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In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

Post news Report RSS Using Abandoned Homes for Source Material

The town of Cull, Maine has been falling apart for years before our protagonist, Jason, returns home. Naturally the best source material for modeling the town comes from real life abandoned buildings. Below are two images I used as source material for one of the many forgotten homes in the town. I edited the two images slightly before uploading them online as to not to give away the exact location. The blender model is still wip, but I can already see it fitting perfectly in the game.

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sideupload

front2

blenderwip

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