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Granola Bars, Bleeding

Granola Bars, Bleeding

Lilith

*Psst* Over here. No, here, in the Fizzberry shrub. Ah, there you are. Chay ho.

2018.04.23 Zazmo Arcade Weekly Update 4/23

2018.04.23 Zazmo Arcade Weekly Update 4/23

News

Not a whole lot to report. We had a busy week with game submission BUT we do want to add we are prepping for our Xbox One console release as well we our...

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium DEVLOG 24 'Behind the Scene'

Astrox Imperium

Take a look behind the scenes at the development of Astrox Imperium in Unity 5.

Early Tech Tree

Early Tech Tree

Claim These Lands

Going through the early tech tree with some of the units that will be present. Also revealing the centuries that are currently planned.

Our Foliage System in Unity

Our Foliage System in Unity

Ardenfall

As everyone knows, Unity’s terrain / foliage system isn’t exactly modern. Hence, I’ve been doing everything I can to avoid the horrors of these...

Pre-Alpha Devlog 14 - Tutorial Island

Pre-Alpha Devlog 14 - Tutorial Island

City Of Freeroam

This weeks devlog contains some new additions to Freeroam and also many bug fixes.

Neon Tail - Devlog 03

Neon Tail - Devlog 03

Neon Tail

*Writing the game's designs, designing workflows, testings, modeling props, adding small animations, writing editor tools, and tweaking small changes...

Dev blog #4. Damage control

Dev blog #4. Damage control

Naval Hurricane 2 comments

Quick overview of damage control system in Naval Hurricane game.

Anuchard: devlog ~11 - Orchard the Making

Anuchard: devlog ~11 - Orchard the Making

Anuchard

Anuchard's devlog 11 covers about the making the hometown village, called "the Orchard".

Tutorial Gameplay

Tutorial Gameplay

Lunar Soil

When you have created your alias, and finished the personality test you will be able to go through a tutorial (you can of course skip it as well), learning...

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]

DASH - Low-res 2d Platformer Creation Tool [Update #020: Player Ghost & More Crates]

DASH (Danger Action Speed Hero)

Jake takes a look at the player ghosts and some more crates! DASH is a new low-res and 2D platformer creation kit being developed by Copenhagen-based...

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Lantern of Worlds - Enchanted Island Update!

Lantern of Worlds - Enchanted Island Update!

Lantern of Worlds

The game "Lantern of Worlds" has been updated with a new enchanted island!

Release! Steam + Itch.io

Release! Steam + Itch.io

Ceress and Orea

Ceress and Orea released on steam and itchio a couple of hours ago!

Dungeonis complete and available for play!

Dungeonis complete and available for play!

Dungeonis 1 comment

For today's news I am happy to announce I finished my game a few days back. The bad news is there is a lot of polish to be done graphic wise, but the...

MarZ Rising - April Update

MarZ Rising - April Update

MARZ RISING

We’ve cooked another new and shiny update with some tasty ingredients, new stuff and – a surprise! Since the last update we’ve been quite busy reworking...

Transitions and polish

Transitions and polish

The Pedestrian

We discuss our progress for the month of April and some screenshots and whatnot.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

When Bricks Come to Life: Targets

When Bricks Come to Life: Targets

Doughlings: Arcade

This week we want to to give you an insight look into the targets and the design approaches behind it. Let’s begin.

The CATS level finale: feelings+gamedev

The CATS level finale: feelings+gamedev

El Tango de la Muerte

EL TANGO DE LA MUERTE: Could Luciano conquer Martita's heart trough dance or those devil cats will separate both forever??? That's that, and something...

Co-op Kitchen Action with The Diner Bros

Co-op Kitchen Action with The Diner Bros

Diner Bros

I’ve been hard at work for a year and I’m so excited to finally share my project with the world. Now introducing The Diner Bros; a hectic restaurant...

The Misfits PigDog Games Vlog Update - 38

The Misfits PigDog Games Vlog Update - 38

The Misfits

Greetings Community! Our latest V-log Update 38 is on our YouTube channel. We have a few announcements on what's next for The Misfits, character updates...

Project_BuildTutto Development Update 23

Project_BuildTutto Development Update 23

Project_BuildTutto

In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...

Neon Tail - Devlog 02

Neon Tail - Devlog 02

Neon Tail 2 comments

The develop log of Neon Tail on March 18th, 2018. *Set up and testing new environment and props workflow. *Refined mockup, reorganize, updated or modeled...

Steel Gear - Stalingrad on Kickstarter

Steel Gear - Stalingrad on Kickstarter

Steel Gear - Stalingrad

Steel Gear - Stalingrad funding campaign has been launched on Kickstarter web!

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

Etherborn

This week, our Creative Director Samuel takes over the blog and talks about light, bridges, and Giorgio de Chirico.

Defenses - Sneak Peak

Defenses - Sneak Peak

Whitevale Defender

The towers available for you to build to defend against the evil army of war machines.

The Capture Worlds on early access!

The Capture Worlds on early access!

Worlds

The Capture Worlds its on steam starting April 20 on early access!

Two Years and Counting as Indie. Four Little Noble Truths as Human

Two Years and Counting as Indie. Four Little Noble Truths as Human

Rest in Jelly

For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned...

The First 48 Hours of Crowdfunding Campaign

The First 48 Hours of Crowdfunding Campaign

Jengo 1 comment

Our FIG Campaign has gone live, but we thought we should elaborate on our first stretch goal, which is very *very* - VERY - important to us.

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