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Hi everyone! My name Ildar Farkhutdinov, I'm a programmer. I started programming when I was still in school, my first computer was a ZX Spectrum 48k. About two years ago I decided to realize his dream - to create a game. The final decision on the creation of the game, I took playing the game of "7 Days to Die». I really liked the realistic, smooth voxel game world.
Together with my team Marat Farkhutdinova we started to develop the foundation of the game - voxel engine. At the moment, the engine can generate biomes, caves, seat the grass, the trees, making roads, building houses. Work is still ongoing, but we very much hope to be able to finish the project and to our child to the audience.

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EV-VA engine

EV-VA engine

Commercial licence

The EV-VA engine gives to game developers the ability to rapidly create games with high-realistic, dynamically reconfigurable and destructible virtual...

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Fortress Architect

Fortress Architect

First Person Shooter

Game Fortress Architect is a mix of a tower defence, a shooter game and a sandbox. You are to live through a night attack of mobs, and protect a particularly...

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Latest posts from @efarkhutdinov

RT @ajitwi1: 今回のなまあじで動画内のシーンからYouTubeが自動で選んだサムネ(右3枚)の個性の無さ T.co

Nov 7 2020

Our game Fortress Architect started on Steam Greenlight Steamcommunity.com

Mar 21 2016

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