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Posted | Game Title | Author
Vektor Prix - Local Splitscreen Multiplayer!
Vektor Prix

Vektor Prix - Local Splitscreen Multiplayer!

Mar 3, 2015 Vektor Prix 2 comments

Lately I've been fixing a ton of small things and adding one big feature: local splitscreen multiplayer.

Translating Mood into a Level [Update]
Submerge

Translating Mood into a Level [Update]

Mar 3, 2015 Submerge 1 comment

Extended video of the current level design with some updates compared to the last dev blog.

PAX East Build
Demons with Shotguns

PAX East Build

Mar 3, 2015 Demons with Shotguns 0 comments

We're getting ready for PAX East this weekend and made some additional changes and polishes.

Graphical overhaul for Wait: Extended
Wait - Extended

Graphical overhaul for Wait: Extended

Mar 3, 2015 Wait - Extended 0 comments

See what graphical changes Wait: Extended had to undergo in comparison to the original version, to become the game we want it to be!

Unbox Announced!
Unbox

Unbox Announced!

Mar 3, 2015 Unbox 0 comments

We're pleased to announce Unbox! A physics-based cardboard box simulator featuring Hats, Suits, Explosions and more! Pilot a self-delivering box by rolling...

BLACKHOLE available now for Windows on Steam
BLACKHOLE

BLACKHOLE available now for Windows on Steam

Mar 3, 2015 BLACKHOLE 0 comments

For two years, we have been making a sci-fi comedy video game. We are basically a group of six friends and together we have released on 27th of February...

Detail walkthrough of our weapon mechanics
THE VAGRANT

Detail walkthrough of our weapon mechanics

Mar 3, 2015 THE VAGRANT 0 comments

Introduction to how proto-type weapon mechanics work.

New art style, plans, Thunderclap coming soon
Story of Bas: The Spirit Quest

New art style, plans, Thunderclap coming soon

Mar 3, 2015 Story of Bas: The Spirit Quest 0 comments

We have a new art style after lots of pondering, and we have more plans and a Thunderclap is coming soon!

TLoTA 1 is being remade!
Game

TLoTA 1 is being remade!

Mar 3, 2015 0 comments

TLoTA 1 is being remade! It's not long ago since the original came out, but I'm personally unsatisfied with the result. And since TLoTA is my favorite...

The technology behind Exiled
ExiledRL

The technology behind Exiled

Mar 3, 2015 ExiledRL 0 comments

As an indie team, time is our most valuable and lacking resource. The decisions we make about tools and technology behind the game can easily double or...

Captain's Log Stardate 03021520.46
Sol Avenger

Captain's Log Stardate 03021520.46

Mar 3, 2015 Sol Avenger 0 comments

On Sunday, Glenn, Andre and Sasha hung out at the University of California, Irvine campus and posted flyers. The campus was beautiful! Visiting on that...

Dark Storm VR Missions 0.2 Released
Dark Storm

Dark Storm VR Missions 0.2 Released

Mar 2, 2015 Dark Storm 0 comments

The VR missions have gotten a big update. Many major bugs have been fixed and a couple new features have been added. There are still some known issues...

On Indie DB
Power Drill Massacre

On Indie DB

Mar 2, 2015 Power Drill Massacre 0 comments

The Power Drill Massacre is inspired by PlayStation 1 survival horror games (Clock Tower, Resident Evil, Silent Hill) and 80s slasher films. You solve...

IGF Finalists
Game

IGF Finalists

Mar 2, 2015 0 comments

GDC is on, check out the games that made the finals.

Unreal Engine 4 Is Now Free
Game

Unreal Engine 4 Is Now Free

Mar 2, 2015 23 comments

Unreal Engine 4 is now available to everyone for free, and all future updates will be free!

What's unique about Drovoid
Drovoid

What's unique about Drovoid

Mar 2, 2015 Drovoid 1 comment

Learn about the gameplay of Drovoid, its unique features, the release plan and more.

