Tag "Diary"  (0 - 30 of 81)
Devblog 32

Devblog 32

News

Lots of bug fixes, improvements and the new, epic T3 mech!

Cosmonator Dev Blog #1

Cosmonator Dev Blog #1

News

Cosmonator's first week on Steam! So far, so very good!

Devblog 31

Devblog 31

News

Lot´s of bug fixing, AI improvements and work on the new mechs for Pantropy.

Dev Diary #20 - Back from the dead

Dev Diary #20 - Back from the dead

News

This is a big catch up on the last six months or so. So much to talk about!

Alien Gates and First Tastes

Alien Gates and First Tastes

News

Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...

What is the world of Stratum?

What is the world of Stratum?

News

A description of the complex, twisted and fantastic world of the Deities.

Devblog 30

Devblog 30

News

Unity update, a lot of new content and much progress!

Upcoming 2D Platformer Game - STRATUM

Upcoming 2D Platformer Game - STRATUM

News

Hey, you have here a small teaser for STRATUM, a 2D platformer game currently in development. You can follow me on twitter @stratumthegame for more media...

Terrible Beast - New Content today!

Terrible Beast - New Content today!

Feature

Hello all, we have just released our update to the Terrible Beast from the East. It contains new Invasions, new Items, a whole new crafting merchant and...

Stage 3: Azaria - Development diary 4: Megascans

Stage 3: Azaria - Development diary 4: Megascans

Tutorial

In this article, we are showing our process to create materials inside Unreal Engine using Quixel's Megascans. We will show you more about material libraries...

Development Progress #4

Development Progress #4

News

Lots of interesting new stuff has happened in the last few days. Check it out!

Stage 3: Azaria - Development diary 3

Stage 3: Azaria - Development diary 3

News

In this article, we are getting a little technical to show you how you can optimize your content if you are developing a VR game.

Computer Tycoon is Coming Soon!

Computer Tycoon is Coming Soon!

News

In this article, I will tell you about my last weeks of development, some news such as participating in GDWC and other stuff.

Stage 3: Azaria - Development Diary 2

Stage 3: Azaria - Development Diary 2

News

In this article you will find out more about the mages in Stage 3: Azaria and the powers you can use inside the game.

Devblog 28

Devblog 28

News

We´ve just started closed testing and planning the upcoming Kickstarter in November.

Update 4.1.2! Added Workshop Support for Drumless Tracks!

Update 4.1.2! Added Workshop Support for Drumless Tracks!

News

Hello DvDrummers! In this Update We are extended Workshop possibilities to your Drum Simulator Sandbox by adding Drumless Tracks! ENJOY!

Main features explained in Q&A format

Main features explained in Q&A format

News

A brief overview of the most important concepts and features of Regiments.

Features explained in Q&A format

Features explained in Q&A format

News

A brief overview of the most important concepts and features of Regiments

Update 4.1.1!

Update 4.1.1!

News

Hello DvDrummers! This update includes improved performance, stability and bugfixes. ENJOY!

Devblog 27

Devblog 27

News

Pantropy Devblog 27 - working on mechs and AI and planning the upcoming Kickstarter

Hello Nauticrawl

Hello Nauticrawl

News

Ahoy sailors of the forbidden surface! When I first started thinking about 20kAtm, I could see in my mind so vividly the cockpit of what I now call the...

Update 4.1.0!

Update 4.1.0!

News

Hello DvDrummers! A new update that includes some performance improvements and an improved memory management. ENJOY!

Demoversion is out, improved and free for everyone

Demoversion is out, improved and free for everyone

News

After weeks of preparing, tuning and polishing I was finally satisfied enough (also thanks to my wife - upfive!) with the demo version and decided to...

Devlog update#2

Devlog update#2

News

The second update of the Battlecruiser game where I talk about some utility scripts and simple shaders.

Every knight needs a sword. And shield. And cape. And wisdom.

Every knight needs a sword. And shield. And cape. And wisdom.

News

A Knight Never Yields is a game about kid who wants to become a knight. But first, he needs to earn the honour and he needs to earn the right to wield...

Stepping up the level graphics

Stepping up the level graphics

News

The development of A Knight Never Yields never stops, only for a tea breaks. The neverending work manifested itself in a newest update, 0.1.6.2, which...

New version is out, bringing some serious polishing!

New version is out, bringing some serious polishing!

News

Polish is absolutely neccessary part of development cycle. And I love it. There is just something soothing about smoothening the corners of your game...

A Knight Never Yields - introducing game about kid going blind

A Knight Never Yields - introducing game about kid going blind

News

The worst thing about being blind is you can't see the world. The best thing about being blind is you can't see the world. It can be anything you imagine...

A Knight Never Yields - introducing game about kid going blind

A Knight Never Yields - introducing game about kid going blind

News

The worst thing about being blind is you can't see the world. The best thing about being blind is you can't see the world. It can be anything you imagine...

Art Update #3

Art Update #3

Feature

Update - Improvement upon visual graphics of the game!

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