• Register

This project, ioquake3 (or ioq3 for short,) aims to build upon id Software’s Quake 3 source code release. The source code was released on August 20, 2005 under the GPLv2. Since then, we have been cleaning up, fixing bugs, and adding features.

Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods.

Here are some of the great improvements that the ioquake3 engine brings you:

  • Ports to new platforms
  • Off-server data downloads (http redirection) via HTTP and FTP with cURL
  • OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound

    quality. Especially on the Windows Vista Operating System.

  • Ogg Vorbis audio decoding.
  • In-engine VOIP support, with optional Mumble player-location support.
  • IPV6 Networking. We’re ready to frag on the net of the future!
  • SDL backend for the OpenGL context, window management, and input. This also improves portability.
  • Anaglyph stereo rendering (for viewing with 3D glasses)
  • Full x86-64 architecture support
  • Rewritten PowerPC JIT compiler, with ppc64 support
  • Compilation with MinGW and cross-compilation for Windows for Linux
  • Improved console command auto-completion
  • Persistent console command history
  • Improved QVM (Quake Virtual Machine) tools
  • Colored terminal output on POSIX operating systems
  • GUID System
  • Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
  • PNG format support for textures
  • Numerous security fixes
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Related Articles

The good old [PAD]DAY is back, but this time we start with meeting on every 1st Sunday of the month at 7:00 pm CET on Hectic’s FunServer (78.46.188.33:27961). The first [PAD]DAY this year already took place January 7th an was a huge success. All together 37 players joined the server in the evening. Adri{HUN} captured and edited a video with fresh footage from the first [PAD]DAY of 2018. A big thanks for putting this together!

The next [PAD]DAY will take place 4th of February, 07:00 pm CET! See you there!



We’re Updating ioquake3’s Graphics Renderer

We’re Updating ioquake3’s Graphics Renderer

News

Our OpenGL 2 renderer will be the default starting this November. You can skip the rest of this post or read on for why we’re making this change, a...

Alpha 40 released!

Alpha 40 released!

Unvanquished

Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!

Maps of Unvanquished

Maps of Unvanquished

Unvanquished 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

Summary of gameplay changes

Summary of gameplay changes

Unvanquished

One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!

Add game Games
World of Padman

World of Padman

First Person Shooter

From the earliest PadMaps came the mod PadWorld, followed by the next colourful evolution, the World of Padman. Developed and headed by cartoonist and...

Urban Terror

Urban Terror

First Person Shooter

Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore...

Tremulous

Tremulous

First Person Shooter

Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans...

ZEQ2 Lite

ZEQ2 Lite

Tactical Shooter

ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ...

Diary - When past speaks

Diary - When past speaks

Adventure

Diary - When past speaks an adventure horror game.

Smokin' Guns

Smokin' Guns

First Person Shooter

Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed on IoQ3's implementation of Id Softwares IdTECH3...

B.O.N.D

B.O.N.D

Fighting

Welcome to the B.O.N.D page! This game will feature 4 fantastic Anime series, and combine them in an all out battle ! The fights will take place with...

Comments  (0 - 10 of 12)
dumpydoodaa
dumpydoodaa

The link goes to the unvanquished game.
Where is the link for ioquake3?

Reply Good karma Bad karma+2 votes
Indloon
Indloon

Great engine "fix"/tweak project.
However SDL makes it very difficult/nearly impossible to implement OpenGL 4.2 on ioquake3 rendering code.

Reply Good karma Bad karma+1 vote
Guest
Guest

have you seen rend2?

Reply Good karma Bad karma+1 vote
FiredFox3
FiredFox3

Moddb.com

Как включить это?

Reply Good karma Bad karma+1 vote
FiredFox3
FiredFox3

+ ioquake3 engine game - OpenArena )

Reply Good karma Bad karma+1 vote
mxtomek
mxtomek

And where is Urban Terror_

Reply Good karma Bad karma+2 votes
MCvirus
MCvirus

but how to download there is no sign of download written

Reply Good karma Bad karma+2 votes
asvigny
asvigny

I think you have to own Quake 3.

Reply Good karma Bad karma0 votes
fier_
fier_

The download for the engine is on the website. It is open source, so you do not need to own Quake III.

Reply Good karma Bad karma+1 vote
TimeDoctor Creator
TimeDoctor

you need to own Quake 3 if you wish to play Quake 3: Arena or Team Arena, if you wish to play a standalone game based on this engine you do not need to own Quake 3.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Platforms
Windows, Mac, Linux
Company
ioquake
Contact
Send Message
Homepage
Ioquake3.org
Licence
GPL
Release date
Engine watch
Follow
Share
Community Rating

Average

9.1

61 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Does exactly what it should. Runs much better than the version from ID on linux, plays nicely with compiz and pulse audio and didn't break anything. What else could you ask for?

Oct 18 2011 by Pi1grim

Twitter

Latest tweets from @ioquake3

RT @icculus: Does anyone have an opinion about the best OpenGL ES renderer for quake3? It drives me nuts that everyone takes… T.co

Jul 8 2018

RT @Kreuzader: #AbolishICE T.co

Jun 30 2018

RT @KanielaIng: You’re not dreaming. This is mainstream media outlining the case FOR democratic socialism. It took a minute, and lo… T.co

Jun 28 2018

RT @TimeDoctor: If you support Medicare for everyone, come support @KanielaIng Secure.actblue.com

Jun 27 2018

Happy Birthday to @ioquake3 maintainer and all around awesome dude, @zturtleman !

Jun 26 2018

Github.com Make testgun command without argument disable test gun model

Jun 24 2018

RT @TD_ebooks: Time for an unreal tournament mod for quake 3.

Jun 22 2018

RT @littleesther: holocaust museum relevant as hell T.co

Jun 17 2018

Hell yes this rules T.co

Jun 15 2018

Tags

GPL

Embed Buttons
Link to ioquake3 by selecting a button and using the embed code provided more...
ioquake3
Statistics
Rank
88 of 794
Last Update
Watchers
138 members
Games
7
Files
34
Articles
145
Reviews
8
You may also like
jMonkeyEngine
jMonkeyEngine BSD
GameMaker Studio
GameMaker Studio Commercial
Stencyl
Stencyl Commercial
Universal Fighting Engine
Universal Fighting Engine Commercial
RPG Maker VX Ace
RPG Maker VX Ace Commercial
AndEngine
AndEngine L-GPL