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How To Make A Tic-Tac-Toe Game In Notepad!
Game

How To Make A Tic-Tac-Toe Game In Notepad!

Apr 23, 2013 Indie Devs Intermediate client side coding 1 comment

This tutorial features how to make a Tic-Tac-Toe game only using notepad!

UDK Tutorial - Basics
Nightmare: Among Shadows

UDK Tutorial - Basics

Mar 24, 2013 Nightmare: Among Shadows Basic level design/theory 0 comments

In this tutorial I will cover the bare bones basics of UDK *For the most part*

Creating HD Eyelashes for Characters
Game

Creating HD Eyelashes for Characters

Dec 27, 2012 Intermediate players modelling 6 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Useful Third-party Libraries
Game

Useful Third-party Libraries

Nov 24, 2012 Basic client side coding 0 comments

Read our discussion about picking good third-party libraries, and avoid making the same mistakes we did.

How to Texture in Blender
Game

How to Texture in Blender

Sep 25, 2012 Basic textures 0 comments

Just a short tutorial about the basics of adding textures to a model in Blender.

How to make a simple, generic grass texture in GIMP
Game

How to make a simple, generic grass texture in GIMP

Aug 28, 2012 Basic textures 8 comments

A quick tutorial how to create a simple, primitive grass texture from scratch.

Simple drop-down menu script for Unity3d
Game

Simple drop-down menu script for Unity3d

Jul 23, 2012 Basic ui/hud 0 comments

A simple drop-down menu script for Unity3d.

Isometric RTS camera in Unity
Game

Isometric RTS camera in Unity

Jul 21, 2012 Basic client side coding 2 comments

How to get an isometric RTS camera in Unity?

How to make a seamless texture in GIMP
Game

How to make a seamless texture in GIMP

Jul 12, 2012 Basic textures 6 comments

How to make a seamless texture, easily and quickly.

Making An Anime -Photoshop
Game

Making An Anime -Photoshop

Jun 26, 2012 Indie Devs Intermediate concept art 0 comments

Learning to making an Anime with Photoshop or Gimp(though difficult with gimp) ...........& coloring it perfectly

The Five and a Half Filters of Game Creation
The Amazing Goblin's Workshop

The Five and a Half Filters of Game Creation

Jun 17, 2012 The Amazing Goblin's Workshop Intermediate design/concepts 1 comment

Right, we passed by many thoughts, and we even structured some interesting ideas, now we have to separate the best ideas, and how do we separate a good...

[Submerge] Tutorial - Animations for Unity 4/7 (Update)
Submerge

[Submerge] Tutorial - Animations for Unity 4/7 (Update)

May 27, 2012 Submerge Intermediate animation 3 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

11 Improvements for your brainstorm
Game

11 Improvements for your brainstorm

Apr 17, 2012 Intermediate design/concepts 7 comments

The idea of this post is to guarantee that your points come, because you will be needing them for the rest of your life if you wish to continue following...

How to set up a mod
Fractured State

How to set up a mod

Apr 10, 2012 Fractured State Basic client side coding 4 comments

In this tutorial we'll run through the basics of how to set up a mod and get it to load in the Editor.

Personal Daemon
Game

Personal Daemon

Apr 9, 2012 Advanced design/concepts 13 comments

Meaning: jinni = daemôn = daimon = daemon = genie = génio = djinni = génie The term “daemon” is translated from latin as personal genie, used by Socrates...

What a game designer needs to know?
Game

What a game designer needs to know?

Mar 16, 2012 Basic design/concepts 14 comments

Many abilities can be useful for a game designer, some of them we can’t even imagine. I can give as an example the study about typography that Jobs has...

6 steps to play with player's mind
Game

6 steps to play with player's mind

Mar 14, 2012 Intermediate design/concepts 26 comments

This is a list of 6 mental motivators for human brains, created with the objective of pleasuring and motivating people to take action and to work on life-related...

