sleeping). These monsters will migrate in large groups. The non-scripted nature of the characters means that there are an unlimited number of random quests. For instance, rescuing Stalkers from danger, destroying Stalker renegades, protecting or attacking Stalker camps or searching for treasure. The AI characters travel around the entire zone as they see fit.

Numerous tactics can be employed to complete the game, such as rushing or using stealth and sniping. The NPCs will react in a different way to each of them. S.T.A.L.K.E.R.'s NPCs plan ahead by "Goal-Oriented Action Planning" in order to achieve this.

Bullet physics


S.T.A.L.K.E.R. uses "realistic" bullet physics, similar in nature to tactical shooters such as Ghost Recon Advanced Warfighter or Operation Flashpoint. Bullets are affected by gravity, bounced against solid surfaces at oblique angles, and firearms are highly inaccurate when fired without aiming. To score consistent hits at medium or long range, players must aim using the iron sights
on their guns. Additionally, hit damage is pseudo-realistic, and the player can die after only being shot a few times (although later in the game various armor suits and artifacts can be acquired that increase the player's resistance to damage). Late-game depends heavily on scoped weaponry due to the well-armed and powerful enemies that keep their distance from the player.

Physics


S.T.A.L.K.E.R. uses a heavily modified version of the ODE physics engine, supporting hundreds of physics objects on different levels. Ragdoll physics, destructible objects, realistic bullet ballistics and skeletal animation can all be found in the game.

Weather


A weather system is integrated into various parts of the landscape and allows a variety of weather effects, such as sunshine, storms and showers. The weapons available, behavior of the AI, game tactics and ranking systems will depend on the weather.

For more direct specifications, check the engine's homepage.

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S.T.A.L.K.E.R.: Legends of the Zone Trilogy, the cult classic PC series, brought to PlayStation and Xbox earlier this year by GSC Game World, has now added official mod support for these platforms with its latest patch.

The game now features full in-game integration with mod.io, directly in-game, as well as on a dedicated website. Allowing for mod support for Shadow of Chronobyl, Clear Sky and Call of Prypiat on consoles.

Modding guides are available to help modders figuring out how to start creating mods and content for the games.


S.T.A.L.K.E.R.: Legends of the Zone Trilogy is available on Xbox and PlayStation consoles.

S.T.A.L.K.E.R. 2 First Official Trailer

S.T.A.L.K.E.R. 2 First Official Trailer

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Check out the first official trailer for the long awaited sequel, coming to PC and Xbox Series X at launch.

X-Ray Engine SDK 0.7

X-Ray Engine SDK 0.7

News 2 comments

The S.T.A.L.K.E.R. project team releases the Software Development Kit for X-Ray 1.6 engine (S.T.A.L.K.E.R.: Call of Pripyat version)

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A quick guide for running Call of Chernobyl (or STALKER in general) on Linux with Wine.

Post comment Comments  (0 - 10 of 65)
ogzgnl
ogzgnl - - 4 comments

I love how they let community handle the xray engine while they were using Unreal Engine.

This engine sucks, had like 10 bilion+ errors. Unreliable as hell. Constant memory errors.
Instead of fixing everything they just give engine to the modding comunity so they can have a working engine and if they want to build something on it. They can use community updated version.

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rafael506
rafael506 - - 24 comments

Tirando o motor gráfico X-Ray que tem problemas gráves, a sério stlaker é exelente.

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nerdenfromsweden
nerdenfromsweden - - 274 comments

stalker is the best game series ever :) i even like it more then Half Life series.

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GasmaskManlet
GasmaskManlet - - 74 comments

I missed Stalker 2 :( I want stalker 2 why did it has to been cancelled
can like someone make stalker 2 as mod or game cause i have to play survarium that Ex-stalker 2 dev make now

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rafael506
rafael506 - - 24 comments

todos nós queremos S.T.A.L.K.E.R 2, o jogo seria bem-vindo na comunidade e para a empresa, seria uma fonte de lucro pois a cominudade de stalker é muito grande, mesmo sendo um jogo antigo, ainda tem muito a oferecer

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healLV
healLV - - 9 comments

S.T.A.L.K.E.R. is confirmed. Here are their new homepage Gsc-game.com .

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GasmaskManlet
GasmaskManlet - - 74 comments

thx for information

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Cossack-HD
Cossack-HD - - 1,526 comments

x-ray is a great engine and probably the most capable engine I have ever seen.
Sadly though it is hard on the proccesor and RAM.

This mod/addon/whatever will bring updated engine with multicore support and fixed freezes: Moddb.com
The developers got X-RAY source code...

Their_FA wrote: Q: What kind of patch will be needed?
A: Lost Alpha is based on a beta patch, called 1.0007. This was never released to the public, but we had the opportunity to get it, and fix it up. The engine is now totally upgraded, runs better than ever. This means, you don't need any SoC patches for LA, since now it became a standalone (but still free) game.

Moddb.com

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Halcyon777
Halcyon777 - - 77 comments

Best game engine on the PC.

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GasmaskManlet
GasmaskManlet - - 74 comments

IT BETTER THEN METRO 2033 OR LAST LIGHT **** ALL OF THEM STALKER IS THE BEST

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