Founded in 2013, Dragon Slumber is an independent game developper hailing from Quebec, Canada. Our first game is Arelite Core, a japanese styled RPG for the PC.
Late last year, Arelite Core was selected to be a part of the Indie Megabooth at PAX East 2016, in the minibooth section. In this article, I will provide...
pax east 2016 post mortem and new demo
After over three years of development, I’m proud to announce today the release of the first public Alpha for Arelite Core, available now!
arelite core's first public alpha!
Today I'm proud to reveal the new Arelite Core trailer. It's been a fruitful year since the game was first revealed, and there's still plenty more to...
launching a new trailer and website
Welcome to the final article in my series of features covering the heroes on Arelite Core. Today I will cover the final party member of the game, Pharj...
a captain split between duty and necessity
In this penultimate article, I will be covering the Madox shaman Aurek. Aurek is a lot more physical, with an assortment of wrestling moves, along with...
the minotaur, shaman, wrestler, spirit whisperer
Today I will present Ibram, the angry thalasai monk out on a vengeance after losing everything dear to him.
the wrath of a monk who has lost everything
After articles covering the development of th first two heroes of the game, it's time to present Lleana, the spunky and strong willed spacii sorceress.
a powerful sorceress and a strong independant woman
Welcome to my series of features covering the heroes of Arelite Core. This time, it's on to Baeme, who is Karden's best friend and also acts as a bit...
every hero needs a sidekick
For the next series of features, I wanted to talk about all of the main characters which make up the cast of Arelite core. A lot of time and care was...
making a hero, from concept to gameplay
Four months ago, I put up my JRPG Arelite Core on Steam Greenlight. Today, I am only at 57% of the way to the top 100, and my ranking is slowly sliding...
steam greenlight, four months later, an early premortem
During the weekend of the April 17th to 19th, Arelite Core was on display and its first demo playable during Nadeshicon, a small japanese culture convention...
arelite core's first public showing at a con
Since I've often found traditional JRPG battle systems tedious, a lot of care is being put into Arelite Core's battle system. I knew that I wouldn't be...
creating a dynamic battle system
It took me a lot longer than I’d hoped, but I’ve finally released the first trailer for Arelite Core. After months of work over a minute of video...
arelite core’s first trailer
Now that I've exposed the various species in Arelite Core, I can properly present the rest of the playable cast of characters in the game. I made sure...
choosing the characters - part 2
This post started as a continuation of the player characters for the game, but since I'll be delving into the species and lore for Arelite Core, I felt...
more species, because humans are not enough
Arguably, one of the most important decisions to make when crafting any RPG is to determine who the protagonists will be. The choice of the protagonists...
choosing the characters - part 1
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