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Beacon of Neyda Kickstarter Announcement

Beacon of Neyda Kickstarter Announcement

Beacon of Neyda

Kickstarter makes it possible for small, niche video games like ours to thrive. The project was born with an idea in 2022 and after creating the first...

Drag[en]gine 1.22 Released

Drag[en]gine 1.22 Released

Drag[en]gine

New game engine release combined with upgraded Visual Studio Code DragonScript extension.

V. 2.3.0 - 🤫Stealth, 🛠️Tweaks and 🤓Geeks

V. 2.3.0 - 🤫Stealth, 🛠️Tweaks and 🤓Geeks

Just Keep Running

We’re starting to add Stealth mechanics, QoL changes, and tweaks to levels to make it easier for the baby birds dipping their feet into the game! 😀

Pale Coins - Itemization basics and problems

Pale Coins - Itemization basics and problems

Pale Coins

This article is about the itemization of Pale Coins and the future plans to improve the item variety.

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

🥳WE’RE ₛₜᵢₗₗ ALIVE! - V. 2.3.0, JKR for Charity, and Project T-1000

Just Keep Running

👋Hi! You might be wondering where we’ve been. Let us explain! :D

DevLog #3 – Qori – Evolution of art

DevLog #3 – Qori – Evolution of art

News

In this vlog look at the art of "Qori", designs, sketches, thumbnails, 3D models and more.

Pale Coins - April Update

Pale Coins - April Update

Pale Coins

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

Transporter v 0.3 Update

Transporter v 0.3 Update

Transporter

Transporter April update. Adding large maps, new saving system, vehicle conditions, new content, and a ton of fixes.

Dev Log 4 - Character Model

Dev Log 4 - Character Model

News

Showing the current model design for the playable character.

63 Little Pieces - The Immersion, Music & SFX Update

63 Little Pieces - The Immersion, Music & SFX Update

63 Little Pieces

New Update! More immersion through ambience and skipping menus.

Blood Bar Tycoon

Blood Bar Tycoon

News

Discover our game Blood Bar Tycoon, a vampire management game!

DevLog #2 – Qori – Moodboards and history behind

DevLog #2 – Qori – Moodboards and history behind

News

In this vlog we will give a look at the moodboards for the design of the characters and environment where the game will be developed.

DevLog #1 – Qori – Where Idea Shone

DevLog #1 – Qori – Where Idea Shone

News

Embark with us on this first vlog and learn more about the idea that inspired Qori

Pale Coins - Demo 1.3.0 Release

Pale Coins - Demo 1.3.0 Release

Pale Coins

Pale Coins has been polished and improved over the last few months by adding quality of life changes, better sound design and lots more. In this article...

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Suspended Caves

Suspended Caves

Project Utgardr 2 comments

A new section of Project Utgardr is now available for early access.

Dev Log 3 - Early environment assets & mood

Dev Log 3 - Early environment assets & mood

News

Showing off some environment tests, featuring early textures, models and scene lighting

Development Blog #29 – Stegosaurus and Parasaurolophus

Development Blog #29 – Stegosaurus and Parasaurolophus

Prehistoric Hunt

Two new species are being worked on: Stegosaurus and Parasaurolophus. Find out more in this dev blog!

NetherWorld January Devblog 2024

NetherWorld January Devblog 2024

NetherWorld: Drugs, Sex and Pixels

Wait… January?? It's never too late to post our forgotten-to-post-because-reasons devblog NOW! Starring: new characters, drinks and all the scenarios...

Paper to Pixel: Making a Scene

Paper to Pixel: Making a Scene

Murder On Space Station 52

I break down the process of taking my physical hand-drawn art and creating an in-game scene for my upcoming game Murder On Space Station 52.

Lovecraftian Days and game development showcase!

Lovecraftian Days and game development showcase!

News 1 comment

Let's celebrate the Lovecraftian Days with behind the scenes broadcast! Dear fellow cosmic horror enthusiasts, I’m thrilled to announce you that the...

The world of Pale Coins

The world of Pale Coins

Pale Coins

In this article we will cover the world design of Pale Coins, the current state and future plans.

Dev Log 2 - Character and Environment Sketches

Dev Log 2 - Character and Environment Sketches

News

Showing off some quick ideas for the player character, enemies and environment

CyberThreat 2024 Update

CyberThreat 2024 Update

CyberThreat®

Check out CyberThreat's 2024 Update, which details new overhauls to the battle system and dungeon crawling aspects of the game, as well as some other...

Testing of new custom map editor!

Testing of new custom map editor!

Prehistoric Hunt

We invite you to participate in testing of the new custom map editor! You can help us by trying out the test version as we want to hear your feedback...

New name and features

New name and features

Knight's Vigil: The Undead Plague 1 comment

An update about naming of the project and new features - all while waiting for new devlog...

Project Concept

Project Concept

News

This will be a quick introduction to our studios first project: "Cloaked Revenge: Eclipsed"

Project Utgardr Resurgence.

Project Utgardr Resurgence.

Project Utgardr

After months of absence we come back to you with a completely overhauled experience and solid plans for the future.

Transporter v 0.2 - Career Update

Transporter v 0.2 - Career Update

Transporter 2 comments

Transporter is getting its first large update! Version 0.2 is adding a new gameplay layer with a career mode, research, and progression system. And also...

About the 'Primordial Genesis' story.

About the 'Primordial Genesis' story.

News

A few words about my games. All the games you can find on Steam were created based on stories I've written. 'Primordial Genesis' is no exception. This...