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PipEngine is very (very, very, very...) simple and small 3d graphics engine. It is aiming to be uncomplicated but extensible and easy-to-use. Engine can be treated as base for more advanced project.

Features:

  • Fixed-Pipeline OpenGL renderer,
  • Custom renderable support,
  • PAMF (PipEngine ASCII Model Format) support and Blender 2.49 exporter,
  • Textures support with SOIL,
  • Pretty rought math libary - Vectors and Matrices, Euler camera,
  • Pitch, Yaw, Roll rotations...
  • ... even scaling!,
  • Blending,
  • Coming soon!
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Textures and Euler angles.

News

Breaking news - PipEngine supports textures! Integration with SOIL (Simple OpenGL Image Library) wasn't so painful I throught before and as reward engine can load many of image formats. We should also mention about huge change in representation of object's rotation. Previously rotation informations were stored like arguments of glRotate - Angle and vector coordinates. Now PipEngine uses Euler Angles also known as Yaw, Pitch, Roll. Despite occurrency of gimbal lock, we think that it's next step to engine completeness. We implemented very simple but handy texture and mesh managers too. After some polishing of rought engine structure main developer will try release small techdemo.

Belive me, PipEngine is still alive.


Finally, one screenshot:

FPS camera and textured MP16.

What about shaders?

What about shaders?

News

After few weeks of "happy coding" we've made a shocking decision - PipEngine will not support shaders! Shaders support was planned, but we realized that...

Custom model format!

Custom model format!

News

Finally! Engine supports PipEngine ASCII Model Format (.pamf) now! Blender plug-in works too, but only with version 2.44 :(. But don't break down, we...

Hello World!

Hello World!

News

Wee, first news! It's been a long time, I compiled first build of PipEngine. Finally, I decided to make a profile of this engine.

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axeves
axeves - - 3 comments

Looking good :)

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