Pantropy transports players to an alien world rich with natural resources and dangerous lifeforms. Exciting first-person shooter gameplay combines with resource collection and building mechanics for a truly unique massively multiplayer online gaming experience.

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Devblog 25

PantropyClient 2017 07 19 20 28

Coding

Steam

We´ve finished the Steamworks implementation and most of the features that we wanted to have for Pantropy, such as allowing you to host your own dedicated server, a lobby that lists all these servers and config options for server admins etc.

Base building

Julian has also finished all features that are related to the base bulding system. Build, repair, demolish, upgrade and reinforce. I don´t think I have to go too much into detail since most is selfexplanatory. However – YES you´ll get 50% of your materials back when you demolish a base part. Upgrade changes the material the asset is made of to the next building tier. Reinforce upgrades HP and all other stats. This will allow you to build nice bases and have strong walls instead of building honeycomb style block bases just to make raiding less easy.

PantropyClient 2017 07 20 23 21

We´ve also re-implemented all the base assets and activated pooling for all of them. Julian also managed to import the new, round base parts. Here´s a gif that shows how fast bases are being loaded now! This is a huge improvement especially when you´ve been part of the demo and remember how slow this was back then.

Research

PantropyClient 2017 07 20 23 09

Research is also done and polished. Simply drop researchable items into the research station and research one of the 4 possible technologies/recipes. The higher your research level, the easier it gets.

Mining stations

PantropyClient 2017 07 19 20 29

These work now too and will reduce the grind. The material output depends on the type or minig head. Just put a whole lot of energy cells into it and it´s ready to go.

PantropyClient 2017 07 20 23 12

Bullet system/gun play

Since we´ve changed to a fully authoritative multiplayer, we also had to change the whole bullet system. This is almost perfect now and will just need a bit of polishing.

Group feature

We have finished the group feature which allows you to create or join a group, set building rights or locate your friends with a fancy marker. We changed the way how land claim/building rights work and the group feature is necessary to allow your friend to help building your base or demolish anything.

PantropyClient 2017 07 26 22 18

Sound/audio system

We did this from scratch too. As you might remember from the demo, sound or music was stuttering or not working at all once in a while.We have a more intelligent system now and also implemented audio zones for ambient sounds – such as wind, shore, forest, desert, plains etc. creature screams and other random sounds. The bullets got flyby sounds and proper impact sfx for the different surfaces.

Too much work!

We´ve decided to get some more help and hired two more coders in order to polish the grass system and work on the new player controller. I know grass sound like something simple but we´re not using the standard unity grass. We´ve our own system and it took quite a while to get it right. But it still needs more polishing.

vlcsnap 4144 01 15 02h47m06s312

The character controller is a different story. Changing to authoritative multiplayer requires a ton of changes and the player contorller is one of the most important parts and it´s easy to screw this up. But I am sure Callum, who´s a real expert when it comes to this, will make a good job.

New content

We´ve finished a whole lot of new content during the past weeks.

Anjar has finished the plasma and AA turret. These are craftable and can be placed on your base.

plasma sentry turret Lowpoly Tex

ani air missile texture WIP2

He has also started working on the shield generator (finally! yay!)

Shield Generator Normal

Jim has finished the enemy faction turret. It looks really great! We might place this between a few rocks :)

screenshot005

enemy sentry

He has also started on the enemy faction outpost.

w03 1

Rocks

Alen has started on a new set of rocks for Pantropy. These will replace the asset store models which we´ve been using so far. And I like the new models a lot! Can´t wait to see them ingame.

pantropy rocks2

Osman is busy creating LODs for the new building assets.

Sascha has finished our company website and is now working on improving the playpantropy website.

Brainstonegames.com

It´s too slow and not really to the point. It will get a complete overhaul + we´ll move to a CDN in order to boost the performance.

