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Create 2D Games for Windows, Mac OS X and Linux. It features the BlitzMax compiler, core BlitzMax modules, Max2D graphics module, IDE, debugger, sample code and documentation. Source code for all modules are included as well.

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v1.0.5.1:

-More texture improvements, especially on smaller textures that have looked terrible since 1.0. A few
improvements to larger textures and a few more loading screen and menu improvements.

-Additionally slowly updating naming convention for "bump" map files as well as now exporting them as higher quality pngs and being much more scrutinous with what textures actually use them.

Items:
- Updated "firstaidkit.jpg" (Normal first aid kit item texture)
- Updated "firstaidkit2.jpg" (Blue first aid kit item texture)
- Updated "gasmask.jpg" (Gasmask item texture)
- Updated "nav.jpg" (Navigator item texture)
- Updated "radio.png" (Radio item texture)
- Updated "wallet_tex.jpg" (Wallet item texture)

Loading Screens:
- Replaced "mtf.png" with "mtf_2.png"
- Updated "scp-096.png" to "scp-096_1.png"
- Created "scp-096_2.png" (previously "scp-096.png")

Map:
- Updated "2_office_lamps_dif.jpg" (Lamp map object master texture)
- Updated "294.jpg" (SCP-294 texture)
- Updated "concretefloor.jpg" (Concrete floor texture)
- Updated "concretefloorbump.jpg" to "concretefloor_normal.png" (Concrete floor normal map)
- Updated "concretemoss.jpg" (Mossy concrete texture)
- Updated "concretemossbump.jpg" to "concretemoss_normal.png" (Mossy concrete normal map)
- Updated "ctwalls.png" (Heavy containment brick wall 1 texture)
- Updated "ctwalls2.png" (Heavy containment brick wall 2 texture)
- Updated "metalpanelsbump.jpg" to "metalpanels_normal.png" (Metal panel wall normal map)
- Changed "miscbump.jpg" to "misc_normal.png" (Miscellaneous mechanical object normal map)
- Updated "officeseat_a.jpg" (Office chair object texture)
- Updated "scp-012_0.jpg" (SCP-012 texture 1)
- Updated "scp-012_1.jpg" (SCP-012 texture 2)
- Updated "scp-012_2.jpg" (SCP-012 texture 3)
- Updated "scp-012_3.jpg" (SCP-012 texture 4)
- Reverted "tree1.jpg" (I believe this is for the now removed scp-038)
- Updated "tree1.jpg" (SCP-860-1 tree texture)
- Updated "wood.jpg" (General wood texture)
- Created "wood_normal.png" (General wood normal map)

NPCs:
- Updated "106_diffuse.jpg" (SCP-106 texture)
- Updated "guard_diffuse.jpg" (Guard body texture)

Misc:
- Updated Promotional Material Organization
- Fixed a few errors in "materials.ini" (incorrect normal map allocations, typos, etc.)
- Fixed several typos in changelog and made it more consistent with the 8-bit breach changelog
- Fixed an issue with specific textures not being used since they weren't in the props folder
- Included "d3dim700.dll" so the game can be ran at higher resolutions
- Removed "CameraTexturebump.jpg" (Camera object normal map) [Unused]
- Removed "caution_teslabump.jpg" (Tesla gate warning normal map) [Unused]
- Removed "officeseat_abump.jpg" (Office chair object normal map) [Unused]
- Removed "tree1bump.jpg" (I believe this is for the now removed scp-038) [Unused]

Graphics Overhaul v1.0.5 Patch Notes

Graphics Overhaul v1.0.5 Patch Notes

News

Here are the patch notes for Graphics Overhaul v1.0.5. They're decently long so be warned if you intend on reading them.

In Vitra - jRPG Trailer

In Vitra - jRPG Trailer

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SCP-CB’S 4TH ANNIVERSARY!

SCP-CB’S 4TH ANNIVERSARY!

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Regalis talks about SCP - Containment Breach's fourth anniversary in addition to some news about what to expect in the next update!

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Chef Solitaire: USA

Chef Solitaire: USA - Greenlight Campaign is live. Please Yes! Vote today!

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Comments
rasteron
rasteron

Blitz Max license is now free and opensource (zlib/libpng) since September, I posted a blog about it:

Blog.rastercode.com

Official announcement here:

Blitzmax.com

Maybe someone can update the profile?

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YellzBellzDotCom
YellzBellzDotCom

As a user of BlitzMax, it is definitely one of my favorite languages out there. The Eschalon Book 1,2 and 3 were written in BlitzMax for a nice little showcase for it. Definitely depends on your end target though.

Yellzbellz.com

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lulcow
lulcow

Great engine, especially for beginners.

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darknessrush
darknessrush

is it possible to import your own models & textures?

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CoderDude
CoderDude

Ask the forums on blitzbasic.com

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CoderDude
CoderDude

If you don't have an account, I'll answer it for you. Yes you can, But you would have to know how to read and write files.

Reply Good karma Bad karma+1 vote
MarcusM
MarcusM

Quite sad there isn't any Linux demo of Blitz Max available.

Reply Good karma Bad karma+2 votes
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