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Chronicles of Vaeltaja: In Search of the Great Wanderer takes you back to the golden era of pc gaming, when role-playing games like Dungeon Master, Might and Magic, Eye of the Beholder, Lands of Lore, Wizardry and Ultima ruled the world. Gather your party of six adventurers and embark on a journey through the colourful kingdom of Twin Falls where sunny fields, lush forests, misty swamps and dark dungeons await to be explored!

Welcome, traveller, to the kingdom of Twin Falls where strange menace is threatening the land that once lived in tranquil. You are hired by the King Menekses II to investigate strange occurrences in seaside town of Pramea where children have been disappearing and travellers are under constant attacks from bandits and beasts that shouldn't even roam there. Your job is to gather a party and find out who or what is behind this new threat and uncover the mystery of the Great Wanderer who once saved the humanity from a great peril.

So ready your weapons and wits to take on a memorable journey across vast forests, fields, swamps and dungeons to bring peace back to Twin Falls.

Already in the game:


  • First-person exploration in beautiful and colourful world created with 2.5D pixel graphics combining pre-made and custom assets.
  • Part of the main questline where some quests give you a possibility to choose from a couple of different solutions.
  • Mythology inspired by ancient Gnostic writings.
  • Six character party system with skills and stats that affect beyond battles and conversations.
  • Nine character classes: Guide, Warrior, Hunter, Mage, Shadow, Priest, Witch, Knight and Witch Hunter (Conjurer coming soon!).
  • Secondary classes for Mage (Warlock/Wizard), Priest (Healer/Saint) and Conjurer (Summoner/Necromancer).
  • Grid-based movement that takes you back in the golden era of pc-gaming.
  • Turn-based battle system with combat rows for party.
  • Several overworld areas full of exploration.
  • Atmospheric and dangerous dungeons where different enemies delve and puzzles await.
  • Fight against animated enemies, such as bandits, bats, skeleton warriors, zombies, leechers, dark mages and other creatures of evil.
  • Boss battles that might have other solutions than violence.
  • Hand-crafted game world with no procedural generation.
  • Dig treasures or search for other secrets!
  • Multiple side-quests that may even lead to optional dungeons or other hidden secrets.
  • Branching conversations where your 'charisma' and 'speech' skill are put to test.
  • No tutorials, no hand-holding, no cinematic cutscenes - just pure joy of experiencing and discovering!
  • Visual Inventory with item and equipment icons.
  • Lots of equipment and items to help you on your journey - don't forget to buy at least torches as the dungeons are dark places to wander around.
  • Quickbar for tools, such as torches, lanterns, camping gear and hour glass.
  • Use mouse and/or keyboard to interact with the game world.
  • Control battles with mouse and/or keyboard.
  • Interact with NPCs to access side-quests.
  • Day/Night cycle.

  • Optional Instant Movement (coming soon).

    Inspired by the classics, such as Dungeon Master, Eye of the Beholder, Lands of Lore, Ultima and The Legend of Zelda

    Graphics and mechanics may and will change for the final release.

Screenshot 1270

Screenshot 1278

Magic Shop

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Welcome traveler,

to the re-textured kingdom of Twin Falls! Here it finally is, the update that brings 'Quest Journal', optional dungeon mapping, new optional dungeon, ghosts, better crafting, new items, changes and fixes.

Yes, this update really brings optional dungeon mapping also in the form of 'Magic Map', a tool that can be bind to a hotkey and brought up in dungeons.

Though 'Codex' is now added, though there's not much lore around yet, but that will change in the coming updates. But there are key bindings and information about character classes, stats and skills.

Here's more detailed list of changes:

Added:

  • Quest Journal
  • Codex
  • Magic Map for dungeon mapping, shows mapping percentage
  • New optional dungeon hidden somewhere in Twin Falls areas
  • New enemy: Ghost
  • Improved crafting system
  • New textures to Twin Falls areas, Witch Grove and Lake Road
  • New battle backgrounds to Twin Falls areas, Witch Grove, Lighthouse and Lake Road
  • New tree sprites to Twin Falls areas and Lake Road
  • New Temple Guard sprites
  • Blacksmith offers new weapons to craft
  • Nine Sister Shop's second sister has arrived and she can sell or craft you some new jewelry, if you've got the materials
  • Royal Cartographer added to Castle's East Wing
  • Spirit Lantern to protect from ghosts
  • Lots of new material for crafting
  • Enemy drops: Some enemies occasionally drop crafting materials
  • New equipment to be found (weapons, armor)
  • Loot added to one secret areas: Twin Falls Forest North, Lake Road, Pramea Shore, Lighthouse, Wizard's Tower
  • Loot added: Marsh of the Condemned, Bandit Cave, Smuggler's Cave, Underground Passage
  • Names to most NPCs
  • New player icon for outdoor minimap that shows direction
  • New icon for crafting materials


Changes:

  • Some minor changes to Bandit Cave and Lighthouse's basement, doesn't really change the map layout or affect the gameplay - these are for the 'Magic Map' to work correctly
  • 'Missing Scout' quest's simplest solution has an ending, others will follow later
  • 'Unknown Silk' quest has ending
  • 'Broken Sword' quest has ending
  • Re-designed 'Grudge for Resurrection' quest
  • Better day/night cycle
  • Some changes to enemies at night in some Twin Falls areas
  • 'Eye of an Oracle' drains 'energy points' slightly slower
  • Cloaks and Gloves moved into 'Equipment' menu in Magic Shops
  • Rings added to Castle Town Magic Shop
  • Curiosity Shop has Spirit Lantern (can also be found somewhere else, if you haven't found the membership card)


Fixes:

  • Fixed an error that had been copied to all damage formulas, this means that combat may need some more balancing in the future, but now the formula works exactly like intended
  • In dialog choices the first option is highlighted in shops and conversations
  • Fixed some light bleeding in Bandit Cave
  • Shadows work again properly
  • Zombie in the Great Forest North walks now properly and starts the right battle
  • Smuggler's Cave jar loot fixed
  • 'Instant Movement' options menu fixed

Patch Notes at Steam

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' Update Coming on April 26th!

Chronicles of Vaeltaja's 'Ghosts 'n Qualities' Update Coming on April 26th!

News

Quest Journal, New Dungeon, Enhanced Textures, New Enemy, Better Crafting and More...

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WitchgroveGames Creator
WitchgroveGames - - 2 comments

In celebration of the new update Chronicles of Vaeltaja is 20% off in Steam!

Reply Good karma+1 vote
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