Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.
I participated in Intel Perceptual Computing Challenge with project Mercury, Digital Sculpting Application - voxel-based 3D mesh edition with bare hands...
Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation...
debugging of a level in glow engine
HDR and linear space rendering are implemented in Glow engine. Plus scalability was improved for multi core CPU.
hdr and linear space rendering
New memory manager is implemented for Glow engine. Separate optimized singlethreaded heaps with pools for small objects for every module of the engine...
new memory management
Post-processing pipeline started, several effects including motion blur are implemented.
post processing and motion blur.
Editor is developing very fast. A lot of things are complete - window layout management, editing of object's type, assets management (drag and drop assets...
New editor features: drug and drop meshes into scene from explorer, Undo/Redo of all operations, move, rotation, scale, Asset Manager (in early stage)
editor development news
www.glow3d.com Deferred shading, lighting is fully dynamic, ability to use light-shaders. Weather and day/night model, light scattering model for sun...
features of "glow" game engine
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