The Blender Foundation is an independent organisation (a Dutch "stichting"), acting as a non-profit public benefit corporation.
Since the last Beta publication, a lot of time has passed. Today we are sending Spacer Project in its final version, as it can be found on Steam, to our...
spacer project goes into test on the final version
How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.
how to make space invaders (classic arcade) game in bge. and python programming
A tutorial about baking normal and ambient occlusion maps inside Blender (and setting them up in Unreal Engine 4)
baking normal and ambient occlusion maps in blender
In this development diary I'm talking about the new camera implementation, and water physics update.
perfect gameplay camera - nucleotide | game development diary #18
In this development diary we're taking a first look at diving. It is something you ordinarily learn before swimming, but every Gorf learns his lessons...
the holiest diver - nucleotide | game development diary #17
This development diary is mostly dedicated to the Gorfs amazing swimming technique. While developing it, my goal was to achieve tight and responsive controls...
greatest swimmer in the universe - nucleotide | game development diary #16
In this development diary I am going to talk about death traps. Traps, obstacles, or how ever you would like to call them, will be one of the main aspects...
death traps - nucleotide | game development diary #15
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