Post news Report RSS News Update #12

Beta v0.6 is here and is finally present on Steam, coming soon! 3571 The Game have changed a lot. Awesome new screenshots!

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3571 The Game is on Steam! You can add it to you wishlist right now! Early Access will be out in January 2018. A lot of improvements have been made specially for the Early Access. Let's discover the brand new version 0.6!

Version 0.6 is on Steam Store! Available soon!

Rideable dragons, horses and giant wolfs, new GUI design and improvement, new buildings, new complete controls tutorial, world generation stats and population quantities management, automated in-game tips system, new character customization models (fit or loose models, male and female), new hairs and shirts, new dialog system and GUI, and much more! I'll detail all of these changes in the next updates. For now, let's visit the Steam page here:

As the game isn't out yet, you can still vote for it at the STEAM AWARDS! Please select the category The “Whoooaaaaaaa, Dude! 2.0” Award , the future cult crazy game nobody knows yet! You can also add the game to your wishlist and share it!

So many improvements! What does the game looks like now?

Let's have a look at the exclusive new in game screenshots of the version 0.6 I prepared for the Steam Store Front page!

I will work on the demo soon and I have a question: would you prefer the Free-to-play Demo to be limited in time, like one day maximum, or have a very small map and limited NPCs and items?

Future is coming soon. Thanks for reading!

Comments
Vertelame
Vertelame

it depends of how big the main map is or if you going to use procedural maps

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frappastudio Author
frappastudio

Hello Vertelame! Hope you're doing well. For the demo, everything is open. I think I can create a small map always the same, with limited content and allow infinite play for free, or the other option would be to create a small map but procedural and always different, but you can only play 24h in game for exemple. First option better shows the long-term gameplay interest, and the second will be like a small game, and highly replayable. I have to think more about that, I would like the demo be something a little bit different from the game too... Anyway thanks for sharing your thoughts about it!

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Guest
Guest

24 in game hours are like too litle considering all you will need to do to develop the charater to a enjoyable level.

speaking of such, if a level system is being employed for charater devlopment, then you should consider doing something as simple a limiting the charater level to certain point (pretty much the same way mount and blade does it when they lock the game controls when levelup beyond level 8 in demo)

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frappastudio Author
frappastudio

Very nice reference, thanks you very much! I must consider this as not being able to evolve the character can effectively lead to frustration. I could also set a maximum number of frags, as it is stongly related to character skills progression maybe. I could set a counter. But I still like the idea of making like a very small game, unlimited in time but with less content: once again this could give a bad idea of the game. Not an easy problem.

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Vertelame
Vertelame

24 in game hours are like too litle considering all you will need to do to develop the charater to a enjoyable level.

speaking of such, if a level system is being employed for charater devlopment, then you should consider doing something as simple a limiting the charater level to certain point (pretty much the same way mount and blade does it when they lock the game controls when levelup beyond level 8 in demo) (sorry i dint sing up last time)

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Vertelame
Vertelame

Also, when i saw the dragon mount the firt thing i though was "i need some blaster weapons mod on skyrim right now"

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frappastudio Author
frappastudio

I'm not sure to get this one :) If you mean mixing SF and fantasy that's my point: in 3571 The Game you can ride a dragon, see a spaceship and eat a zombie during the same day.

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