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The core developers behind the MonoGame C# game framework.

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MonoGame

MonoGame

BSD licence

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console...

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Latest tweets from @monogameteam

RT @miata98: Stardew Valleyは一人で数年かけて開発したとよく見かけるのでどうやって開発してのか気になってたけど Xbox360の頃、MSがやってたXNAの系列のツールでやってるのか 最高のゲームエンジンはどれか?:MonoGa… T.co

Oct 19 2020

RT @P_Cat_: Sometimes you just gotta push forward. ➡️ #gamedev | #indiedev | #indiegamedev | #indiegame | #RETROGAMING |… T.co

Oct 19 2020

RT @PorbleG: Wark & Wimble is out on iOS! Please retweet! Apps.apple.com for android, go here:… T.co

Oct 19 2020

RT @FlyingOakGames: If you've been wondering about the end-game in ScourgeBringer, you can wonder no more! We have worked on an unlocka… T.co

Oct 19 2020

RT @ConcernedApe: In Stardew Valley 1.5, there will be splitscreen co-op! T.co

Oct 18 2020

RT @_mrgrak: This is: in game cutscene to chapter title screen then into a level, with intro dialog, that releases the player in… T.co

Oct 16 2020

RT @FlyingOakGames: For ScourgeBringer, we made a ton of changes to the game’s core for the upcoming October 21st release! This inclu… T.co

Oct 16 2020

RT @JensBlomquist: Minestream lunch voxel doodle. T.co

Oct 16 2020

RT @pixelnicks: Having a blast working on @Kynseed! I'm working on updating the map screen to reflect the current season, render in… T.co

Oct 15 2020

RT @_mrgrak: A "safehouse" type of level, between missions. #monogame #indiegame #Indiedev #gamedev #pixelart #indiegamedevT.co

Oct 15 2020

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