• Register

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. A .NET open source game framework without black boxes.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Wishlist+Follow on Steam: Store.steampowered.com

Steam Next Fest Demo

It's coming! A publicly playable demo, as part of the Steam Next Fest, and even tho the game still has a long way to go I do think the core mechanics are there and a starting amount of content is there to experience (and hopefully see) the potential of the game. So few more weeks!

If this is your first time reading about the game, I do weekly devlogs over on Youtube talking and showing the various changes to the game and also the decision making that goes into game-design. Right now we are a few versions further since the last update, and that also means a lot has been done! The latest devlog talks about some cool new "mini tasks" added to the game, which really enhance the game:

This weeks changes-list

I skipped a few weeks of updating the list publicly, so the list is fairly long this time just to have a complete overview for reference - I am skipping the various (minor) bug fixes (would triple the size of the list!)

  • added: if all player-controlled characters die - end mission (Failure)
  • tweak: moved skill-set AI to triggersystem (can now handle multiple at once)
  • added: buffs and debuffs to building-placement
  • added: effects of buffs and debuffs to game code
  • added: game starts with placing HQ
  • added: nightvision lights when power is cut off
  • added: city-view cars can drive over pedestrians
  • added: city-view pedestrians can start shooting at each other (based on how violent the city has become)
  • added: countdown numbers to grenades
  • added: countdown to C4
  • added: if player enters tiny room with 1 door, AI should not follow (unless player inFight mode)
  • added: Enemy groups running in when "interacting" with items
  • added: health-bars above character when restoring HP/resting
  • added: showing mission-progress in HUD
  • added: Music loop when turning on music (record player)
  • added: tiny effects to the city-view (construction debris, smoke, etc)
  • added: setting to "Show AI marker"
  • added: draw generic "scorched" debris things from metal+wood that can be used when ANY furniture explodes
  • added: wall-mounted explosive items
  • added: mission to "destroy building"
  • added: mission-countdown (get to exit before it's done
  • added: first "task" dialog (explosive placement)
  • added: "push button" task (opens electronic doors)
  • added: "data transfer" task
  • added: "Safe cracking" task
  • added: movement-bomb gadgets
  • added: "Detonator" task
  • added: when regrouped, and player holds.. move out from the group (if no danger)
  • tweak: improved various settings/interface navigational thingies
  • tweak: improved and changed the way interaction triggers work
  • tweak: added bounce to activated cars
  • tweak: city-overview interface improvements
  • fixed: city-view now properly sorts stuff on screen
  • tweak: AI more active moving into rooms when opening a door
  • tweak: swapped "options" and "settings" naming
  • tweak: small changes to enhance visiblity of player sprites
  • tweak: replaced static menu-background with city-view

regcity screenshot08

One of the tasks/mini-games in the game: disable these motion-activated bombs or become fragmeat!

regcity screenshot09

Another task, fairly simple, but they break up the gameplay a bit and provide a nice emerging addition to the game.


Join the community
You can follow and get more involved in the development of this game at the following places:

Discord
A growing community for all my games, including Regulator City. You can join in on discussions, chat with me (always there when I'm working) and participate in the discord XP game!
Join here: Discord.gg

YouTube
I upload new videos every Thursday, documenting the games progress and talking about game design, development and business.
Subscribe here: Youtube.com

Twitter
Besides the official Orangepixel twitter feed, you can also follow my personal twitter feed, as I usually post more behind the scenes stuff on that one. Silly bugs, GIF's and pretty much anything that pops up in my head!
@orangepascal



Auto Updater & Website Improvements

Auto Updater & Website Improvements

Ruin

Long time no see! After 3 months of the open beta being available for download for version 0.1, its now time for the servers to close and for us to look...

BattleCourt 1.1.0 The Creation Update

BattleCourt 1.1.0 The Creation Update

BattleCourt

The new update focuses on player creation allowing the player to create their own weapons and modifiers, more costumes to find, and a new level.

