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The EV-VA engine gives to game developers the ability to rapidly create games with high-realistic, dynamically reconfigurable and destructible virtual worlds.

Integration into the Unity game engine allows you to combine the capabilities of popular game engines with voxel technologies.

Features of the engine:

Physics engine, which is designed specifically for voxel world, allow to make real-time calculations of the sustainability of buildings based on mass and strength of the elements of its structure. Extensive construction technologies and physics destruction bring game worlds to a new level of realism

Most voxel games use extraction of minerals in the gameplay - iron, copper, gold, diamonds, etc. We have developed an algorithm of visualization ores in combination with technologies such as the displacement (the displacement of vertices on the height map) and tessellation. The algorithm allow significantly improve the quality of imaging procedurally generated ores.

Method for creating caves, based on 3-dimensional Voronov diagram, allows to create an extensive, multi-layered network of caves.

The algorithm of mixing the textures of the neighboring blocks allows for a smooth and seamless transition of texture of two adjacent blocks with different textures, that greatly improves the quality of the final image.

The algorithm used to generate the vegetation based on the Perlin noise allows you to customize for each plant species belonging biome, the frequency of planting, density, dispersion of height in a heap, etc.

Block 1

Block 2

Cave 1

Cave 2

Cave 3

Building 1

Building 2

Building 3

ForestWinter 1

ForestSummer 1

ForestSummer 2

Savannah 1

Desert 1

Arizona 1

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Farkhutdinov
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