Previous week was spent on post-processing. Post-process pipeline is implemented in the engine now. Motion blur done as post-process (built from Geometry Buffer, described here ) and can be safely disabled. It now goes from camera movement, per-object motion blur will be implemented later.
Several post-processing effects are scheduled - glow pass (blur bright parts of the scene),Analytical Anti-aliasing, Depth of Field and more. Mirrors and reflections (deferred) are started.