• Register
News RSS Feed Summary List News  (0 - 30 of 32,244)
Posted | Game Title | Author
The World of Antinomy: The Capitol
Antinomy - Justice, not Vengeance!

The World of Antinomy: The Capitol

May 3, 2015 Antinomy - Justice, not Vengeance! 2 comments

As Antinomy is an open world game, size does actually matter. However, most of the time the player will be in one of the many settlements - or even in...

April update, Scanning & Lighting
Deep Space Settlement

April update, Scanning & Lighting

May 2, 2015 Deep Space Settlement 0 comments

Update on our progress on April : Scanning mechanics and new lighting!

Redesigning the first tab of the GUI
Olvand

Redesigning the first tab of the GUI

May 2, 2015 Olvand 0 comments

In this blogpost, I tell you why and show you how I've redesigned the first tab of Olvand's GUI!

Crafting Added
Shadow Lands

Crafting Added

May 2, 2015 Shadow Lands 0 comments

Finally implemented crafting! this should make collecting materials much more worthwhile.

Tempest - Monthly Recap #4
Tempest

Tempest - Monthly Recap #4

May 2, 2015 Tempest 1 comment

New trailer, volcanic eruptions, create your own flag, rum drinking, and more!

The Living Dungeon
Cogmind

The Living Dungeon

May 2, 2015 Cogmind 8 comments

Explaining what makes Cogmind's maps feel alive--content that changes dynamically, inhabitants with their own agendas, and a central AI to rule them all.

New Start Screen and Character Art
Orderly!

New Start Screen and Character Art

May 2, 2015 Orderly! 0 comments

Introducing some new changes in the visuals of the game as well as functionally.

Cross Reverie Gameplay Prototype Version 2 Video
Cross Reverie

Cross Reverie Gameplay Prototype Version 2 Video

May 2, 2015 Cross Reverie 0 comments

The next evolution of Cross Reverie: Gameplay Prototype Version 2 has arrived.

Procedural ANSI Face Generation
Ultima Ratio Regum

Procedural ANSI Face Generation

May 2, 2015 Ultima Ratio Regum 4 comments

An overview of the procedural generation system for ANSI faces in URR!

Roche Fusion - Dimension Drive crossover - A graphical effect explained
Roche Fusion

Roche Fusion - Dimension Drive crossover - A graphical effect explained

May 2, 2015 Roche Fusion 0 comments

In this post, I highlight a unique graphical effect of one of the new power ups coming to Roche Fusion. I explain its individual parts and how they come...

The Forgettable Dungeon  - Emotional Ladders
The Forgettable Dungeon

The Forgettable Dungeon - Emotional Ladders

May 2, 2015 The Forgettable Dungeon 0 comments

This week on The Forgettable Dungeon, I taught chickens to feel emotion and learned how to throw teammates down ladders effectively.

Stellar Stars - v0.073 Alpha, The New Metal World!
Stellar Stars

Stellar Stars - v0.073 Alpha, The New Metal World!

May 2, 2015 Stellar Stars 0 comments

In today's update/build, something awesome has been added to the metal world - a new visual background! To find out what it looks like, read on!

Weekly Update #9 - A brief update and... rain!
Lights

Weekly Update #9 - A brief update and... rain!

May 1, 2015 Lights 0 comments

In which I briefly explain the hours I spent creating rain and a "wet" material in UE4.

Alpha II Demo Available for Masochisia
Masochisia

Alpha II Demo Available for Masochisia

May 1, 2015 Masochisia 0 comments

Download the latest Alpha II demo for Masochisia. A 2D horror-narrative for the PC, Mac and Linux.

Update 20: The answer is 42!
Tower 57

Update 20: The answer is 42!

May 1, 2015 Tower 57 2 comments

42 tasks derived from our first public play-session, players joining mid-game, new doors, and turret variations.

