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Posted | Game Title | Author
Network Ready!
Realm Zero

Network Ready!

Sep 20, 2014 Realm Zero 2 comments

Over the past few months we've had a few new additions which we took from concept to creation. We began by designing and implementing a dynamic cross-breeding...

Folk Tale Dev Blog 27 and Patch 0.2.9
Folk Tale

Folk Tale Dev Blog 27 and Patch 0.2.9

Sep 20, 2014 Folk Tale 0 comments

Folk Tale Dev Blog 27 takes a look at Patch 0.2.9 (also released today) and a sneak peak at some of the professions that will soon be making an appearance...

New map revealed for Storm United!
Storm United

New map revealed for Storm United!

Sep 20, 2014 Storm United 2 comments

Join us for a walk along the new map and get a chance to see where the action will soon happen.

The Thousand Religions of URR
Ultima Ratio Regum

The Thousand Religions of URR

Sep 20, 2014 Ultima Ratio Regum 0 comments

Finally, an URRpdate on generating religious buildings, naming them, and placing them in cities.

Some new features!
Story of Alexia

Some new features!

Sep 20, 2014 Story of Alexia 0 comments

Level 4 has been done 100%, also finishing the Trance mode / limit break and adding characterization for the Youkai and Spirit bosses!

Having fun in the new caves
Olvand

Having fun in the new caves

Sep 20, 2014 Olvand 1 comment

In this blogpost, I describe how accidently had a lot of fun playing my own game.

Polygon-based visibility for fog of war
Patchwork Empire

Polygon-based visibility for fog of war

Sep 20, 2014 Patchwork Empire 0 comments

Check out these test videos of our new fog of war system. It is polygon-based, and terrain and other obstacles can block visibility. Maximum visibility...

Mega-update and playtesting session! - And a new screenshot!
EleMetals - Death Metal Death Match!

Mega-update and playtesting session! - And a new screenshot!

Sep 19, 2014 EleMetals - Death Metal Death Match! 0 comments

Big update! Last night we had the opportunity to share the latest build of EleMetals with the local IGDA here in Minneapolis. Despite the early stage...

Buildanauts Dev Update - Week of Sept 19th
Buildanauts

Buildanauts Dev Update - Week of Sept 19th

Sep 19, 2014 Buildanauts 3 comments

This week at TouchTilt we tackled animation interaction and worked on the upcoming pre-alpha kickstarter/greenlight launch trailer!

Starsss - Adding and Switching Weapons!
Starsss - The Star-Chasing Roguelite Platformer

Starsss - Adding and Switching Weapons!

Sep 19, 2014 Starsss - The Star-Chasing Roguelite Platformer 0 comments

In Starsss, you will be chasing after stars while fighting against various types of enemies. However, how far you'll get through the game depends on the...

Dev Blog #18: Digging into the Detail (Part 1/3)
Traction Wars

Dev Blog #18: Digging into the Detail (Part 1/3)

Sep 19, 2014 Traction Wars 2 comments

Hello everyone, I’m [TWDEV] Mars and I’m a Level Designer on the Traction Wars team. Welcome to the first section of our three-part level design blog...

T.I.M.E.S. - Update #6
T.I.M.E.S.

T.I.M.E.S. - Update #6

Sep 19, 2014 T.I.M.E.S. 0 comments

Hello everyone! We are currently wrapping up work on T.I.M.E.S. and we have now what you've been waiting for, a release date!

Epocu Launch
Oblitia

Epocu Launch

Sep 19, 2014 Oblitia 0 comments

It's officially time to begin the long march to Kickstarter. We have launched our project on Epocu, a site designed to help promote new games in development...

Changes to Survival and Marathon Mode
Winged Sakura: Mindy's Arc

Changes to Survival and Marathon Mode

Sep 19, 2014 Winged Sakura: Mindy's Arc 0 comments

See what we did to change our Survival and Marathon Mode end game content. The game will be released this October and needs your support on Steam Greenlight...

