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In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

Post news Report RSS Animation/Lighting Updates+Cryengine Indie Fund Submission!

New Animations and lighting really make a difference to the overall feel of the game! We are also in the ongoing CryEngine Indie Fund Contest!

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Incredible what good lighting can do to improve the overall look and feel of a game! CryEngine is especially known for making good art look even better with its rendering system, so its about time I started working more indepth with the lighting settings.

One of the interesting gameplay aspects will be trying to survive in a Northern Maine town in October, which means only 10 hours of daylight. Players will need to make the most of the daytime hours to find supplies and homes that still have lighting in the town order to survive 14 hours of darkness and demon possessed corpses hunting them.

We are also currently in the CryEngine Indie Dev Fund! In hindsight we are a bit underprepared for this first contest, fortunately there are supposed to be Indie Fund Selections every 3 months, so we are already considering how to improve our presentation for future submissions. Nevertheless we are giving this one a full effort, any likes or comments on our contest page are very much appreciated (Link to Contest Page)

Thank you!

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arizxna_kvsh
arizxna_kvsh - - 42 comments

The forest looked especially real with only the brownish sky backdropping on the pitch black sillhouettes of dead trees and bushes.

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pizton
pizton - - 15 comments

Hi! It looks atmospheric. Maybe add a short - light flashes when Player shooting?
And Red chemical Flare as player flashlight? (Or Lighter)))
Red Flare will look creepy between trees (blair witch atmosphere hehe) )))
Good luck with the development!

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