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The game features a powerful, data-driven, highly customizable (ergo moddable) procedural generator that creates an infinitely vast galaxy designed to offer great variation and hours of exploration gameplay. It is inspired by Kerbal Space Program, but without the effort and time investment. Games like Freelancer, Space Engineers or Galactic Civilization are sources of inspiration as well.

Please note: there is no combat in this game. It is meant to be non-competitive and casual.
This game is still in early development so features are subject to change.

Website: neutronio.games
Twitter: @NeutronioGames



Features:

  • Fog of war: Use the navigation to find planets before seeing them on your map
  • Planets, satellites, wrecks can be examined for their features. They may reveal an interesting story...
  • Realistic star systems: planets orbit the central star or other planets
  • Dock to stations to prevent your oxygen supply to deplete entirely
  • Collect resources from asteroids

Direction:

  • Spacecraft & Station construction
  • Discovery of individual geological or biological features (Mountains, Species, Fossils) on planets or stars
  • Deep Space Survival: Spacecraft systems (engines, oxygen, radar) that can fail
  • Perform Research & Experiments
  • Intergalactic Trade
  • Colony construction
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AstraX 0.4: Target Update

News

Next to the usual UI/UX improvements, it features multiple overhauls of core systems, such as the target acquisition system, star map, how spacecraft and satellites work, how a single game and world is created. These changes will allow me to keep building and extending AstraX as I intended. I wish it's something you can see, but the code repository stats (40 changed files with 18,645 additions and 8,848 deletions) do not lie.

What you will notice right away are UI flows to create a new game and options to customize your experience, with a lot of potential for expansion.

You can now pick from different spacecraft! They are visual only for now, but soon each module you see below will have a function. One day, you will be able to construct your own. At some point in the future, modules can fail and your crew can die if you do not maintain them.

Because this is a targeting update, so the way targets in the world are discovered received a major overhaul. Any game object can be registered by ship sensors now and therefore shows up on the map on discovery. This paves the way for adding new galactic phenomena such as black holes, anomalies and alien NPC spacecraft. Because of how drastic that change was, it took me a few months to complete.

Star system generation also received a few internal improvements. In the future, additional logic will determine habitability of planets and also affect generation. Later, you can turn up the frequency of habitable planets in the game settings as well. The goal is to simulate the Habitable Zone, as depicted in the following graph:

Spacecraft and space stations are now considered one and the same type. They possess multiple functional systems or modules that define what you can do with them (e.g. a station doesn't have a propulsion system). This modularity will be useful for implementing the construction editor and system failures (a survival mechanic) at a later point. Currently, you can see some of the modules in the spacecraft graphics you can pick in the new game flow, but so far this is graphical only. The logical element of that will follow soon!


The UI received a better overall style and appearance. It looks clean and sleek, although I might need to give it a bit more character.

The next big updates on the horizon are better resource collection, a better galaxy map and more content for to the procedural generator. Further, I am a step closer to implementing a spaceship construction editor and also finally saving your game.

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AstraX 0.4 - Targeting Update

AstraX 0.4 - Targeting Update

Full Version

Next to the usual UI/UX improvements, it features multiple overhauls of core systems, such as the target acquisition system, star map, how spacecraft...

AstraX 0.3: Resource Update

AstraX 0.3: Resource Update

Full Version

Hey everyone! Finally a bigger AstraX update on today's agenda. This one is dedicated to resource collection and further UI/UX improvements.

AstraX 0.2.6

AstraX 0.2.6

Full Version

AstraX 0.2.6 development build is available! Beware of bugs! Most of them are already fixed in version 0.3 which will be available soon.

Astrax 0.2.5

Astrax 0.2.5

Full Version

This version includes various visual and usability improvements, such as fancy backgrounds, an action bar and target system improvements.

AstraX 0.2.1 - Exploration Update

AstraX 0.2.1 - Exploration Update

Full Version

AstraX 0.2.1 features wrecks that can be discovered, dockable stations, basic resource collection and a few survival mechanics (radiation, fuel/oxygen...

AstraX 0.1

AstraX 0.1

Full Version

AstraX 0.1 features an improved system generator, creation of a whole galaxy with infinite scrolling and many more UX and GUI/HUD improvements.

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Latest posts from @astrax_game

Yeah switching to colored icons for planet traits seems like a good idea to me 😂 #indiedev #gamedev T.co

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