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TactiX is a unique tactical experience with a huge variety of maps and gamemodes. If you play the default gamemode called "Deathmatch" your task is to destroy the map in a way that you are going to be the last player standing on top of it using 11 of (currently) up to 46 unqiue skills. If you fall into the abyss then you can't win the round anymore but you can still influence the game with your abilities. The final game will also going to offer a huge modding API so people can easily add their own gamemodes, skills, blocks and other features.

Report RSS Progress on Alpha 0.1.1

This article contains the result of our recent discussions about the look and feel of the final game. Expect fancy graphics and map scripting.

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Progress on Alpha 0.1.1

We had a lot of meetings and discussions about the look and feel of the final game and we decided the change our course a little bit. Originally we had planned to focus on the default multiplayer deathmatch mode including matchmaking and tournaments. This is still going to be implemented but now additionally we decided to implement some kind of map scripting so you can add triggers and events to your maps to create your own game modes without the need of coding! Additionally we are going to enhance the graphics a lot but ensure a downward compatibility.

Graphics

With engines around like Unity and UE4 people expect special graphical features of future games. But most people underestimate the complexity of some of these effects. The current graphics pipeline of the game is implemented in a very outdated way.
That's why we are going to throw away the default OpenGL pipeline and implement our own one.

We have planned to add point-lights, global ambient lighting, anti-aliasing, depth-of-field rendering and mipmapping for future versions. Below you can see a WIP screenshots of point lights (still using the old pipeline).

point lights

point lights 2

point lights 3

Online-Accounts

Everything network related requires a high level of security. We didn't want to rush in to the use of online accounts and change a lot of things later because they were to insecure or exploitable. The registration system is going to be online along with our new homepage.

Map Scripting

The problem we have with the current mapgamemode situation is the fact that some maps don't support every gamemode and we don't want people to always specify which gamemodes can or can't be used on a map when creating it. It would also be really annoying to share new gamemodes because they would have to be hardcoded in *.jar files.

So we decided to add map scripts! They are automatically stored within a map file and are automatically downloaded when playing the map.
They will most likely have the Event -> Condition -> Action scheme and can be directly implemented using the ingame editor.

Below you can see an example of how a trigger could look like.

trigger examples

As always thanks for your support and your engagement. Don't forget to tell your friends about TactiX and to follow us on Twitter and Facebook for recent news. We'd be glad to hear from you.

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Comments
SpeedyBrain Creator
SpeedyBrain

If you are curious about how the point lights are going to look like then check out our newest video! ;)

Reply Good karma+1 vote
taintedpyro813
taintedpyro813

Nice, Keep up the good work

Reply Good karma Bad karma+1 vote
XmmmX Author
XmmmX

Thank you very much ;)

Reply Good karma+1 vote
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TactiX
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Fire Sword Studios
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