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What is "Cohort" ?

"Cohort" is a tactical role playing game taking place in fictive country similar to medieval europe. You must win a series of battles by leading 5 units of your cohort. Each battle allows you to collect or unlock more content and capabilities to increase your chances of victory. Equip your units with ever more efficient equipment, unlock new skills, gain access to new jobs and more.

In this games you can :

  • Battle versus the merciless AI
  • Recruit units if unlocked
  • Buy & sell equipment

What is missing ?

  • Sound & Music
  • The real story mode
  • More content

This game is developped by a single person since 2012 during free time. As this project is not funded and because all work merits salary do not bother submitting your application.

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Update "#5


During the last year I had the opportunity to showcase Cohort at some indie gaming evens and I have gathered a lot of feedback.

So what's new ?

The name of the game has been changed from Cohorte (french) to Cohort and by the same the logo has been redesigned.

The new menu screen

The main character of the game have been revelated and is now fully playable. It's a young Valkirie named Sigrid freshly named commander of an isolated fort in a particulary sensibl area near the frontier.

The first version (right) was a little too childish, so she hase been revamped to figure a little more badass (left).

Sigrid current and old version

Following the main character and the necessity of a tutorial mode, there is now an in-game help and a story mode.

The features of the game are now highlighted by the protagonists. There is dialogues before and after battles and each progress in the story is pictured by a cutscene.

Meet the chamberlain

For the less visible features, you can now save your progression everywhere in the game except during a battle. There is currently no limit to the number of your gamesaves. The setting are now stored outside of the gamesaves so your prefrences are restored when the game starts (theme, window and letterbox mode)

Pause menu

During the last months I have been busy by the stats balancing. So I finally added in the game engine the tools to help me in this particularly challenging task. Jobs, equipments and enemies are now editable in the game allowing me to create more content.

Jobs editing

Here it is, that's all for now. Of course there is more under the hood like improving the IA and fixing bugs, but... Who cares about this ? :) I'am now very close to release a demo of the game with about 10 battles, 13 jobs including Sigirid the Commander and tons of equipments, skills and features.

Thanks you for reading this ! I will try to update more often, you can follow as always on twitter @FJeandinot !

-MrDino / Franck

Update #4

Update #4


Salutations everybody ! This article covers more than a year working in direct vein of last update.

Update #3

Update #3


Cohorte is still under heavy development and this is for good !

Thoughts #1

Thoughts #1

News 4 comments

A short story of how I push myself to do things I'm not able to do.

Update #2

Update #2

News 1 comment

Almost a year has passed since my last news (which was a first news) and I'm still not better organized to communicate on the progress of my project...


Hope you keep working on this. Very promising (:

Reply Good karma Bad karma+2 votes

hello I'm new in using monogame. my proyect is a firee emblem panzer general hibrid.
which tools to import using Tiled Map Editor (TMX files) to monogame. you use???.

Reply Good karma Bad karma+1 vote

I wish the colors contrasted a bit more.

Reply Good karma Bad karma+1 vote
MrDino Creator

I agree. I'm still working on graphic design. I'll probably add more contrast and contours, and a quieter background.

Reply Good karma+1 vote

Very impressive for a one-person project. I will enjoy playing this!

Reply Good karma Bad karma+1 vote

Looks nice, good luck with you project!

Reply Good karma Bad karma+1 vote
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