BattleCourt - Out of Early Access! + Beta 1.5.3

BattleCourt - Out of Early Access! + Beta 1.5.3

BattleCourt

The latest Beta 1.5.3 update to BattleCourt has brought the game out of Early Access and into Full Release. With the Steam Winter Sale it is also 25...

BattleCourt Beta 1.5, 50% off Steam Sale, New Trailer

BattleCourt Beta 1.5, 50% off Steam Sale, New Trailer

BattleCourt

BattleCourt has been Updated to Beta 1.5 with new features, a new Trailer, and on sale from 9th of November 10AM PT - 16th of November 10AM PT at 50...

Add game Games
Ruin

Ruin

Adventure

Ruin is an online roleplaying rogue-like sci-fi survival game set on a procedurally generated random alien planet. Find materials, craft items uncover...

Eagle Island Twist

Eagle Island Twist

Adventure

Soar Into Adventure! Embark on two separate, action-packed adventures across Eagle Island! Join Quill, Fia, and their projectile bird companions Koji...

Rogue Heroes: Ruins of Tasos

Rogue Heroes: Ruins of Tasos

Roguelike

Rogue Heroes is a 4 player action rpg with roguelike elements, combining procedural dungeons and an expansive overworld full of secrets. Take down the...

Barotrauma

Barotrauma

Futuristic Sim

Barotrauma is a 2D online multiplayer game in which you control a handful of crew members inside a submarine. Collect mysterious artifacts, travel the...

Quaver

Quaver

Rhythm

Quaver is a community-driven and open-source competitive rhythm game with two game modes and online leaderboards. Create your own maps or challenge the...

Castle of the Underdogs

Castle of the Underdogs

Role Playing

Castle of the Underdogs is a comedy JRPG game inspired by Suikoden and Final Fantasy X, with strategic turn-based combat, mass recruiting and a castle...

BattleCourt

BattleCourt

Arcade

BattleCourt: a Casual Horde Survival Looter and Shooter. Millions of combinations of guns, survive as long as you can. Unlock Achievements and Costumes...

Typing Game

Typing Game

Educational

English / French game Practice your keyboard typing skills in this peaceful, relaxing atmosphere. You'll type faster and faster everyday by playing this...

ScourgeBringer

ScourgeBringer

Platformer

ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding...

Jetboard Joust

Jetboard Joust

Arcade

Fast & fluid arcade-style SHMUP meets hardcore modern roguelike! Take flight on a lethal, pimped-up jetboard, darting through the skies and blasting alien...

Comments
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Twitter

Latest tweets from @monogameteam

RT @Kwyrky3D: @MonoGameTeam Fun with 2D particles Youtu.be

14hours ago

RT @NemoKrad: OK, so, getting a little be more into this, now have it picking me a home system, next a the home world in that sys… T.co

20hours ago

RT @VirtexEdge: Racing across Juno City! Check out the New Track, New Visuals and improved racer handling! @MetricRacer will be in… T.co

20hours ago

RT @curleysam: Working on something again with my artist friends! What is it? Who knows! But it's doing something... You'll have t… T.co

20hours ago

RT @shmellyorc: Got Collisions working which removes all its children properly too. #monogame #Gamedev #Gamedevelopment #indiegameT.co

20hours ago

RT @psyclapped: Finally completed the Tutorial Island for my @solana-based, heavily-Old School Runescape-inspired ORPG. Anywho, co… T.co

May 20 2022

RT @NemoKrad: Most work days, as I code I think "what am I doing, I have a galaxy to write and explore...", in the evening I'm t… T.co

May 20 2022

RT @VladCircusGame: An adventure filled with terror, twists and puzzles. Put your sanity to the test, challenging you to escape a labyr… T.co

May 20 2022

RT @shmellyorc: Re-enabled Buff icons. Will know when buffs that are on you or your enemy. They also update if you switch pizzamons… T.co

May 20 2022

RT @wieslawsoltes: Wow! Game engine built on top of MonoGame and it has a cross platform editor created with @AvaloniaUIT.co

May 17 2022