Final concept art "Modifiable Automatic" and its components
A quick glance at the later development stages of the visual design of "Donny".
In this article we are going to tell you about our next steps in the final stage of development.
Welcome to our 1st devlog article about our upcoming casual arcade based mobile game Solbot:Energy Rush. Through series of articles we would like to share...
This week, you can catch a sneak peek at two upcoming features: notifications, which Martin has been working on, and the reworked, more detailed traffic...
In this article I talk about our first game, the process so far, and what we expect from this journey.
Get to know "Chub" yet further by having a look at his homestead.
A quick glance at the thought process behind the visual design of one of our characters.
This is our very first development update since the first playable version of Chapter 3. We have fixed a few bugs and made some additions.
It's the first playable version we have as a demo.
While Michi and Martin (!) continued working on the technical side of things, Julian has mainly been writing down ideas and planning tasks for the coming...
A look at the first month of development for The Shadow of the Ramlord.
A lot happens in two months! Not only did the year change, we made a lot of good progress in Pine. As usual, in 2018 we’ll keep you up to date with...
Some interesting demo insights and a peculiar challenge for anyone who is ready to receive a very warm reward!
The Strategy RPG with card mechanics is back with another update! Lots of cool new mechanics, characters, graphical improvements, and more!
Find out more about Ambar technics and the new price for pre-orders and much more!
The game DEMO is finally ready and Indiexpo gets the exclusive release on its channel. Revealed the starting date of Kickstarter campaign: 5th of February...
Welcome to 2018! First off, we would like to thank all of you - the players! Your feedback, testing, suggestions and ideas have been incredibly valuable...
This week we have been working on the skill system! check it out!!
Check this Game Dev Blog to stay updated about the latest news about "Landflix Odyssey" DEMO release, game development and some interesting sneak peeks!
Development report from Russian dream team's Sandbox MMORPG.
Brief update on what we have been working this week.
Check out a few of her animations! Almost fully complete!
A real-time collaborative development system with advanced free (even commercially) tools.
This is a glance at the process to animate models for "DOOM GTS" with "Misfit Model 3D".
Help us decide which hero will be implemented next!
The approach I will take for the development of this game will be different.
A writeup I did back when this game first launched so I could share with other upcoming devs what it's like to put a game up on the app store and watch...
After a project break, we continue Project Cybertronic from now on. On this Article we explain what our priorities are.
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