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Rescue from the Dead Kickstarter Launch Trailer

Rescue from the Dead Kickstarter Launch Trailer

Rescue from the Dead

Check out our recently launched Kickstarter trailer which gives overview of gameplay.

Flaregun Working in Game

Flaregun Working in Game

Rescue from the Dead

Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.

Progress Update!

Progress Update!

Rescue from the Dead

Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.

Combat and Vehicle Updates!

Combat and Vehicle Updates!

Rescue from the Dead

Did a test run fighting a lot of zombies and using vehicles as a means of escape.

First Vehicle Working in Game!

First Vehicle Working in Game!

Rescue from the Dead

Got our first car going in Cryengine 3, just a beat up piece of junk, but its actually a lot of fun to drive thanks to CryTek's fantastic physics system...

New "Poster" and Logo

New "Poster" and Logo

Rescue from the Dead

The logo was made first, we wanted something that represented the creepy wilderness feel of the game. We decided to make a movie poster style logo as...

Cull Update 12/2016: New AI, Combat, Buildings

Cull Update 12/2016: New AI, Combat, Buildings

Rescue from the Dead

Creating unique AI to make combat more challenging and interesting!

Animation/Lighting Updates+Cryengine Indie Fund Submission!

Animation/Lighting Updates+Cryengine Indie Fund Submission!

Rescue from the Dead 2 comments

New Animations and lighting really make a difference to the overall feel of the game! We are also in the ongoing CryEngine Indie Fund Contest!

Cull Development Update September-2016

Cull Development Update September-2016

Rescue from the Dead 2 comments

New Characters added and environment improvements!

Melee Weapons Update!

Melee Weapons Update!

Rescue from the Dead

We see our main character Jason with a metal axe he found in a barn

Importance of Detailed Textures To Reduce Polycount

Importance of Detailed Textures To Reduce Polycount

Rescue from the Dead 1 comment

I think one of the biggest mistakes that myself and many other new 3D modelers make is going for too much detaile in 3D, and not spending the time to...

First Character Working In Game

First Character Working In Game

Rescue from the Dead

After months of modeling in Blender, tutorials on Rigging in 3DS Max, and reading up on importing to CryEngine, finally have the main character "Jason...

Using Abandoned Homes for Source Material

Using Abandoned Homes for Source Material

Rescue from the Dead

The town of Cull, Maine has been falling apart for years before our protagonist, Jason, returns home. Naturally the best source material for modeling...

Recruitment Thread on CryDev

Recruitment Thread on CryDev

Rescue from the Dead

Figure I would link my recruitment thread I posted on CryDev a few weeks ago.

Metropolitan State Hospital

Metropolitan State Hospital

Rescue from the Dead

I visited the now closed Metropolitan State Hospital in Waltham, MA. This is the only building left that hasn't been demolished or renovated into apartments...