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In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

Post news Report RSS New "Poster" and Logo

The logo was made first, we wanted something that represented the creepy wilderness feel of the game. We decided to make a movie poster style logo as well to show our audience that this is meant to be like your own immersive horror film.

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I think our horror movie style poster came out particularly well! We want to let players know our game is supposed to be like an immersive horror film. Players are dropped into an horrifying open world map, and will create your own story through how they choose to survive (or get killed)

The theme of being isolated in a small town, surrounded by Maine's wilderness, is something we also wan't to demonstrate. We decided to use leaves as the source of a lot of our imagery to give the game an "organic" look.

Return to Cull Wip

Our new logo is a bit less dark, and more just about the wilderness survival aspect of the game. I like the subtlety, but I personally prefer the in-your-face creepiness of the horror style poster.

Cull Widented

I want our next logo/poster to include a bit more over-the-top and have a bit of humor. Our game is strongly influenced by the Evil Dead series, which did a fantastic job of mixing slap style comedy with gruesome horror to create an awesome anti-hero, played by our cult film hero, Bruce Campbell. We're hoping our main character, Jason, can live up to the legacy and make the not only terrifying but fun to play.

-Andrew L ( Cull Dev Team Design Lead)



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