We've been cooking it up for nearly a year now and we've reached that point in development where we really need to start getting player feedback. If you've just joined us welcome, grab a pew, you've arrived at the right time.
So we have all the technical stuff sorted, we know we're not going to have to wipe anyone's accounts in an update or two and the game has a patcher so it's easy to keep up to date.
All that remains is the exciting stuff: Injecting missions, maps, vehicles, skins and weapons!
Featuring so far:
So you've joined us at the right time because this is where the fun begins, you can jump into the game hopefully with a few pals and enjoy slaying Zombies and maybe give us a bit of feedback, what you liked, what you didn't and what you'd like to see more of.
We want to create something the players have jumped on board and helped to mould.
It's a free to play game that won't break the bank, so if you like what you see support us by chucking a couple of dollars our way (not essential) and subscribe to the blog to keep up to date because those updates will be coming thick and fast!
Yes of course you have our permission (as if you have to ask!)
Here this pack of logos and stuff might help you out. Let us know when it's done and we'll help you spread the word!
We’re pleased to push out Update 8 crammed full with new stuff and fixes!
In this article we're going to have a look at the AI, which has been tweaked to react to situations, catch a peek at some new weapons and have a look into Zombie Barricades future...
Update 8 marks the start of bringing things to boil in the ‘Fort Hope’ alpha map!
We tweaked the AI allowing the humans to respond to other hostiles using either melee or guns. The result is a miniature perpetual war-zone! These new equipped AI guards can now react to sounds or sight and will often come to your assistance in the area around Fort Hope.
Over the course of the next few patches we’ll be adding even more humans into the mix. You’ll run into friendly NPC Police fireteams that can assist you (or mow you down in the crossfire) and even axe or gun wielding bandits.
The aim is to make the play area more dynamic before we start looking at adding missions.
We’ve also added 3 new sub-machine gun weapons one of which can be found somewhere on the map (see our Discord channel for some hints on this and other hidden weapons!) and we’ve put some ammo drops around Fort Hope. Loot drops in general are also more frequent, with a higher chance of finding cash.
There have been countless fixes but the biggest complaint in previous builds was lag on the controller so we recreated it and things are much better now. For the interested, there's a full list of fixes on the Discordmaintenance channel.
On the horizon: Don’t be surprised if the play area grows a little as we start to think about adding vehicles and the Zombies will be getting an assist with some special types (such as Spitters and Boomers) and there have been rumors of giant Zombies … !
From all the team, thanks for your continued support and Happy Halloween!
There’s a chance that any Character or Wreck caught in the blast will receive the status ‘On Fire!’ in which they’ll suffer repeated damage per...
Weapons like submachine guns don’t fall into the category of Rifles or Pistols so they now have their own skill and some weapons will now need more...
You've joined us at the right time because this is where the fun begins, you can jump into the game hopefully with a few pals and enjoy slaying the Zombies...
Firstly, we've increased the amount of Zombies on the map to 950 (20% increase!) and the more Players on the map the more Zombies will spawn. So if there's...
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Zombie Barricades game v1.22 for x64 Windows systems in a self extracting executable.
Here is a collection of Logos and Screenshots and all press releases regarding the game Zombie Barricades.
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