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The Quake Database for anything quake 1 related! (YES IT LIVES!)

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Quake c - server and client controls

Quake c - server and client controls

Server Side Coding Tutorial 3 comments

Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...

Quake c - of vectors and angles

Quake c - of vectors and angles

DarkPlaces engine Server Side Coding 3 comments

Or how to tell where the gun aim is pointing and how to get there...

Quake c - pointers, struct and the entity

Quake c - pointers, struct and the entity

Server Side Coding Tutorial 5 comments

Comparison of C pointers, structs and Quake-C's entity type.

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Quake c - using map entity spawn functions to load Quake III maps in Darkplaces

Server Side Coding Tutorial

Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...

Quake c - .think() and .nextthink

Quake c - .think() and .nextthink

Server Side Coding Tutorial

The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.

Quake c - parm* variable storage

Quake c - parm* variable storage

DarkPlaces engine Server Side Coding 3 comments

Using parm[1-16] efficiently to store player data during level transitions.

Quake c - Traceline

Quake c - Traceline

Server Side Coding Tutorial 3 comments

Using traceline to find entities, do beam damage, and other cool stuff.

Quake-c - Touch

Quake-c - Touch

Server Side Coding Tutorial 2 comments

Using the .touch() function call to get down with quake entities.

Quake c - Velocity

Quake c - Velocity

Server Side Coding Tutorial 3 comments

Move and rotate quake entities with velocity. --

What is in a map?

What is in a map?

News

Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!

Quake c - be impulsive

Quake c - be impulsive

Server Side Coding Tutorial 4 comments

Details of the quake-c interface with a human

How to use nzp specific entitys in your maps

How to use nzp specific entitys in your maps

Nazi Zombies: Portable Mapping/Technical 13 comments

We released fgd. This is part 1. Of nzp developer kit. More possibly to come.

Importing models in to Quake

Importing models in to Quake

Solitude Weapons Modelling 19 comments

One method of getting you model converted in to Quakes .mdl format.

Team Based Gameplay

Team Based Gameplay

Server Side Coding Tutorial

This tutorial is fairly large. it includes a lot of different information and shows a way to add in basic team based gameplay with observer mod and team...

List - O - Quake Links

List - O - Quake Links

Feature 1 comment

A list of quake links to help anyone still interested in the game.

Protonwar now free!

Protonwar now free!

Protonwar 1 comment

It's my pleasure to announce Protonwar will now be free to play! We have chosen to do this as a gesture of goodwill to the VR community. I would like...

J.A.C.K. major update: 1.1.2800

J.A.C.K. major update: 1.1.2800

Perilous Warp 8 comments

New versions of J.A.C.K. editor have been in beta status for ages, and now the time has come to publish a major update for all our users!

Old-school FPS Dread Templar Coming in Steam Early Access this Fall

Old-school FPS Dread Templar Coming in Steam Early Access this Fall

Dread Templar 4 comments

Dread Templar is a fast-paced retro FPS heavily inspired by 90s classic shooters like Doom, Quake and Hexen.

A Dark Place OST

A Dark Place OST

News

The A Dark Place official OST is now released via BandCamp.

Whats been going on with Protonwar?

Whats been going on with Protonwar?

Protonwar 2 comments

A rundown of all the important things that have happened over the last few months with the multiplayer VR FPS Protonwar!

A Dark Place... Update 2

A Dark Place... Update 2

News 5 comments

News and update about the new things that we are doing in the game,some exterior work,and some great and cool features.

A Dark Place... Update 1

A Dark Place... Update 1

News 3 comments

Big update with great news about the game and the new things that happen in this update time.

Introducing: A Dark Place

Introducing: A Dark Place

News 5 comments

This is the oficial introduction to A Dark Place, a survival horror adventure game from CatGazing Studios, powered by the DarkPlaces Engine in all his...

Long time no Update!

Long time no Update!

Protonwar 1 comment

Summary of what has been going on over in Protonwar!

Steam launch date confirmed!

Steam launch date confirmed!

Protonwar 2 comments

Discussion around the early access launch and steam release!

Trials and Tribulations

Trials and Tribulations

Conquest (RTS) 2 comments

Well penned article by James Long details much about the quest for better Quake C!

What's Going On!?

What's Going On!?

Decay: Tempus 8 comments

Yikes, two years now since we last made an announcement. Here's an update to bring you guys up to where things are now.

Diver update notes

Diver update notes

Diver

Diver update notes. A list outlining the changes/fixes made in the updates and the release dates.

Hazard version 1.1 released!

Hazard version 1.1 released!

Hazard 6 comments

Hazard version 1.1 has been released in exe and zip format. Please download and tell me what you think.

Chaos mod: Archon gameplay 01

Chaos mod: Archon gameplay 01

Design/Concepts Tutorial 1 comment

Steps to become an Archon. (standard summary field filler clause.)