The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as gamepads, steering wheel and joysticks. All in a simple and straightforward API.
The official website:
Bloomberg reports that Minecraft is adding a new feature to its in-game store: the ability to pay for mods. While the in-game store did already exist, and allowed players to purchase content created by the Minecraft development team, this new move will open the store to community creators and modders, allowing them to sell their creations directly to players.
The store will not immediately be open to all modders, however. The report states that nine creators will be approved for access when the store launches, and they will be selling items like “new storylines, in-game activities, or landscapes”.
Players purchase this content with a new currency – “Minecraft Coins”. Those coins themselves are bought and added to their virtual wallet, or other relevant system-based account, and can then be used to purchase Minecraft Marketplace content on any platform. The platforms that will be launching with the Minecraft Marketplace include Windows, iOS, Android, Apple TV, and Minecraft’s VR offshoots. The Marketplace will not yet be available on Xbox Live or PlayStation Network.
Developers are able to choose how much to charge for their content, though the items that will be available when the Marketplace first launches will range from $1 to $10. Other content creators will be able to apply to have their work featured on the Minecraft Marketplace, but they must ultimately be chosen by the developers, and have each piece of their content reviewed, before they can go live.
Microsoft’s John Thornton explains how the modders will be making money:
“We have a model that allows us to give more than 50 percent of revenue to the creators. They’re all happy with that revenue split and we’re happy with that as well ... We don’t have a strong price cap. If we have content that shows up that everybody agrees is of significant value that a consumer might want to pay more than that, we’ll have that conversation. Ultimately it’s up to the creator to decide.”
The Minecraft Marketplace will be launching soon.
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