A group dedicated to indie and standalone game development.

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NeoGAF is Imploding - What's your Next Gaming Community?

NeoGAF is Imploding - What's your Next Gaming Community?

Virtual Earth Online

Virtual Earth Community Forum is live and online. Gaming communities have been around for a very long time, and prove to be helpful, and even empowering...

2017.10.21 Boss 101 Heading to Release in 12 days!

2017.10.21 Boss 101 Heading to Release in 12 days!

Boss 101 2 comments

We have been sending out Steam Keys to people who contacted us. One of them is the awesome Katherine of Sky on YouTube. She decided to do an impromptu...

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Corral Countdown 31: Natural Dungeon Design (Devblog Friday)

Feature

Here's how I used randomness in dungeon design to get unexpected results

The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial 4 comments

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...

Lost Home, 2d adventure game just got a Steam store page!

Lost Home, 2d adventure game just got a Steam store page!

Lost Home

Lost Home, 2d adventure game with a platformer spirit got a Steam store page. Check it out!

Indiegogo Campaign on November 1st

Indiegogo Campaign on November 1st

News

On November 1st we will launch our Indiegogo campaign. We need all of your support and help to reach the final goal of releasing The Gragons Farm.

Weekly Update #83 & #84

Weekly Update #83 & #84

Infinity: Battlescape 1 comment

The new patch we've been talking about just got a release date, major blockers are being eliminated, and we're getting ready for future releases.

ICEBOX: Speedgunner now on Steam (PC)

ICEBOX: Speedgunner now on Steam (PC)

ICEBOX: Speedgunner

Developer Games Of Edan today announced the release of “ICEBOX: Speedgunner”, now on Steam for Windows PC.

Floatlands devblog #51

Floatlands devblog #51

Floatlands 1 comment

World changes and improvements we did to enhance the outlook of the game.

Rogue Engine Editor: Splash Screen Editor!

Rogue Engine Editor: Splash Screen Editor!

Caasi's Odyssey 2 comments

Ever wanted to create your own Rogue Adventure? Come and watch a nice video which shows how to create a custom splash screen!

Cyborg Arena released in Early Access

Cyborg Arena released in Early Access

News 2 comments

Cyborg Arena has been released on Steam in Early Access, with some additional updates and fixes !

Unearned Bounty Kickstarter now live! Try out our demo!

Unearned Bounty Kickstarter now live! Try out our demo!

Unearned Bounty

Avast ye scurvy sea-dogs! We’re excited to announce that our Kickstarter for Unearned Bounty is now live! We’re happy to announce that anyone on IndieDB...

The Man in the Cape: Special Edition Out Now!

The Man in the Cape: Special Edition Out Now!

The Man in the Cape: Special Edition

The Man in the Cape: Special Edition has been released on Steam with a 20% launch discount.

 Cogmind Released on Steam

Cogmind Released on Steam

Cogmind 2 comments

Following more than four years of steady progress, Cogmind is now accessible on Steam! Ready to spread the roguelike love and innovation to new audiences...

Melbourne International Games Week - The Lead-Up

Melbourne International Games Week - The Lead-Up

Paperville Panic!

Melbourne International Games Week is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville...

Echo #86: Map rework intensifies

Echo #86: Map rework intensifies

Sector Six

Last week I have done a huge part of map rework and implemented arena mission. Arena mission works just like I have described it in the previous echo...

An Open Galaxy Time Travel Simulation

An Open Galaxy Time Travel Simulation

Star Explorers

It would be possible to add a time travel mechanism to my open galaxy exploration game Star Explorers. This would, to my knowledge, be the first "Open...

Dev. Diary #46 - Funding, assets, cinematics and more!

Dev. Diary #46 - Funding, assets, cinematics and more!

3:00am Dead Time™

In this dev. diary we will talk about how we are trying to secure funding for the game, the development updates made in September as well as the plans...

Burst Fighter is Now Released

Burst Fighter is Now Released

Burst Fighter

Burst Fighter is Now Available on Steam Store. Burst Fighter is a shoot'em up game with unique customizable ship feature fused with modern graphic and...

The Whaler - Video - New Art - Dev Update #8

The Whaler - Video - New Art - Dev Update #8

The Whaler

Tech/art update and video of waypont quest system test.

2017.10.15: Boss 101 Update, Trailers, Streams, More!

2017.10.15: Boss 101 Update, Trailers, Streams, More!

Boss 101

Can you believe we are talking about shipping Boss 101? It’s been nearly three and a half FREAKING YEARS! WIZOW! So much to talk about so let's go!

El Tango de la Muerte - Chapter 3

El Tango de la Muerte - Chapter 3

El Tango de la Muerte

Showing the art progress of Chapter 3 "The Cafetin".

Computer Tycoon is now available on Steam in Early Access

Computer Tycoon is now available on Steam in Early Access

Computer Tycoon 2 comments

Computer Tycoon the Steve Jobs Simulator is now available on Steam in Early Access! Would you like to make millions of dollars as a high-tech guy? This...

That Day the Fastest Graphics Engine Around Went After Minecraft

That Day the Fastest Graphics Engine Around Went After Minecraft

Virtual Earth Online 2 comments

20 hour days over the past 5 weeks and almost finished “Virtual Earth Survival”. This is a version of the game that does not require the internet...

Grand Guilds - Gameplay Trailer

Grand Guilds - Gameplay Trailer

Grand Guilds

New gameplay trailer and gameplay demo showcasing the tactical CCG elements of the game.

Gorescript - Weapons, Monsters and Power-ups

Gorescript - Weapons, Monsters and Power-ups

Gorescript

In episode 3 of the Level Editor we're dealing with adding fun into the levels in the form of monsters, weapons and power-ups.

The Time I Invented No Man's Sky

The Time I Invented No Man's Sky

Star Explorers 2 comments

I came up with a game a lot like No Man's Sky, well before I knew about that game. Here's how it happened, and what I learned from the experience.

Slovenian games conference

Slovenian games conference

Floatlands

Floatlands report from Slovenian games conference, where we showcased our game.

LBKR 2.28 Dev Log 3

LBKR 2.28 Dev Log 3

Loot Burn Kill Repeat 3 comments

Progress is going on as strong as usual with LBKR, although I haven't felt that there's been much to show up until now, as alot of time has been spent...

RobotMultiVerse 2D Platformer

RobotMultiVerse 2D Platformer

News

RobotMultiVerse sidescrolling indie platform game The goal of this game is to reach the final level with the highest score. The score resets to zero on...