Tag "development"  (0 - 30 of 307)
Board decision: Time machine splits into 2 projects

Board decision: Time machine splits into 2 projects

News

The project has been split into two efforts: E1 custom engine, E2 compatibility layer

Unforeseen Devlog #2!

Unforeseen Devlog #2!

News

New particle systems (fires, smoke, explosions, etc.)!

Making of S-COPTER

Making of S-COPTER

News

A quick look at 5 years of the S-COPTER game development. Early concepts, missed ideas and personal experiences.

Pine - November Recap: Road to Alpha

Pine - November Recap: Road to Alpha

News

Another month, another update! We’re progressing well and have a very clear idea of the near future planning for Pine. Now almost starting on alpha...

Status of the Game and some DevLogs !

Status of the Game and some DevLogs !

News

It's been a long time, here's an overall update about the game's progress, our devlogs playlist, and an update about our social medias !

Custom art pipeline for Agatha Knife

Custom art pipeline for Agatha Knife

Feature

We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.

Bit of Interaction, Exam Killing and Minor Details

Bit of Interaction, Exam Killing and Minor Details

News

As I said last time, not too much was done because of those pesky school exams. They're all dead now, so that's good. Of course, I had some breaks from...

Launch Date Announced for Paperville Panic - December 14, 2017

Launch Date Announced for Paperville Panic - December 14, 2017

News

PAPERVILLE PANIC early access release date announced as December 14th, 2017.

So many downloads

So many downloads

News

The latest additions to Spectrum Break. The gaming booth at the Montreal Indie Games Festival went well. I had a lineup of people playing the game which...

Dream Knights Development Blog  2

Dream Knights Development Blog 2

News

Updates on Dream Knights - developing animations, narrative, art, bug-fixing

Grand Guilds - November 2017 Update

Grand Guilds - November 2017 Update

News

Better graphics, improved character portraits, new environments, and much more for this awesome SRPG!

Dev 10.2 Updates- What is coming

Dev 10.2 Updates- What is coming

News

We recently released 10.1 out to the public earlier this month on 8 November, 2017. We have also pushed a number of fixes, including harvesters over the...

RideOp´s Release Trailer and Early Access

RideOp´s Release Trailer and Early Access

News

We are getting closer to the Early Access release date for the new thrill ride simulator "RideOp" on Dec 12, so it is time to unveil our Release Trailer.

TileSetGenerator

TileSetGenerator

Game

Generator sets of tiles and transitions between them for map editors and games. For developers 2D tile games (RPG, RTS, Platformer,...).

2017 Indie Games Year in Review

2017 Indie Games Year in Review

Feature

With the end of the year drawing to a close, lets recap some of the amazing games released in 2017!

WolffWare

WolffWare

Company

WolffWare is a Game Developer and Publisher of indie games. Currently a one man team working on bringing multiple game projects to all imaginable online...

Star Souls: what’s new?

Star Souls: what’s new?

News

Star Souls was presented at DevGAMM Minsk 2017!!! We made a new funny trailer. Some improvements of artificial intelligence.

PC Development Update #8

PC Development Update #8

News

News about this month's improvements on Fractal Space for PC!

2017 Indie of the Year Awards

2017 Indie of the Year Awards

Group

Back for an 8th time, welcome to the 2017 Indie of the Year Awards. The biggest celebration of indie games for developers and players, with the years...

In Dev #2 : Audio System and Unity 2017 upgrade

In Dev #2 : Audio System and Unity 2017 upgrade

News

In this article we will talk about our new audio system for the game as well as about the huge upgrade we have given to the game which will now be running...

Dev Update: The Next Step

Dev Update: The Next Step

News

We managed to work on a lot of different aspects of Hearts of Violet including Level Design, Dialogue, Storyline & Characters, Music, UI and among others...

Player Interaction, New Art and Exam Stress...

Player Interaction, New Art and Exam Stress...

News

Development's slower now we're back in school, and we've got exams this coming week, which means we can only work an hour if even a day. But we're still...

Grand Guilds - Development Update #3

Grand Guilds - Development Update #3

News

Here's a short video for you showing all the cool new stuff we've worked on for the past few weeks.

My experience on the past 3 years in game development.

My experience on the past 3 years in game development.

News

Below is my experience on the past 3 years in game development.

Foundations, Optimization and School...

Foundations, Optimization and School...

News

This week we arrived back in school after our half term. Unfortunately, this does mean progress is slower as we only have an hour or so a day to actually...

Capsella The Lights of Lucern - Level and UI Improvements!

Capsella The Lights of Lucern - Level and UI Improvements!

News

Hello Everyone! In this update we'll be sharing new screenshots with overall improvements on the level and UI display!

Neversky DevBlog

Neversky DevBlog

News

So this is our brilliant development blog, detailing all our struggles and mistakes along this seemingly endless journey we call Neversky. Hopefully it'll...

Pine - October Recap: Exploration, diplomacy, combat

Pine - October Recap: Exploration, diplomacy, combat

News

More good progress this month! We showed a very early version of the demo at CHI Play Amsterdam, but we noticed it could really use some work in a few...

About Xeno Gaming

About Xeno Gaming

News

Our Team helps Indie Game Developers from development to publishing of their Indie Game Titles.

Tech Demo [OSX]

Tech Demo [OSX]

Download

Demo is already available on itch.io, but we wanted to upload it here as a mirror. This is the OSX version of the tech demo.

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