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TactiX is a unique tactical experience with a huge variety of maps and gamemodes. If you play the default gamemode called "Deathmatch"
your task is to destroy the map in a way that you are going to be the last player standing on top of it using 11 of (currently) up to 46 unqiue skills.
If you fall into the abyss then you can't win the round anymore but you can still influence the game with your abilities.
The final game will also going to offer a huge modding API so people can easily add their own gamemodes, skills, blocks and other features.

Windows, Linux, Mac
TactiX Launcher

Windows (standalone)
TactiX Launcher (standalone)


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RSS Articles
Alpha 0.2.3: Dynamic Constants

Gravity is now under your command! In this update we included the first part of the map-scripting function. Once finished this feature is going to allow you to create your own game modes without the need of programming skills.

Game Constants

The first thing you are going to notice when opening a map in the editor is the fifth menu item on top which opens up a list of changeable game constants. All game constants accept numbers only as input at the moment.

mapconstants

Currently there are three constants available but there is a lot more to come.

  • Gravity: This value affects the jump height and falling speed of players. The lower you set it, the more players are accelerated towards the bottom of the map. If you set the gravity to a positive value then everyone is going to fly away as soon as the map starts. (Default value: -32.0)
  • Damage Factor: The damage factor applies to all abilities which deal a certain amount of damage to blocks. Before the damage is applied it is being multiplied by this game constant. This does not affect explosions since they destroy blocks instantly without applying damage. (Default value: 1.0)
  • Block Destruction: This is actually a boolean value which defines if it is possible to destroy blocks. If the value is set to 0 then it is impossible to destroy blocks. (Default value: 1)
constants low

Map Format v1

Since the modified game constants are stored in the map files themselves we had to change the map format to a more dynamic one. We converted all default maps to the new format. If you want to keep and host any of your previously created maps you have to open them up in the editor and save them again to update them. Old maps are marked yellow in the lobby and in the editor loading screen.

While the old map format only allowed a maximum of 255 different block types for the whole game, the new one supports up to 2.147.483.648 different block types PER MAP. So speaking of game design there is no upper limit to the amount of different block types the game can handle (ignoring hardware limitations).

oldmaps

It is not recommended to host old maps since this is going to cause unexpected behaviour.

Shrunken Core

Since our own engine is growing new features everyday we decided to finally remove the remaining parts of the slick and lwjgl utility libraries. This reduced the size of the main jar file by about ~200 kB.

We also moved all shaders into the main jar file since they are very small and should only be changed by experienced users because they could turn the game into an unplayable state.


Don't forget to vote for us in the 2015 Indie of the Year Awards here on IndieDB and to tell your friends about TactiX. :D

As always thanks for your support and your engagement. Follow us on Twitter and Facebook for recent news. We'd be glad to hear from you.

Windows, Linux, Mac
TactiX Launcher

Windows (standalone)
TactiX Launcher (standalone)
Alpha 0.2: Awesome Graphics

Alpha 0.2: Awesome Graphics

News 2 comments

The latest update contains various graphical enhancements as well as new skills and enhancers.

Progress on Alpha 0.1.1

Progress on Alpha 0.1.1

News 3 comments

This article contains the result of our recent discussions about the look and feel of the final game. Expect fancy graphics and map scripting.

Thanks For 100+ Downloads!

Thanks For 100+ Downloads!

News

We want to thank you all for your support and inform you about the recent events.

Alpha 0.1: The Tides Have Turned

Alpha 0.1: The Tides Have Turned

News 1 comment

Today we have released the first part of our biggest update for TactiX so far. The full update is a lot bigger but since not everything is ready we've...

RSS Files
TactiX Launcher (standalone)

TactiX Launcher (standalone)

Installer Tool 2 comments

This is the standalone launcher for Windows used by TactiX which automatically downloads the game and keeps it up to date. Extract the .zip in a new folder...

TactiX Launcher

TactiX Launcher

Installer Tool 3 comments

This is the launcher used by TactiX which automatically downloads the game and keeps it up to date. Copy the launcher into an empty folder and run it...

Comments
Guest
Guest

This game is AWESOME! A great game to troll and have fun with friends!
I could help with balacing, but it looks like that the Dev. team has quitted this project. ( just because servers went down )
The problem is, no one knows this game because there are no AD's, etc
I got here because I enjoyed so much your "The prefect tower" game so much that I check your facebook.
Ps: In the side of that game place something menting this game, and I PROMISS, they will come and play this game!
IT IS SO FUN!

~JeNaiKe

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XmmmX Creator
XmmmX

Thank you very much, we really appreciate your support. The development is currently on-hold because we have several different projects running at the moment (most of them not game-dev related). We will continue working on the game as soon as we can invest more time in it.

P.S.: We restarted the public servers. ;)

Reply Good karma+1 vote
Guest
Guest

SHOP!SHOP!SHOP!SHOP!SHOP!
Please

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XmmmX Creator
XmmmX

Currently you can unlock new skills by playing online games (1 min = +10% chance to unlock a skill). The shop is going to take some time since we need some kind of online accounts to store your progress. :)

Reply Good karma+1 vote
TruckersPlayer
TruckersPlayer

Good game!

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XmmmX Creator
XmmmX

Thank you! We really appreciate your support. :)

Reply Good karma+1 vote
GamingMaster
GamingMaster

I like this game!

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SpeedyBrain Creator
SpeedyBrain

I'm glad to hear that. :)
Hope you'll join a game of TactiX tonight ;)

Reply Good karma+1 vote
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RT @meowstations: Looking forward to my first #gamedev meetup here in Munich! Great talks incoming from what I heard 👀 @game_verbandT.co

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RT @JoeyPrink: --- Save the date: Game Dev Days 2019 --- September 6-8 in Graz - at @tugraz - by @GameDevGraz Follow… T.co

Feb 20 2019 by speedybrain

RT @meowstations: Twitter chums, what's your go-to online place for content about Japanese games/culture? #japan #japangames #japanculture #japancontent

Feb 19 2019 by speedybrain

It's time to find out what #BirdBox is all about. Will it be as good as @rjstorybreak's version? 🤔 I do hope that b… T.co

Feb 15 2019 by speedybrain

RT @FireSwordStudio: On this weeks #devdiary we're talking about the Town and the primary resources in #PerfectTower2! 🏘️ #indiedevT.co

Feb 15 2019 by speedybrain

On this weeks #devdiary we're talking about the Town and the primary resources in #PerfectTower2! 🏘️ #indiedevT.co

Feb 15 2019 by fireswordstudio

RT @unity3d: We're excited to bring you the Official Unity Community Discord! This space is for you to talk with and support you… T.co

Feb 13 2019 by fireswordstudio

RT @meowstations: I'm heartbroken to hear we're here again. For the folks at Activision Blizzard: Koch Media is always looking for am… T.co

Feb 12 2019 by speedybrain

RT @epyoncf: Jupiter Hell pre-EA BETA is available on Itch.io! Jump in and be a part of the development of the n… T.co

Feb 10 2019 by speedybrain

Yesterday, we started a #devdiary and shared some details about the game we're currently working on:… T.co

Feb 9 2019 by speedybrain

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