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Unity update, a lot of new content and much progress!

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Devblog 30

We finally got the long awaited Unity 2017.2 update. This includes a crucial fix BUT came with a whole lot of other issues. We´ve already spent a few days fixing these.

Code

Julian has started implementing freezing, scoping, idling and priority calculation into the Pantropy multipalyer system. This will boost the networking performance and allow us to have many more players. 128 player per server is the goal!

PantropyClient 2017 10 10 23 41

We have also polished the weapon system and brought back the assault rifle, pistol, sniper rifle, rocket launcher and railgun. The networking of the bullets still cause a few issues, but we hope to get these solved within the next couple of days.

PantropyClient 2017 10 18 17 43

Player turrets are also a thing again! You can craft these and place them on your base. They will attack players from the opposite faction, AI faction mobs and hostile creatures.

pantropy turrets2

pantropy turrets

Lootcrates are also back! You can find data sets and useful items.

The anti-offline-raid-system is now working. You can go offline and your base is safe. But don´t go offline during a raid. That won´t safe your base :)

antiofflineraid

Julian has written a nice tool that allows us to calculate the ratio of ores that we should scatter on the map based on the crafting recipes that are ingame.

oretool

Oh and drones are back! They use the same system as the mechs. You can equip upgrades, armor and different weapons.

PantropyClient 2017 10 13 23 25

Nuclear reactor and the oil generator are back aswell.

generators

The day and night cylce is working again too!

PantropyClient 2017 10 18 22 43

PantropyClient 2017 10 18 22 38

Concept Art

Tyson has finished more artwork for the enemy faction bases.

basecoreprogress 1

Enemy bases grow over time and become more difficult to raid. Loot will become more valuable though.

basecore2 1

We´re going to replace the remote charge placeholder with a proper model. Tyson has made a few designs.

Remote charge

Here´s a video of the progress:

Tyson also worked on a few scenes for the Kickstarter.

Faction battle

3d Assets

Alex has finished the new T3 mech. At least the high-poly model of it.

6b5faa53a4

a96cc5ecad

He´s also done with the gatling gun and mining laser.

3231a8616b

Osman is working on the energy storage model. It´s still very basic.

energy storage

Anjar has finished texturing the laser pistol. He has made a nice video of the progress.

Laser Pistol Normal Textrure pre

He also finished baking the plasma assault rifle and will soon start texturing it.

Plasma asssault rifle normal pre

Artem has started working on the remote charges.

charges

Dmitry is busy working on some additional ore rocks.

stone 02 20171009 221519

I´ve been busy evaluating new level design tools, adding more rocks to the map, brining back water and fixing a few visual issues.

Please join the Thunderclap if you want to support us :

We´ll try to post weekly devblogs and video diarys and stream every saturday 8pm UTC+2

If you want to be part of the community, join the Discord here :

Or sign up for the closed alpha. You might win one of 100 free keys :

Thanks for reading! We love you!

Sebastian

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kevinflemming
kevinflemming - - 364 comments

Mmm, that T3 looks amazing! Love mechs and all variants of them.

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Guest
Guest - - 689,451 comments

kickstarter?? LET ME GIVE YOU MONEY!!!

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