Cyclone Game Engine is a cross-platform 2D/ 3D engine built upon the MonoGame and XNA Frameworks to help make it easier and save time creating games. The engine is built with a large degree of flexibility in mind. Due to its highly extensible and adaptable comprehensive code, it can easily be customized to suit the creation of any type of game. The game engine was primarily built to serve the needs of Steel Cyclone Studios' game projects. It takes care of many things such as physics, lighting, animation, audio, input, GUI, particle effects, and artificial intelligence. The engine will eventually be open-source and available to all. For more information, check out the engine overview at: Jordonmd.blogspot.com.
The game engine is not perfect by any means. The game engine is still in its infancy stages of development which is why I haven't made it available yet to the community. Once it is further developed, I will release it. I am curious to see how others will use this tool one day; possibly in ways I never thought or imagined. The Engine Facts Sheet will be updated over time so stay tuned.
GRAPHICS & RENDERING
LIGHT & REFLECTIONS
PARTICLES & WEATHER
PLANTS & VEGETATION
SHADERS & POST PROCESSING EFFECTS
MODELS & ANIMATION
ARTIFICIAL INTELLIGENCE (AI)
MonoGame project templates of the game engine have been created to support multiple platforms
PROGRAMMING & NETWORKING
PERFORMANCE & OPTIMIZATION
Originally created by David Ang, this demo showcases a tower defense game where entities (spiders and marines) try to reach a destination (blue fiery portal) while avoiding obstacles using either steering behavior (spiders) or A* (marines) pathfinding. Tanks have been added as towers that rotate to face the furthest entity within its range. Particle effects are utilized to show starting points and destination points. This demo outlines the code for the entities avoiding obstacles with a bounding sphere and finding a path using A*. This 3D sample also implements particle systems defined by XML files loaded with the Content Pipeline. The XNA 3.1 demo can be found HERE
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