Blender
3D GraphicsBlender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline — modeling, rigging, animation, simulation, rendering...
The Blender Foundation is an independent organisation (a Dutch "stichting"), acting as a non-profit public benefit corporation, with the following goals:
- to establish services for active users and developers of Blender
- to maintain and improve the current Blender product via a public accessible source code system under the GNU GPL license
- to establish funding or revenue mechanisms that serve the foundation's goals and cover the foundation's expenses
- to give the worldwide Internet community access to 3D technology in general, with Blender as a core
The Blender Foundation has offices in the Amsterdam Blender Institute. Revenues from e-shop and publishing enable Ton Roosendaal and a small staff to work full-time on Blender, organize activities like for Siggraph or the Blender Conference, support development/documention projects, maintain and host blender.org services, and pay for bookkeeping and administration expenses.
The main activities for Blender are organized in boards and projects. You can read about this on our Getting Involved pages.
Blender is a free and open source 3D creation suite. It supports the entirety of the 3D pipeline — modeling, rigging, animation, simulation, rendering...
The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content...
Software design and development studio called, "Cornered Rat Software". This studio is responsible for game project development as well as feature updates...
Description Grunka Munka Games is a Seattle-based game studio. We focus on offbeat ideas and turning them into distinct, high-quality games that challenge...
Stirfire is a Perth-based Indie games developer and publisher.
Studio MekTek, Inc. is an established private software development studio specializing in 2D/3D geospatial development and application design. Our studio...
Hit the Sticks is a small studio based in the Philadelphia suburbs, developing deep and unique games.
Double Jungle is an independent video game developer and publisher founded in 2009 and based in Padova, Italy. Double Jungle’s mission is the development...
A good software for drafting projects. The FBX armature pipeline for the Unreal Engine 4 is still a problem.
Please can you make some tutorials for begginers ?
Yes we could have some totorials in this place dedicated to games? :(
I'm really loving Blender... havn't messed with the game engine yet
Awesome stuff :)