[Submerge] Tutorial - Texturing for Unity 3/7
Submerge

[Submerge] Tutorial - Texturing for Unity 3/7

Mar 13, 2012 Submerge Intermediate textures 2 comments

In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7
Submerge

[Submerge] Tutorial - Art Hints - Mesh Creation 2/7

Mar 4, 2012 Submerge Basic players modelling 1 comment

In this series we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...

[Submerge] Tutorial - Art Hints - Workflow 1/7
Submerge

[Submerge] Tutorial - Art Hints - Workflow 1/7

Mar 2, 2012 Submerge Intermediate management 0 comments

In this tutorial we explain the workflows for Unity 3D of our art department for Submerge in seven steps. We hope this article could be useful for other...

Useful links for NES programming
Game

Useful links for NES programming

Dec 10, 2011 Indie Devs Intermediate other 0 comments

If you want to get started with NES programming, here's a summary of useful links. If you know a useful link not in the list, press edit to add it.

Digmaan: The Aftermath Tutorials
Game

Digmaan: The Aftermath Tutorials

Nov 28, 2011 Basic other 1 comment

Keyboard tutorials and system requirements for Digmaan: The Aftermath, before the release.

Digmaan Control Tutorial!
Digmaan (Re-uploaded)

Digmaan Control Tutorial!

Sep 2, 2011 Digmaan (Re-uploaded) Basic other 1 comment

This is a tutorial for the Digmaan PC game. All the controls that you need to know are posted here as well as other functions...

Creating a game: General tips and advice
Rune Masters

Creating a game: General tips and advice

Jul 9, 2011 Rune Masters Basic other 4 comments

Welcome to another part of our game development series. This time it will be little bit different as you will now receive tips and pieces of advice from...

Creating a game: Forming a team and organizing your work
Rune Masters

Creating a game: Forming a team and organizing your work

Jun 29, 2011 Rune Masters Basic management 7 comments

Welcome to the 4th part of our “Creating a game” series. You can read older articles here. If you’re creating your first ever game and you don’t know...

Modifying weapons (on Ubuntu)
M.A.R.S. - A Ridiculous Shooter

Modifying weapons (on Ubuntu)

Apr 20, 2011 M.A.R.S. - A Ridiculous Shooter Basic client side coding 0 comments

Modification of M.A.R.S. weapons - a simple tutorial.

Building your own M.A.R.S. version on Ubuntu
M.A.R.S. - A Ridiculous Shooter

Building your own M.A.R.S. version on Ubuntu

Apr 20, 2011 M.A.R.S. - A Ridiculous Shooter Basic other 0 comments

How to quickly build M.A.R.S. on Ubuntu distribution?

Programming Evolution, take one.
Game

Programming Evolution, take one.

Mar 10, 2011 Basic client side coding 0 comments

An introduction to programming software based on evolution.

HD Video Tutorial - Importing Models
Overgrowth

HD Video Tutorial - Importing Models

Jan 7, 2011 Overgrowth Basic props modelling 17 comments

Learn how to export a model from Blender to Overgrowth.

Writing a Scene Graph for 2D Games
Break Blocks

Writing a Scene Graph for 2D Games

Jan 6, 2011 Break Blocks Intermediate client side coding 2 comments

Covers writing a basic Scene Graph for a 2D Engine, which essentially handles depth sorting and creates a tight loop for rendering a scene. A big advantage...

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Popular Tutorials
11 Improvements for your brainstorm
11 Improvements for your brainstorm Intermediate design/concepts
Isometric RTS camera in Unity
Isometric RTS camera in Unity Basic client side coding
What a game designer needs to know?
What a game designer needs to know? Basic design/concepts
6 steps to play with player's mind
6 steps to play with player's mind Intermediate design/concepts
Personal Daemon
Personal Daemon Advanced design/concepts
How to make a minimap
How to make a minimap Basic other
The Five and a Half Filters of Game Creation
The Five and a Half Filters of Game Creation Intermediate design/concepts
Writing a Scene Graph for 2D Games
Writing a Scene Graph for 2D Games Intermediate client side coding
Splitscreen input
Splitscreen input Basic other
Creating HD Eyelashes for Characters
Creating HD Eyelashes for Characters Intermediate players modelling
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