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Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

Post news Report RSS Post processing and motion blur.

Post-processing pipeline started, several effects including motion blur are implemented.

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Previous week was spent on post-processing. Post-process pipeline is implemented in the engine now. Motion blur done as post-process (built from Geometry Buffer, described here ) and can be safely disabled. It now goes from camera movement, per-object motion blur will be implemented later.

Motion blur in action, kernel from 15 samples:

Original scene:

Several post-processing effects are scheduled - glow pass (blur bright parts of the scene),Analytical Anti-aliasing, Depth of Field and more. Mirrors and reflections (deferred) are started.

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