The Quake Database for anything quake 1 related! (YES IT LIVES!)
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
quake c - server and client controls
Or how to tell where the gun aim is pointing and how to get there...
quake c - of vectors and angles
Comparison of C pointers, structs and Quake-C's entity type.
quake c - pointers, struct and the entity
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
quake c - using map entity spawn functions to load quake iii maps in darkplaces
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
quake c - .think() and .nextthink
Using parm[1-16] efficiently to store player data during level transitions.
quake c - parm* variable storage
Using traceline to find entities, do beam damage, and other cool stuff.
quake c - traceline
Using the .touch() function call to get down with quake entities.
quake-c - touch
Move and rotate quake entities with velocity. --
quake c - velocity
Details of the quake-c interface with a human
quake c - be impulsive
We released fgd. This is part 1. Of nzp developer kit. More possibly to come.
how to use nzp specific entitys in your maps
One method of getting you model converted in to Quakes .mdl format.
importing models in to quake
This tutorial is fairly large. it includes a lot of different information and shows a way to add in basic team based gameplay with observer mod and team...
team based gameplay
Steps to become an Archon. (standard summary field filler clause.)
chaos mod: archon gameplay 01
A tutorial on how to add reloading to Quakes shotgun in qc code, and other tips to help you get started codeing for Quake.
adding reloading to quake
A tutorial by one of Solitudes mappers on how to get coloured lighting into Solitude maps!
how to add coloured lighting to solitude maps
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