Mapping and info about the first release.
Mar 18, 2012 No Bugs Allowed News 8 commentsEverything is progressing to the point where I can release a playable version soon.

Everything is progressing to the point where I can release a playable version soon.
Long time no update. Well lets fix that by doing one then ;)
I just wanted everyone to know that I got the game working on PSP and plasma gun is looking great.
Note, this development for this project has started some weeks ago, I just created the MODDB page for it now. Contains a video.
Status so far whats now in the game and whats new.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
You guys could like my "Quake Tribute" project for Android. Its on ice right now to have some time for freelance work. If you want me to continue it your interest could make me do it ;) If i manage to finish a few levels, i'll publish it for free for all quake fans.
Indiedb.com
Anyways - Great to see one of the best games of all times is still loves by more people than me!
Does it use a quake engine for android?
im guessing not :D
Quake on android sounds Fun!! goodluck!(free sounds tasty)
You're right - i'm using the unit³ engine - it's not a mod or a remake - it's my personal tribute - build from ground. I Just thought as i love quake most of you could like the tribute in the end ;)
Im interested with the egoist,i wonder where can i find it? :D
Quick question: is it possible to have animated (as in, animated in 3dsmax or equivalent) first-person camera paths in Quake? If not, is it then possible to set up a moving first-person camera (along a predetermined path in the Quake maps) directly in the editor?
it is possible to have predetermined camera paths in quake which you can do through the map editor, but it would also require QC.
what should i know about modeling for quake
eg:
max polys
size
and other things
thommo since your making stuff for the psp keep your tri counts below 1000. honestly 800 and below would be best. it's a challenge. but a fun one.
i have tried to look for it but there is nothing :O
you can use 2 things
1-- a trigger called "trigger_changelevel", this one will change the map (of course) and you can choose to show the level stats after you touch it, and then it will change the level (show time, Score,etc).
2-- you can use "trigger_command", this one, when touched inputs a comand in console, so the command to be inputed would be "map (mapname)" *kurok only*
I dont know if this works on kurok, works on source engine. If you wish to make you return to the main menu after you clear your map, then the input command should be "disconnect"
yea, i know, kurok forums are dead :(