Terrain shading

I´ve been evaluating a new terrain shading system which we might end up using for the alpha map. It has more features than our current shader set and would also allow 16 textures instead of 8. But I have to make more tests.

wetwet

Clouds

I´ve also played around with a volumetric cloud system that will allow you to fly through and above the clouds. They also look much better than our previous clouds.

volumetricclouds

We´re also preparing for the upcoming devcom/gamescom. Two of us including me will travel to cologne from the 20th-25th of August.

Thanks for reading again! We love you guys!

Sign up for the newsletter and get a notification once we launch the alpha!

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Pantropy devblog 24

Pantropy devblog 24

News

SteamSDK is finally working! New turrets and lots of coding rework.

Pantropy devblog 23

Pantropy devblog 23

News 3 comments

We´re making some good progress on the closed alpha. Evaluating steamworks is another small obstacle -> paperwork...

Pantropy devblog 22

Pantropy devblog 22

News

Pantropy has finally been greenlit!! We published a public roadmap and still improve the upcoming alpha.

Pantropy devblog 21

Pantropy devblog 21

News 2 comments

A lot is going on this week! We´ve finished a short teaser, a gameplay featurette and finally submitted Pantropy to Steam Greenlight!

Comments  (0 - 10 of 63)
IROS
IROS

I Made it here too IROS is everywhere :)

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Jontagonal
Jontagonal

This game looks so amazing and full of promise. Please don't screw it up! Will be playing the alpha and supporting this project!

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Pantropy Creator
Pantropy

Thanks so much! We´re doing our best :)

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Guest
Guest

You beat me to the punch.. I'm making a game Exactly like this...
Your game looks amazing! very jealous!

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Pantropy Creator
Pantropy

Thanks! Feel free to post a link so we can check it out.

Reply Good karma+1 vote
FoxnEagle
FoxnEagle

With all that you are doing, you look to be coming pretty close to what FireFall used to be (or what Em8er is supposed to be).

What else is on your roadmap in terms of character customization? I played one of your tests and while the base construction is amazing, there was a very linear progression of weaponry, but a nice array of gadgets you could have.

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Pantropy Creator
Pantropy

Thanks! There won´t be character customization for the alpha. We would love to add it later. We´ll soon publish a roadmap for the alpha.

Reply Good karma+1 vote
hakjakgames
hakjakgames

Keeping my eye on this one. Looks awesome guys!

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Pantropy Creator
Pantropy

Thanks man! We´ve already enjoyed G&G :)

Reply Good karma+1 vote
diegovarellarodrigue
diegovarellarodrigue

Amazing game so far, great work! Is there and ETA on the Steam Early Acess? Thanks!

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Pantropy Creator
Pantropy

We are going to release a closed alpha version within the next 2 months.

Reply Good karma+1 vote
tbonek11
tbonek11

Is there going to be a sign up for the closed alpha?

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Pantropy Creator
Pantropy

Yes. You can subscribe on www.playpantropy.com

Reply Good karma+1 vote
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Pantropy
Platforms
Windows
Developer
Brain Stone
Engine
Unity
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Latest tweets from @pantropy

Some progress on the second power plant #conceptart for #pantropy #indiedev #gamedev T.co

1hour ago

#pantropy at #gamescom2017 give us a shout if you want to meet! #gamedev T.co

1hour ago

Third day on #gamescom2017 for #pantropy T.co

Aug 22 2017

RT @BLochmann: Bester Taxifahrer in Köln! #gamescom T.co

Aug 21 2017

Progress on the lmg turret for #pantropy #indiedev #gamedev T.co

Aug 21 2017

Arrived at #devcom2017

Aug 20 2017

RT @JulianKaulitzki: I am currently testing the bounty system in #pantropy even though i am not a huge fan of coconut #madewithunityT.co

Aug 19 2017

RT @ProjectMQ: Explosive bullets versus a player base in #IndieGame @Pantropy It's @madewithunity #madewithunity #indiedevT.co

Aug 19 2017

Further progress on the LMG turret for #pantropy #indiedev #gamedev #madewithunity T.co

Aug 19 2017

RT @JulianKaulitzki: I really hope there aren't too many bugs with the job system in #pantropy. At some point it was rather confusing wr… T.co

Aug 19 2017

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