Create 2D Games for Windows, Mac OS X and Linux. It features the BlitzMax compiler, core BlitzMax modules, Max2D graphics module, IDE, debugger, sample code and documentation. Source code for all modules are included as well.
v1.0.5.1:
-More texture improvements, especially on smaller textures that have looked terrible since 1.0. A few
improvements to larger textures and a few more loading screen and menu improvements.
-Additionally slowly updating naming convention for "bump" map files as well as now exporting them as higher quality pngs and being much more scrutinous with what textures actually use them.
Items:
- Updated "firstaidkit.jpg" (Normal first aid kit item texture)
- Updated "firstaidkit2.jpg" (Blue first aid kit item texture)
- Updated "gasmask.jpg" (Gasmask item texture)
- Updated "nav.jpg" (Navigator item texture)
- Updated "radio.png" (Radio item texture)
- Updated "wallet_tex.jpg" (Wallet item texture)
Loading Screens:
- Replaced "mtf.png" with "mtf_2.png"
- Updated "scp-096.png" to "scp-096_1.png"
- Created "scp-096_2.png" (previously "scp-096.png")
Map:
- Updated "2_office_lamps_dif.jpg" (Lamp map object master texture)
- Updated "294.jpg" (SCP-294 texture)
- Updated "concretefloor.jpg" (Concrete floor texture)
- Updated "concretefloorbump.jpg" to "concretefloor_normal.png" (Concrete floor normal map)
- Updated "concretemoss.jpg" (Mossy concrete texture)
- Updated "concretemossbump.jpg" to "concretemoss_normal.png" (Mossy concrete normal map)
- Updated "ctwalls.png" (Heavy containment brick wall 1 texture)
- Updated "ctwalls2.png" (Heavy containment brick wall 2 texture)
- Updated "metalpanelsbump.jpg" to "metalpanels_normal.png" (Metal panel wall normal map)
- Changed "miscbump.jpg" to "misc_normal.png" (Miscellaneous mechanical object normal map)
- Updated "officeseat_a.jpg" (Office chair object texture)
- Updated "scp-012_0.jpg" (SCP-012 texture 1)
- Updated "scp-012_1.jpg" (SCP-012 texture 2)
- Updated "scp-012_2.jpg" (SCP-012 texture 3)
- Updated "scp-012_3.jpg" (SCP-012 texture 4)
- Reverted "tree1.jpg" (I believe this is for the now removed scp-038)
- Updated "tree1.jpg" (SCP-860-1 tree texture)
- Updated "wood.jpg" (General wood texture)
- Created "wood_normal.png" (General wood normal map)
NPCs:
- Updated "106_diffuse.jpg" (SCP-106 texture)
- Updated "guard_diffuse.jpg" (Guard body texture)
Misc:
- Updated Promotional Material Organization
- Fixed a few errors in "materials.ini" (incorrect normal map allocations, typos, etc.)
- Fixed several typos in changelog and made it more consistent with the 8-bit breach changelog
- Fixed an issue with specific textures not being used since they weren't in the props folder
- Included "d3dim700.dll" so the game can be ran at higher resolutions
- Removed "CameraTexturebump.jpg" (Camera object normal map) [Unused]
- Removed "caution_teslabump.jpg" (Tesla gate warning normal map) [Unused]
- Removed "officeseat_abump.jpg" (Office chair object normal map) [Unused]
- Removed "tree1bump.jpg" (I believe this is for the now removed scp-038) [Unused]
Here are the patch notes for Graphics Overhaul v1.0.5. They're decently long so be warned if you intend on reading them.
Is there any truth to those rumours of a mysterious affliction spreading all over "In Vitra"?
Regalis talks about SCP - Containment Breach's fourth anniversary in addition to some news about what to expect in the next update!
Chef Solitaire: USA - Greenlight Campaign is live. Please Yes! Vote today!
Début de jeu d'aventure dans l'espace galactique. Visite de lieux, bases, et planètes. Succintes conditions de progression. 2 mini-jeux. Conception...
C'est une sorte de cosmos vide . Où dessiner des systèmes planétaires , Et décider des éventuels raccourcis (téléports) .
The original developers of SCP: Containment Failure before the project being handed over to Firewood.
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StarTrade is a retro-ish space simulation game with an open world setting. You start as a money- and nameless character, only in possession of his space...
3 years after the events of the first Assistance(The prequel), You were captured by the SCP Foundation and was sent to the new mordern Site-19 for maybe...
Asteroids was the first video game I ever played, so like so many others I decided to homage it :) its a simple yet somewhat addicting take on the...
Coloring program is a small program that you can use to make pictures. This program was created using BlitzPlus. While we were developing this software...
it's a story of 3 adventurers on a Strange planet. they try to collect the gold stones to have the fortune.. but there are a lot of bad creatures. the...
A new and improved version of SCP-087-B by Regalis. This was the scariest game I ever played and I thought one day I could make it even scarier. I have...
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Blitz Max license is now free and opensource (zlib/libpng) since September, I posted a blog about it:
Blog.rastercode.com
Official announcement here:
Blitzmax.com
Maybe someone can update the profile?
As a user of BlitzMax, it is definitely one of my favorite languages out there. The Eschalon Book 1,2 and 3 were written in BlitzMax for a nice little showcase for it. Definitely depends on your end target though.
Yellzbellz.com
Great engine, especially for beginners.
is it possible to import your own models & textures?
Ask the forums on blitzbasic.com
If you don't have an account, I'll answer it for you. Yes you can, But you would have to know how to read and write files.
Quite sad there isn't any Linux demo of Blitz Max available.