We've been cooking it up for nearly a year now and we've reached that point in development where we really need to start getting player feedback. If you've just joined us welcome, grab a pew, you've arrived at the right time.
So we have all the technical stuff sorted, we know we're not going to have to wipe anyone's accounts in an update or two and the game has a patcher so it's easy to keep up to date.
All that remains is the exciting stuff: Injecting missions, maps, vehicles, skins and weapons!
Featuring so far:
So you've joined us at the right time because this is where the fun begins, you can jump into the game hopefully with a few pals and enjoy slaying Zombies and maybe give us a bit of feedback, what you liked, what you didn't and what you'd like to see more of.
We want to create something the players have jumped on board and helped to mould.
It's a free to play game that won't break the bank, so if you like what you see support us by chucking a couple of dollars our way (not essential) and subscribe to the blog to keep up to date because those updates will be coming thick and fast!
Yes of course you have our permission (as if you have to ask!)
Here this pack of logos and stuff might help you out. Let us know when it's done and we'll help you spread the word!
After a couple of months in the basement tinkering and tweaking it’s finally ready!
This update brings substantial improvements across the board and we’re treating it very much as a ‘version 2’ behind the scenes. After a few weeks in testing, we’re excited to push it out.
We’ll give you a quick run down here what to expect before you hopefully dive in and have a play!
Perhaps the biggest change in this update is the decision to move to a zone or region based system of gameplay areas.
Previously we had one big map that would contain everything but it left us with little room for expansion and was pretty limiting on the amount of players we could have per server.
We’ve now split the map into chunks and are in the process of growing them out so they are big enough for more players and are fun to run/drive/fly around. Also because of this key change, we’re excited to announce that we’ll be adding interiors. They’ll be like the proverbial ‘dungeons’ filled with interesting zombies, critters and loot!
To navigate between the maps, look for purple dashed boxes and move your character within them, you’ll automatically connect to the next area. Note that the areas are shown as purple arrows on the minimap.
An ideal way to replenish grenades, food or ammo – lootable stashes can be shot or hit to drop useful items but beware, they can also be burned and destroyed!
Three key resources have been added for the barricades mode namely Wood, Stone and Metal. You can find these resources scattered around the various maps (just Fort Hope and Northern Wastelands for now) and collect them in the same way as lootable stashes.
After you’ve filled your inventory with resources head to your Home Area (out the west gate Fort Hope map follow the road) and place some blocks. There are many types of block using one or more resources and you can also place gold blocks. Gold blocks are super strong and will be a way of avoiding soon-to-be-introduced penalties for death.
We’ll be expanding the build mode quickly, adding new items like doors, windows, wreckage's, turrets which will allow you to create maps you can defend from Zombies or other players in a variety of planned game modes. More information on this to follow!
With the new area system breaking the map into smaller chunks, PC’s have much less to load up initially and aren’t keeping much in memory so we should see a boast in performance. In addition, the network layer has seen further optimizations and we added some additional hardware behind the scenes.
A lot of kinks in the UI have been worked out, tooltips and icons have been tidied up and redesigned where necessary and the minimap now has manual pan, auto follow and zoom options.
The work accomplished over the last few months paves the way for some really exciting stuff: boss zombies, interiors, even vehicles aren’t far away now. We’ve a few boring pieces to add such as a tutorial, controller support and key remapping but that shouldn’t take us to long.
The vision of creating a fun and mostly free multiplayer game is nearly upon us!
Check out our latest video to catch a sneak peak at vehicles.
We’ve also added 3 new sub-machine gun weapons one of which can be found somewhere on the map (see our Discord channel for some hints on this and other...
There’s a chance that any Character or Wreck caught in the blast will receive the status ‘On Fire!’ in which they’ll suffer repeated damage per...
Weapons like submachine guns don’t fall into the category of Rifles or Pistols so they now have their own skill and some weapons will now need more...
You've joined us at the right time because this is where the fun begins, you can jump into the game hopefully with a few pals and enjoy slaying the Zombies...
Zombie Barricades game v2.06 for Windows systems in a self extracting executable.
Here is a collection of Logos and Screenshots and all press releases regarding the game Zombie Barricades.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You forgot either upload the setup file to indiedb or include the download link in indiedb blog, so people may be confused how to download it.
Before creator uploads it, here's the direct link. Zombiebarricades.com
And yes it's F2P in the future. From the blog I guess he gonna sell character, in-game currency and weapon skins only.
One feedback, it may be better to have discord channel to ease the troubledness of giving feedback.
Hey there - it took a little while for the files to get authorised sorry about that. Great idea about the discord channel! We'll get that setup. Cheers!