Church's Abbess of Netherworld's city, the legend tells that to protect her church she is able to give birth to creatures and use them as a mace grabbing them from her umbilical cord.
We can tell you clearly that it is not just a legend.
Well, you have entered this link to know "How to weaponize your son" and we're going to show you that step by step how.
Why 3 vectors?
Well, we could have broken it down into how many vectors we want, but we decided 3 vectors was enough for a 2d game.
The red line is the "bounce" vector, it is calculated in each hit. A force will be applied in this direction to add a bounce effect a little more "Cartoon" (Only in strong impacts)
And finally, a sample of its final version.
If you have to design a boss that uses a mace, the smartest thing is to draw the animation :D
Thank you for reading.
NetherWorld is a horizontal side-scrolling action game, where character development, dialogues and narrative have a special role. Here we have its first...
In the article I will introduce our game, its concept and it will be the first of a sequence of monthly articles that will discuss of development or ways...
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