Update v2.7 Memory Optimization & Overall Improvements
Tabletop Simulator

Update v2.7 Memory Optimization & Overall Improvements

Sep 19, 2014 Tabletop Simulator 0 comments

This main focus of this patch is on memory optimization, which brings the RAM usage down extensively. This will improve overall gameplay and fix the issues...

Sequel to "I Can't Escape" Now On Steam Greenlight!
I Can't Escape

Sequel to "I Can't Escape" Now On Steam Greenlight!

Sep 19, 2014 I Can't Escape 0 comments

I Can't Escape was a great experiment, and we're now developing a full game with all new tricks and traps!

Re-vamping movement system, warp gate and more!
Just Beneath The Skin 3D

Re-vamping movement system, warp gate and more!

Sep 19, 2014 Just Beneath The Skin 3D 0 comments

As things progress for the movement system I have been working on getting warp gates set up for certain instances of the game..

Bulkheads, Battle Tactics, and Beneficiaries
Star Ruler 2

Bulkheads, Battle Tactics, and Beneficiaries

Sep 19, 2014 Star Ruler 2 0 comments

We have updated Star Ruler 2 yet again with a host of new contents. Check them out!

19th September - Skilltrees, Skillinformation, Music
CrystalSUN

19th September - Skilltrees, Skillinformation, Music

Sep 19, 2014 CrystalSUN 0 comments

Version [PROTOTYPEv001.2]: I implemented the new Skilltree-System wich allows you to modificate your Character (Not your ship), to get some nice effects...

The Art of Tweaking
Neon the Ninja

The Art of Tweaking

Sep 19, 2014 Neon the Ninja 2 comments

The Character Design Evolution of a certain Neon Ninja.

Component Based Architecture!
Socuwan

Component Based Architecture!

Sep 19, 2014 Socuwan 0 comments

Finally changed the entity structure in my game from an inheritance hierarchy to a component based architecture!

Exgenesis Indiegogo campaign launched!
Exgenesis

Exgenesis Indiegogo campaign launched!

Sep 19, 2014 Exgenesis 0 comments

We just launched our crowdfunding campaign for Exgenesis through Indiegogo. Oh, and we also are on Steam Greenlight!

Nexionode is now available on Windows and Mac!
Nexionode

Nexionode is now available on Windows and Mac!

Sep 19, 2014 Nexionode 0 comments

Tada! Nexionode is now available on Desktop as well as Android, iOS and Amazon Fire! The indie puzzler is now ready to welcome Windows and Mac users willing...

More ECF/Manticores units!
After the Fall

More ECF/Manticores units!

Sep 19, 2014 After the Fall 0 comments

New concept designs and details for your viewing pleasure!

Cannon Brawl reaches final release!
Cannon Brawl

Cannon Brawl reaches final release!

Sep 19, 2014 Cannon Brawl 2 comments

Three years in the making, our 2D action strategy game Cannon Brawl reaches 1.0 and we've got an awesome new launch trailer!

TinyKeep Teaser Trailer
TinyKeep

TinyKeep Teaser Trailer

Sep 19, 2014 TinyKeep 3 comments

We've finally begun the process of launching our game, first step: Teaser Trailer!

Drunken Pistoletov
Drunken Pistoletov

Drunken Pistoletov

Sep 19, 2014 Drunken Pistoletov 2 comments

Some GIFs from the game and short description. Arrrrrr!

Melee Attack - Dashing Shield Bash
Demons with Shotguns

Melee Attack - Dashing Shield Bash

Sep 19, 2014 Demons with Shotguns 0 comments

Demons with Shotguns now features a brutal melee attack in the form of a dashing shield bash.

Kickstarter and Video Dev Log #3
That Which Sleeps

Kickstarter and Video Dev Log #3

Sep 19, 2014 That Which Sleeps 0 comments

Kickstarter is getting ever close and we launch our third Video Dev Log to let people see a bit how combat will work in the game.

Status update September 19, 2014
Hearthlands

Status update September 19, 2014

Sep 19, 2014 Hearthlands 0 comments

Skeletons, combat system, chancellor, fire and other things we were working on this week.