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Glow - modern 3d game engine. Cross-platform, optimized tool with complete development environment, specially targeted to an indie game development.

Post news Report RSS Debugging of a level in Glow engine

Several debugging modes are supported in Glow engine - wire-frame mode, normals, diffuse color, depth of pixel, lights, physics, AI (triggers), navigation meshes.

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Several debugging modes are supported in Glow engine currently - wire-frame mode, displaying normals in world space, diffuse color, depth of pixel, level's lights, physics, AI (triggers), navigation meshes.

All modes can be used at the same time (except normals, depth and diffuse color), button "layers" should be pressed and mode selected.

Room from "Deadly Light" demo, lighted with 6 lights:

Same room in wire-frame debug mode:

Normals mode:

Lights debugger:

Physics:

Depth:

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