Midnight at the Celestial Palace
Midnight at the Celestial Palace

Midnight at the Celestial Palace

May 1, 2015 Midnight at the Celestial Palace 0 comments

Hello, and thanks for coming by Midnight at the Celestial Palace's indieDB page. Check back here soon for more media, news, and development blogs.

Defragmented Devlog #6
Defragmented

Defragmented Devlog #6

May 1, 2015 Defragmented 0 comments

Tons of new features and our official Kickstarter announcement!

Super Speed Strike Squad Alpha 2.0 Available
Super Speed Strike Squad

Super Speed Strike Squad Alpha 2.0 Available

May 1, 2015 Super Speed Strike Squad 0 comments

New animations and game play features have been added thanks to community and play-test feedback.

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Control systems"
Sol-Ark (2D Space RTS/SandBox/Rogue-like)

Sol-Ark (2D Space RTS/SandBox/Rogue-like) New article - "Control systems"

May 1, 2015 Sol-Ark (2D Space RTS/SandBox/Rogue-like) 4 comments

Hello, everyone! We are publishing the twelfth article from a series about main Sol-Ark's features of gameplay - Control systems.

Back in action!
The Great Emoticon

Back in action!

May 1, 2015 The Great Emoticon 0 comments

The past couple months have been busy! A lot of things have happened since our last update. Our team has grown a little bigger and we're gearing up towards...

First Inventory and Character Models
The Pankration

First Inventory and Character Models

May 1, 2015 The Pankration 2 comments

Today we'll show you our first basic inventory which we have been working on for quite some time and the first two alien models (Ragon and Metraxi) whereas...

Burning sword, catapult and drunk knight - new updates
The Grail

Burning sword, catapult and drunk knight - new updates

May 1, 2015 The Grail 0 comments

New updates, separated into 3 videos! First video demonstrates new skill for knight - burning sword. In the second video you can see a possibility to...

Development Update 9
Afterconflict Lost War

Development Update 9

May 1, 2015 Afterconflict Lost War 3 comments

Welcome, today's preview shows off new houses. The several new houses are modeled after real village homes one might find in rural areas of eastern europe...

Bringing The Game to Life
Skein

Bringing The Game to Life

May 1, 2015 Skein 3 comments

In this news post I'll be discussing the use of my procedural generation scripts to actually create a maze, as well as how I designed some of the graphics...

Sursday Dev Update: Why our trees are influenced by anime, comics and pixel art?
Proven Lands

Sursday Dev Update: Why our trees are influenced by anime, comics and pixel art?

May 1, 2015 Proven Lands 1 comment

Trees are fundamental to our understanding of forests, but also to the way how we look at deserts, swamps and even cities, right? But in games, trees...

You Pick the Mystery Character!
Smiley & Friends

You Pick the Mystery Character!

Apr 30, 2015 Smiley & Friends 5 comments

We are planning on adding a mystery character. No one will know who it is until they beat at least one character's level 100%. Then the mystery character...

Steam Early Access Release!
Subterrain

Steam Early Access Release!

Apr 30, 2015 Subterrain 1 comment

Subterrain has just been released in Steam as early access! We are very excited yet, humbled and feels responsible. Thanks to everyone who has helped...

Hey, Come Here! Now Available for Pre-order!
Hey, Come Here!

Hey, Come Here! Now Available for Pre-order!

Apr 30, 2015 Hey, Come Here! 0 comments

After a long 1.5 year development cycle, our origin story is ready to be told with our hand-drawn adventure "Hey, Come Here!" now available for pre-order...

Steam Early Access
Software Inc.

Steam Early Access

Apr 30, 2015 Software Inc. 5 comments

Software Inc. is releasing on Steam Early Access today! And coffee, why not.

Swipey Rogue (mobile arcade/rogue): Devlog 12 - Beta!
Swipey Rogue

Swipey Rogue (mobile arcade/rogue): Devlog 12 - Beta!

Apr 30, 2015 Swipey Rogue 0 comments

Swipey Rogue is a mobile, swipe-action, auto-running, top-down, puzzle-rogue. It takes the speed and action of single touch mobile score challenge games...