Welcome to the QuakeDB , the place where you can find all of your Quake 1 needs. Be it News, Tutorials, Movies and more! Weather your a big Quake fan or just appreciate the game for what it is or you just want to feel free and join this group!

Image RSS Feed Latest Screens
No Bugs Allowed RELEASED! No Bugs Allowed RELEASED! No Bugs Allowed RELEASED!
Articles RSS Feed Latest Articles
Mapping and info about the first release.
No Bugs Allowed

Mapping and info about the first release.

Mar 18, 2012 No Bugs Allowed News 8 comments

Everything is progressing to the point where I can release a playable version soon.

Status update number something
Nazi Zombies: Portable

Status update number something

Feb 21, 2012 Nazi Zombies: Portable News 30 comments

Long time no update. Well lets fix that by doing one then ;)

Quick update!
No Bugs Allowed

Quick update!

Feb 4, 2012 No Bugs Allowed News 3 comments

I just wanted everyone to know that I got the game working on PSP and plasma gun is looking great.

NBA - Now in MODDB!
No Bugs Allowed

NBA - Now in MODDB!

Feb 1, 2012 No Bugs Allowed News 9 comments

Note, this development for this project has started some weeks ago, I just created the MODDB page for it now. Contains a video.

Another update summary
Wolfenstein Arcade

Another update summary

Jan 3, 2012 Wolfenstein Arcade News 12 comments

Status so far whats now in the game and whats new.

Media RSS Feed Latest Video
Comments  (0 - 10 of 61)
CreativeStorm
CreativeStorm Apr 22 2012, 8:59am says:

You guys could like my "Quake Tribute" project for Android. Its on ice right now to have some time for freelance work. If you want me to continue it your interest could make me do it ;) If i manage to finish a few levels, i'll publish it for free for all quake fans.

Indiedb.com

Anyways - Great to see one of the best games of all times is still loves by more people than me!

+2 votes     reply to comment
_Exile_
_Exile_ Apr 24 2012, 10:45am replied:

Does it use a quake engine for android?
im guessing not :D
Quake on android sounds Fun!! goodluck!(free sounds tasty)

+3 votes     reply to comment
CreativeStorm
CreativeStorm Apr 24 2012, 2:54pm replied:

You're right - i'm using the unit³ engine - it's not a mod or a remake - it's my personal tribute - build from ground. I Just thought as i love quake most of you could like the tribute in the end ;)

+2 votes     reply to comment
_Exile_
_Exile_ Apr 15 2012, 8:20am says:

Im interested with the egoist,i wonder where can i find it? :D

+2 votes     reply to comment
Sporkeh
Sporkeh Mar 1 2012, 12:29pm says:

Quick question: is it possible to have animated (as in, animated in 3dsmax or equivalent) first-person camera paths in Quake? If not, is it then possible to set up a moving first-person camera (along a predetermined path in the Quake maps) directly in the editor?

+2 votes     reply to comment
ceriux
ceriux Mar 9 2012, 1:21pm replied:

it is possible to have predetermined camera paths in quake which you can do through the map editor, but it would also require QC.

+3 votes     reply to comment
thommoboy
thommoboy Jan 18 2012, 9:24pm says:

what should i know about modeling for quake
eg:

max polys
size
and other things

+2 votes     reply to comment
ceriux
ceriux Feb 9 2012, 12:19am replied:

thommo since your making stuff for the psp keep your tri counts below 1000. honestly 800 and below would be best. it's a challenge. but a fun one.

+2 votes     reply to comment
thommoboy
thommoboy Dec 1 2011, 9:05pm replied:

i have tried to look for it but there is nothing :O

+2 votes     reply to comment
WeeGee9000
WeeGee9000 Dec 29 2011, 6:11am replied:

you can use 2 things
1-- a trigger called "trigger_changelevel", this one will change the map (of course) and you can choose to show the level stats after you touch it, and then it will change the level (show time, Score,etc).
2-- you can use "trigger_command", this one, when touched inputs a comand in console, so the command to be inputed would be "map (mapname)" *kurok only*
I dont know if this works on kurok, works on source engine. If you wish to make you return to the main menu after you clear your map, then the input command should be "disconnect"
yea, i know, kurok forums are dead :(

+2 votes     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Established
Jan 11, 2010
Privacy
Public
Subscription
Open to all members
Contact
Send Message
Email
Members Only
Membership
Join this group
Group Watch
Track this group
Share
Statistics
Members
89
Rank
138 of 7,700
Watchers
32 members
Addons
4
Files
15
News
37
Features
4
Tutorials
8