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GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were developed with it. The engine can be licensed through us for the West, aswell as support for the included tools in English and German. Improvements to the engine are being implemented on an on going basis.


As a leading middleware solution for RTS games, GEM 2 includes a huge amount of valuable features such as:

Core features:

  • High density physics, each object such as buildings can be destroyed completely with an enormous level of detail, holes can be shot in the ground and flying parts can hit actors
  • Most realistic armor penetration simulation system, each projectile can end up in a recochet and fly around corners if it hits its target on a very flat angle. Vehicles have no healthbars, they are simulated with different types of armors and their angles. Armor penetration is calculated in accordance to the impact angle, the angle of the armor, the armor strength and the gun strength, adding and enormous tactical addition
  • Direct control feature which allows the player to play each soldier himself and to drive vehicles on his own making your game an outstanding experience
  • Strong netcode with up to 16 players online and via LAN
  • Support of ingame lobby and online ranking system based on the ELO system which is used in chess tournaments
  • NAT support to allow hosting through routers and networks.
  • Cooperative online gamemodus
  • CD-key online protection system to allow only sold CD-keys to play online
  • Online autoupdate system checks automatically for gameupdates

Editor features:

  • Different heightmap polygons draw sizes to optimize polygon usage and performance
  • Free scalable ground texture size, polydetails and heightmap size
  • Polydrawing tool to expand or minimize your created heightmap
  • Different heightmap terrain drawing to simulate various grounds such as roads, stone, grass, snow and many more
  • Automatic terrain filling tool, which draws the terrain type according to the texture painted on it
  • Colordrawing tools to edit to colors of the heightmap textures
  • Grass drawing tool to add easily different types of smooth looking grass
  • Free selectable water level to adjust the height of your water at anytime

Entity features:

  • Very strong AI, each actor has an independent AI and decides whether he attacks, retreats, calls for support or just hides from enemies. There is no master AI, all AI actors will communicate with each other and work together. If the AI is weaker than the opponent it will try to retreat and to get help from allies
  • Inventory feature, each unit carries its own inventory
  • Simulation of skills for each single unit for different types of weapons
  • Realistically simulation of field of view of every single unit
  • Different Texmods for your entities, change the textures with one mouseclick
  • Details for your vehicles which are chosen randomly for each entity or can be selected by the missiondesigner
  • Number generators to randomly assign a vehicle number above its texture
  • Visual damage model shows hits on the vehicle surface
  • Each part of a house can be removed, added or exchanged with alternative part to add various variants to a single building
  • Edifice editor to set groups of buildings or single buildings to remove their roofs when entered by a player unit to allow inhouse movement
  • Normal, specular, environment and cubemap support
  • Smart LOD system which allows you to easily manage different groups of objects and their shadowcasting aswell as their LOD leves


  • A powerful FX editor to create and edit your own particle effects and to test them ingame
  • A flexible environment editor to create, edit and test your own environments ingame with simulation of day and night
  • A wide range of debugging tools
  • A video tool to create your own ingame movies
  • An animation tool, to test your animation assigned to entities ingame
  • A breed editor to customize, edit, improve your units and their equipment
  • A very powerful mission editor with a strong and flexible script language which allows you to script almost anything you wish with the ability to test it quickly with switching from mission editor to your game within seconds.
  • A 3ds Max exporter for all gameobjects, including features such as smoothing groups
  • Amazing modability, a strong support to your community!
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News 1 comment

Paradox Header

What this mods aims for;

This mod aims to change "Call To Arms" gameplay to give realistic, cinematic and unique gameplay experience. Missions are aiming to simulate big battles between big factions in big cities like Los Angeles, London etc.

What this mod offers you at the moment:

Lots of new and unique scripts, game engine improvements, for example;

  • New damage system
  • New gameplay features
  • New animations
  • New effects
  • New HUD
  • New sound engine, thousands of new sounds
  • New entities
  • New textures
  • New HD vehicles for new factions
  • New HD weapons for new factions
  • New HD skins for new factions
  • New China faction
  • New Turkey faction
  • New Syrian faction
  • New Iranian faction
  • New unique, cinematic missions with cutscenes and co-op support

These are some of the features that I put here. There are lot to list.

Follow the page for new updates on the mod.

For future:

  • Lots of new entites like new buildings, cars, tress etc.
  • Detailed air missions and naval missions
  • PVP Multiplayer support
  • New Multiplayer maps
  • More
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Battle of Empires :1914-1918 is released!

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“Battle of Empires: 1914-1918” on Steam

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Great War Team is glad to tell you that “Battle of Empires: 1914-1918” is in the “Coming soon” section of the “Early Access” on Steam. December...

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Comments  (0 - 10 of 40)

How much would it cost to obtain permission, to develop a game using this engine?

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How can you get this engine????

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Please Help! I would love to use this but i have a Mac and have no idea how to do it. My game is Men of War Assault Squad and I have it on Steam. Please Help!!! Thanks!

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Could someone help me? I cant add grass with grass tool at some locations, i tried Clip camera position solution and it didn´t help me. Could you spare some useful tips? Thank you.

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Hello people,
could anybody teach me how to export tanks and especially planes with autodesk 3ds max 2009 and the GEM2 export plugins? I really need some help to get my mod ready for the release.

Reply Good karma Bad karma+5 votes

Moddb.com GEM 3 Moddb.com GEM1 site

Reply Good karma Bad karma+3 votes

So how many more years till gem3 is actually used for a real game(dont count majestic 2) and there been no news about it for over a year

Reply Good karma Bad karma+4 votes

I kind of hate how you have to "Place" water like a building. Just make a water feature!

Reply Good karma Bad karma+4 votes

Guys for the future. This engine, GEM3 engine, as well as FoW and MoW, was created by Best Way.No DMS or 1C...
link: Eng.bestway.com.ua

Just not nice when someone else's achievements assign to someone else.

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Reply Good karma Bad karma+2 votes

yes DMS and 1c were just publishers right?

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GEM 2 is the latest middleware from the Ukrainian game developers Best Way. read the first sentence.

Reply Good karma Bad karma+4 votes

I have read. But the fact that others do not ..

Reply Good karma Bad karma+5 votes
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Built a game for GEM 2 and want to support mods? Try mod.io, a cross-platform mod SDK created by Indie DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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Highest Rated (7 agree) 9/10

The GEM Editor is really good made because you can create everything .You can bulid buildings,trees etc. . But what is really cool about the editor is that you can play in it . You create a map and after that you can play it ,without leaving the editor.All in all I think the GEM editor is really well made.

Dec 18 2010 by DerGrüneTeufel

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