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The Big Idea: Guidelines on How to Complete an Ambitious Project

The Big Idea: Guidelines on How to Complete an Ambitious Project

Other Tutorial

Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here's my guidelines...

Work Manual

Work Manual

Lobotomy Corporation Other

Work Manual for beginners. We will add a tutorial later.

Paralycid - Implementing a virtual cursor with Unity

Paralycid - Implementing a virtual cursor with Unity

Paralycid UI/HUD

We have implemented a new virtual cursor for the in-game mobile phone in Paralycid.

From Concept to Assets

From Concept to Assets

Unlawful Design/Concepts 4 comments

How we create assets by drawing on paper and then afterwards we create a pixel art asset with Pyxel Edit.

Creating a Custom Scripting Language For In-Game Events

Creating a Custom Scripting Language For In-Game Events

Chuck Jones: Space Cop of the Future Client Side Coding

Ever wanted to know what it takes to make a programming language, its often easier than you think!

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

"But you should go to the counter!" – Fixing A Bad Design

"But you should go to the counter!" – Fixing A Bad Design

The Tavern RPG Design/Concepts

We made a mistake in our design and we think it’s quite an interesting one, even if it’s rather small.

Nalia enters The Tavern – designing our first hero

Nalia enters The Tavern – designing our first hero

The Tavern RPG Design/Concepts

Moral Anxiety Studio is getting ready to release its first video game – The Tavern. While the beta tests are in progress and I try to polish the game’s...

Game Dev & Design - Combat Visual Scripting (part 1)

Game Dev & Design - Combat Visual Scripting (part 1)

BUCK Animation

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

BUCK UI/HUD

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

I am overburdened, miles of tiles

I am overburdened, miles of tiles

I Am Overburdened Textures

Short article, a bit tutorial-ish, about the tile graphics of I am overburdened.

Game design tips for any video game genre

Game design tips for any video game genre

Level Design/Theory Tutorial

Video game design tips for any game genre(shooters,beat em ups,sports,racing,etc).

I am overburdened, evolution of box-art

I am overburdened, evolution of box-art

I Am Overburdened Concept Art

Took most of last week off for vacation == no entries, sorry about that, but this week I'm going to make multiple videos and blog posts :) ! This first...

Can You Localize a Small Indie Game for Free?

Can You Localize a Small Indie Game for Free?

Other Tutorial

Game localization always comes with a price, if you want to get maximum downloads and sales with each release. However, not all indie game developers...

Devlog 10 / Building your Avatar for VR

Devlog 10 / Building your Avatar for VR

BeeBeeQ Skinning 1 comment

A quick run through on how we brought the Chef avatar to life by building and rigging a complex character rig for VR

Teach the kids English (Part 4)

Teach the kids English (Part 4)

Kikai Client Side Coding

I have improved the whole language system greatly. It now has a rather solid structure and flow, with other supporting systems like the NPCs’ short...

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Commercial Video Game all by Yourself, Part 4: Going Off The Grid

Minesheeper Mapping/Technical

The fourth in a series documenting the production of a commercially viable game, entirely unaided. In this article we explore mazes, numbers and historical...

A New Approach To Turn-Based Strategies

A New Approach To Turn-Based Strategies

Ash of Gods: Redemption Design/Concepts

This article describes a new approach we took to implement the turn-based combat in an RPG with some twists to the traditional rules.

Teach the kids English (Part 3)

Teach the kids English (Part 3)

Kikai Client Side Coding

I have created a “word with labels” system which allows the kids to learn every single word, instead of learning only patterns. The kids have also...

Making an Impressive Trailer for your Game with Zero budget

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Making a commercial video game all by yourself, Part 3: Building a World

Making a commercial video game all by yourself, Part 3: Building a World

Minesheeper Design/Concepts

The third in a series documenting the production of a commercially viable game, entirely unaided. In this article we mine our childhoods for inspiration...

Making a Procedural 2D World in Unity Part I

Making a Procedural 2D World in Unity Part I

Twin Flames Level Design/Theory

Hi, I’m Will, one of the lead programmers of Twin Flames. I’ve previously worked on other big Fat Panda projects such as Flat Kingdom or Lobo With...

What everybody ought to know about building HTML5 web MMOs in 2017

What everybody ought to know about building HTML5 web MMOs in 2017

Splash Wars Website

Are you thinking about building an web MMO, agar.io-style? It's dangerous to go alone! Take these tips with you.

How to Stand Out at Pax and Game Expos

How to Stand Out at Pax and Game Expos

Other Tutorial

Don't let being normal kill your PAX or Game Expo experience. This guide provides helpful advice and tips on how to stand out from the crowd and maximize...

How to market and promote your game

How to market and promote your game

PR Tutorial 2 comments

Some devs seem to confuse simple promotion with marketing, and although many marketing practices directly or indirectly involve promotion of one or other...

Mod Tutorial: Peasant Revolt

Mod Tutorial: Peasant Revolt

Airships: Conquer the Skies Starting a mod 1 comment

This is an in-depth tutorial for newcomers to modding Airships. We are going to make a simple mod that adds a new kind of enemy to spawn in strategic...

Quake c - trace and report

Quake c - trace and report

DarkPlaces engine Server Side Coding

Todays topic: using print code to hunt down bugs and logic faults.

Conception (Dev Blog)

Conception (Dev Blog)

Conception Level Design/Theory

A post from February 2016 which documented my thought process for why Conception is designed the way it is.

Creating a planet of your own

Creating a planet of your own

Starpoint Gemini Warlords Props Modelling

A step-by-step tutorial explaining how planet models are prepped and assembled for Starpoint Gemini Warlords. The bulk of the tutorial deals with properly...

Why a bit of effort in marketing your games helps a lot!

Why a bit of effort in marketing your games helps a lot!

Computer Repair Simulator PR

Why a bit of effort in marketing your games helps a lot! So you want to be a game developer? You want to follow your dream and make your game? You want...

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