A jolly good dev team, deep in the heart of Finland. Also the creators of Interplanetary.
Huzzah! Worbital is now live on PS4, Xbox One and Nintendo Switch.
Hey, Worbitalists! It’s been about three weeks since Worbital beta 2 closed and since we announced the delay of the game’s full release.
We have just launched Worbital beta! Inside are more details about the beta and how to sign up for it.
Hooray to our first status update! Currently, we are busy building essential tech for the game and refining the art style. Read more in our article.
We have just launched Interplanetary: Enhanced Edition on Steam.
In this week's update we're introducing HUD adjustment menu and more.
Mushroom Crusher gets Online Co-op mode! Read more about it and other additions.
Mushroom Crusher local co-op mode is out! More about it and other new additions in our blog post.
Our second feature update is out! Read the details about the new Accomplishments pop-ups, enemy aggro icons and more.
Hooray to the feature update! Juicy extras, minor fixes and spooky Halloween surprises - read all about it in the new MCE Early Access Diaries.
Mushroom Crusher Extreme is coming to Steam Early Access. Watch the trailer and read more about the date, pricing, and our Early Access plans.
A brief retrospective look into the graphical development of MCE.
This week in our devblog, we tell about the making of the MCE demo.
This week's devblog post is introducing one of the basic mechanics of MCE - the spells!
The history behind Mushroom Crusher Extreme - from Global Game Jam to Greenlight.
The first devblog post of Mushroom Crusher Extreme! Our Greenlight launch, trailer release, and more.
Our sound designer, Jack Powell, offers insight into the process of creating the sounds of Interplanetary.
Lighting fast AI processing has arrived! Also, a quick look into the current development status of Interplanetary and its future updates.
It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store...
After a year on Early Access, Interplanetary is finally about ready to be released as a full game! Whoa.
Interplanetary is heading for 1.0! We are approaching the final stretch on our way to full release.
In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.
Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.
No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.
It's time to hit this thing with another update! This time we introduce a budding new building upgrade feature and turn processing fixes.
Here comes a new update! This is seemingly a smaller one as far as features are concerned, but the ones brought on in this update will pave way for something...
Interplanetary is, once again, better than ever before! For today's update, we've added Lobby chat, new planets and Steam Trading Cards.
New city graphics and music have been added! Though the changes seem superficial, they actually have a big impact on the gameplay, especially the Intel...
Fanfare! Starting this Saturday at 3:00pm GMT, we're kicking off the first Interplanetary Whack-a-Dev Day. The plan is to make this a semi-regular event...
It's finally out there! Thanks for all the support!
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