Wings of Prey
Combat SimWings of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s...
The Dagor Engine is a 3D engine used mainly by Gaijin Entertainment for its own video games as it is a proprietary technology so far. The original version of the engine was developed by Gaijin Entertainment and in 2005 they set up the separate company Dagor Technologies for continued development. Therefore, Dagor Engine is owned by Gaijin. Currently the engine incorporates technology such as the Meqon and PhysX physics engines and is up to version 4.0 since War Thunder.
Dramatically improves the graphics and creates destructible environment technology. The engine includes NVIDIA’s GameWorks and WaveWorks technologies.
o NVIDIA GameWorks technology: allows for the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all react to in-game ballistic physics. Players now have the ability to destroy an enemy’s cover or create new firing positions, changing the dynamics of tank battles.
o NVIDIA WaveWorks technology: generates incredibly realistic waves and foam effects for oceans, seas, rivers and lakes which will also factor in wind strength and direction.
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Wings of Prey is based around the large-scale aerial combat and ground military operations of World War II. Players can participate in some of the war’s...
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