Dungeons of Daggerhelm - Death Foundry
Dungeons of Daggerhelm

Dungeons of Daggerhelm - Death Foundry

Mar 2, 2015 Dungeons of Daggerhelm 0 comments

We're hacking and slashing our way through building the Death Foundry! Look, we have screenshots for proof!

The struggle with dynamic shadows – Dev Diary #8
The Great Wobo Escape

The struggle with dynamic shadows – Dev Diary #8

Mar 2, 2015 The Great Wobo Escape 0 comments

Well into beta testing, we have one interesting tech post that is related to an important gameplay mechanic - hiding in shadows. Here is what we have...

Closed Alpha just started
Life Of Developer

Closed Alpha just started

Mar 2, 2015 Life Of Developer 3 comments

Hello everybody, This is that day we all await. Today the closed alpha of Life of Developer game has started. After the long time we can finally show...

CorgiFields is on Steam Greenlight
CorgiFields

CorgiFields is on Steam Greenlight

Mar 2, 2015 CorgiFields 1 comment

CorgiFields, our crazy Action-Adventure game is on Greenlight, help us make it through!

From Prototype to Playable in One Year
Besus: Journey for Vitality

From Prototype to Playable in One Year

Mar 2, 2015 Besus: Journey for Vitality 1 comment

A brief summary of how my experience as a game developer has evolved over the course of developing this project for the last year.

Huge World and Content Update!
Savage: The Shard of Gosen

Huge World and Content Update!

Mar 2, 2015 Savage: The Shard of Gosen 1 comment

A massive amount of content and general system improvements have been implemented over the past two months!

Huge update - shader, stardust particles, energy and more
Disorder in Space

Huge update - shader, stardust particles, energy and more

Mar 2, 2015 Disorder in Space 0 comments

v0.945 has a new shader, stardust particles in space, new hangar interface, armor upgrade, asteroid improvements, ship energy consumption + generator...

Daedalus Delayed, Unbox Unveiled!
Daedalus

Daedalus Delayed, Unbox Unveiled!

Mar 2, 2015 Daedalus 0 comments

Exciting times for the team at Prospect Games - three amazing projects in the pipeline with our newest title doing the rounds at all the biggest conventions...

A Punishment for Mai - News & Updates #6
A Punishment for Mai

A Punishment for Mai - News & Updates #6

Mar 2, 2015 A Punishment for Mai 0 comments

A new week and a new report with new info and more progress. This time with an explanation on the second part of the most important gameplay aspect, new...

UI Improvements
Terra Militia

UI Improvements

Mar 2, 2015 Terra Militia 0 comments

The new update of the UI comes with command buttons and more displayed information, this is a quick update on what the focus has been the last month.

Skyline Game Engine V0.9.2 Released - Let there be light!
Game

Skyline Game Engine V0.9.2 Released - Let there be light!

Mar 2, 2015 Skyline Game Engine 0 comments

We have released another version of skyline with new fixes and some pretty cool new features such as navmesh, bouyancy, multi light terrain shader.

February Update
Fantasy Tales Online

February Update

Mar 2, 2015 Fantasy Tales Online 0 comments

February was a little bit slower month for us as we all took a step back as we knew March was coming. Starting 3/1 and for the next 92 days we have taken...

Legends of Pixelia - New Demo, New Coverage
Legends of Pixelia

Legends of Pixelia - New Demo, New Coverage

Mar 2, 2015 Legends of Pixelia 0 comments

Hi there! The Greenlight and IndieGoGo campaigns are still running, a new demo version is online and Legends of Pixelia got some first media coverage...

New alpha version and updated gameplay video
Commander Cool 2

New alpha version and updated gameplay video

Mar 2, 2015 Commander Cool 2 0 comments

New alpha version and updated gameplay video We had a amazing week! we worked very hard to polish every corner of the game and are very happy with the...